248bc9159c
The reordering of the SConscript includes allows to ensure that stuff like the builtin zlib headers will be available for libpng. Also moved glew back into global env, otherwise windows seems not to find it... Kind of shooting in the dark with this multi-env setup.
21 lines
580 B
Text
21 lines
580 B
Text
Import('env')
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if (env["platform"] in ["haiku","osx","windows","x11"]):
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# Thirdparty source files
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if (env["glew"] != "system"): # builtin
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thirdparty_dir = "#thirdparty/glew/"
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thirdparty_sources = [
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"glew.c",
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]
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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env.add_source_files(env.drivers_sources, thirdparty_sources)
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env.Append(CPPFLAGS = ['-DGLEW_STATIC'])
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env.Append(CPPPATH = [thirdparty_dir])
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env.Append(CPPFLAGS = ['-DGLEW_ENABLED'])
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# Godot source files
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env.add_source_files(env.drivers_sources, "*.cpp")
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Export('env')
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