212 lines
6.2 KiB
XML
212 lines
6.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="TouchScreenButton" inherits="Node2D" category="Core" version="3.0.alpha.custom_build">
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<brief_description>
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Button for touch screen devices.
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</brief_description>
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<description>
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Button for touch screen devices. You can set it to be visible on all screens, or only on touch devices.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="get_action" qualifiers="const">
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<return type="String">
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</return>
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<description>
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Returns the button's action.
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</description>
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</method>
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<method name="get_bitmask" qualifiers="const">
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<return type="BitMap">
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</return>
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<description>
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Returns the button's bitmask.
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</description>
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</method>
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<method name="get_shape" qualifiers="const">
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<return type="Shape2D">
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</return>
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<description>
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Returns the button's shape.
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</description>
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</method>
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<method name="get_texture" qualifiers="const">
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<return type="Texture">
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</return>
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<description>
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Returns the button's texture for the normal state.
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</description>
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</method>
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<method name="get_texture_pressed" qualifiers="const">
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<return type="Texture">
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</return>
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<description>
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Returns the button's texture for the pressed state.
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</description>
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</method>
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<method name="get_visibility_mode" qualifiers="const">
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<return type="int" enum="TouchScreenButton.VisibilityMode">
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</return>
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<description>
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Sets the button's visibility mode. See [code]VISIBILITY_*[/code] constants.
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</description>
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</method>
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<method name="is_passby_press_enabled" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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<method name="is_pressed" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] if this button is currently pressed.
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</description>
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</method>
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<method name="is_shape_centered" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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<method name="is_shape_visible" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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<method name="set_action">
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<return type="void">
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</return>
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<argument index="0" name="action" type="String">
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</argument>
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<description>
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Sets the button's action.
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</description>
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</method>
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<method name="set_bitmask">
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<return type="void">
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</return>
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<argument index="0" name="bitmask" type="BitMap">
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</argument>
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<description>
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Sets the button's [BitMap] bitmask.
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</description>
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</method>
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<method name="set_passby_press">
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<return type="void">
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</return>
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<argument index="0" name="enabled" type="bool">
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</argument>
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<description>
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If [code]true[/code] passby presses are enabled for this button.
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</description>
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</method>
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<method name="set_shape">
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<return type="void">
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</return>
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<argument index="0" name="shape" type="Shape2D">
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</argument>
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<description>
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Sets the button's shape.
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</description>
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</method>
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<method name="set_shape_centered">
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<return type="void">
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</return>
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<argument index="0" name="bool" type="bool">
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</argument>
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<description>
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If [code]true[/code] the button's shape is centered.
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</description>
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</method>
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<method name="set_shape_visible">
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<return type="void">
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</return>
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<argument index="0" name="bool" type="bool">
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</argument>
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<description>
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If [code]true[/code] the button's shape is visible.
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</description>
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</method>
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<method name="set_texture">
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<return type="void">
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</return>
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<argument index="0" name="texture" type="Texture">
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</argument>
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<description>
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Sets the button's [Texture] for the normal state.
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</description>
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</method>
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<method name="set_texture_pressed">
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<return type="void">
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</return>
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<argument index="0" name="texture_pressed" type="Texture">
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</argument>
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<description>
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Sets the button's [Texture] for the pressed state.
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</description>
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</method>
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<method name="set_visibility_mode">
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<return type="void">
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</return>
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<argument index="0" name="mode" type="int" enum="TouchScreenButton.VisibilityMode">
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</argument>
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<description>
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Sets the button's visibility mode. See the [code]VISIBILITY_*[/code] constants.
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</description>
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</method>
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</methods>
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<members>
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<member name="action" type="String" setter="set_action" getter="get_action">
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The button's action. Actions can be handled with [InputEventAction].
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</member>
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<member name="bitmask" type="BitMap" setter="set_bitmask" getter="get_bitmask">
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The button's bitmask.
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</member>
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<member name="normal" type="Texture" setter="set_texture" getter="get_texture">
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The button's texture for the normal state.
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</member>
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<member name="passby_press" type="bool" setter="set_passby_press" getter="is_passby_press_enabled">
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If [code]true[/code] passby presses are enabled.
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</member>
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<member name="pressed" type="Texture" setter="set_texture_pressed" getter="get_texture_pressed">
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The button's texture for the pressed state.
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</member>
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<member name="shape" type="Shape2D" setter="set_shape" getter="get_shape">
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The button's shape.
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</member>
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<member name="shape_centered" type="bool" setter="set_shape_centered" getter="is_shape_centered">
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If [code]true[/code] the button's shape is centered.
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</member>
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<member name="shape_visible" type="bool" setter="set_shape_visible" getter="is_shape_visible">
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If [code]true[/code] the button's shape is visible.
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</member>
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<member name="visibility_mode" type="int" setter="set_visibility_mode" getter="get_visibility_mode" enum="TouchScreenButton.VisibilityMode">
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The button's visibility mode. See [code]VISIBILITY_*[/code] constants.
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</member>
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</members>
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<signals>
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<signal name="pressed">
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<description>
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Emitted when the button is pressed (down).
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</description>
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</signal>
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<signal name="released">
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<description>
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Emitted when the button is released (up).
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</description>
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</signal>
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</signals>
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<constants>
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<constant name="VISIBILITY_ALWAYS" value="0">
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Always visible.
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</constant>
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<constant name="VISIBILITY_TOUCHSCREEN_ONLY" value="1">
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Visible on touch screens only.
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</constant>
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</constants>
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</class>
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