virtualx-engine/scene/main
Saggi Mizrahi 245ace6e2e Add the option to check if input was handled
When working with a viewport you should call Viewport.input() to pass
the input, but if the input was unhandled you might also want to call
Viewport.unhandled_input() so that objects in the sub-scene can handle
the event. This adds a way to check if the input was handled so that you
know whether you should call Viewport.unhandled_input() or not.

Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
2017-03-31 17:56:32 +03:00
..
canvas_layer.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
canvas_layer.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
http_request.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
http_request.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
instance_placeholder.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
instance_placeholder.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
node.cpp Merge pull request #8037 from RandomShaper/remove-warning 2017-03-18 10:49:06 +01:00
node.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
resource_preloader.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
resource_preloader.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
scene_main_loop.cpp Add the option to check if input was handled 2017-03-31 17:56:32 +03:00
scene_main_loop.h Add the option to check if input was handled 2017-03-31 17:56:32 +03:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
timer.cpp is_active to is_paused 2017-03-19 22:29:20 +01:00
timer.h is_active to is_paused 2017-03-19 22:29:20 +01:00
viewport.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
viewport.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00