virtualx-engine/scene
Juan Linietsky e086bccd63 Import 3D Scene Improvements
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-If re-importing from the "dependency changed" dialog, edited scene will keep the local changes.
-Imported scene will keep track of changes in the source asset
-Geometry changes in source geometry or nodes with a different transform will be updated.
-Materials will be kept if changed locally.
-New nodes added will be kept
-If nodes were reparented or renamed, they will still keep track
-Deleted notes will be restored, use the -noimp option to avoid this.
-In general, you can trust that if you do local modifications to the imported scene, they will not be erased after re-import.
-Erasing your changes is done by re-importing from the "Re-Import" menu, re-opening the "Import 3D Scene" dialog. This wil re-import fresh.

Overall, This should allow you to work on a scene and see changes made to 3D assets in real-time.

So Please test!!
2014-06-19 02:23:03 -03:00
..
2d -draw_primitive binding fix 2014-05-25 14:25:05 -03:00
3d Import 3D Scene Improvements 2014-06-19 02:23:03 -03:00
animation A bit of everything: 2014-05-14 01:22:15 -03:00
audio Make String::right count from pos instead of pos+1 2014-05-13 01:19:41 +08:00
gui Import 3D Scene Improvements 2014-06-19 02:23:03 -03:00
io -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
main Import 3D Scene Improvements 2014-06-19 02:23:03 -03:00
resources FineTune HDR and Other Stuff 2014-06-17 11:58:35 -03:00
register_scene_types.cpp More 3D Work 2014-06-16 10:22:26 -03:00
register_scene_types.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scene_binds.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scene_binds.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scene_string_names.cpp Light Baker! 2014-06-11 10:41:03 -03:00
scene_string_names.h Light Baker! 2014-06-11 10:41:03 -03:00
SCsub wtf 2014-02-19 18:09:52 -03:00