0be6d925dc
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
115 lines
3.7 KiB
C++
115 lines
3.7 KiB
C++
/*************************************************************************/
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/* path_3d.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef PATH_H
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#define PATH_H
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#include "scene/3d/node_3d.h"
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#include "scene/resources/curve.h"
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class Path3D : public Node3D {
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GDCLASS(Path3D, Node3D);
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Ref<Curve3D> curve;
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void _curve_changed();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_curve(const Ref<Curve3D> &p_curve);
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Ref<Curve3D> get_curve() const;
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Path3D();
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};
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class PathFollow3D : public Node3D {
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GDCLASS(PathFollow3D, Node3D);
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public:
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enum RotationMode {
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ROTATION_NONE,
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ROTATION_Y,
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ROTATION_XY,
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ROTATION_XYZ,
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ROTATION_ORIENTED
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};
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private:
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Path3D *path;
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real_t delta_offset; // change in offset since last _update_transform
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real_t offset;
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real_t h_offset;
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real_t v_offset;
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bool cubic;
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bool loop;
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RotationMode rotation_mode;
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void _update_transform();
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protected:
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virtual void _validate_property(PropertyInfo &property) const;
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_offset(float p_offset);
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float get_offset() const;
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void set_h_offset(float p_h_offset);
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float get_h_offset() const;
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void set_v_offset(float p_v_offset);
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float get_v_offset() const;
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void set_unit_offset(float p_unit_offset);
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float get_unit_offset() const;
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void set_loop(bool p_loop);
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bool has_loop() const;
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void set_rotation_mode(RotationMode p_rotation_mode);
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RotationMode get_rotation_mode() const;
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void set_cubic_interpolation(bool p_enable);
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bool get_cubic_interpolation() const;
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String get_configuration_warning() const;
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PathFollow3D();
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};
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VARIANT_ENUM_CAST(PathFollow3D::RotationMode);
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#endif // PATH_H
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