virtualx-engine/drivers/pe_bliss/message_table.cpp
masoud bh 24f3f43457 Add icon to exe file in windows export
add version_info and icon sections in "export to windows platform".
add version_info and icon to godot exe file (editor & template exe).
fix an problem in image class.
change all default icons to android export icon (a little more rounded).
create an python script for convert file to cpp byte array for use in
'splash.h'.
2015-11-09 02:23:58 +03:30

60 lines
1.2 KiB
C++

#include "message_table.h"
#include "utils.h"
namespace pe_bliss
{
//Default constructor
message_table_item::message_table_item()
:unicode_(false)
{}
//Constructor from ANSI string
message_table_item::message_table_item(const std::string& str)
:unicode_(false), ansi_str_(str)
{
pe_utils::strip_nullbytes(ansi_str_);
}
//Constructor from UNICODE string
message_table_item::message_table_item(const std::wstring& str)
:unicode_(true), unicode_str_(str)
{
pe_utils::strip_nullbytes(unicode_str_);
}
//Returns true if contained string is unicode
bool message_table_item::is_unicode() const
{
return unicode_;
}
//Returns ANSI string
const std::string& message_table_item::get_ansi_string() const
{
return ansi_str_;
}
//Returns UNICODE string
const std::wstring& message_table_item::get_unicode_string() const
{
return unicode_str_;
}
//Sets ANSI string (clears UNICODE one)
void message_table_item::set_string(const std::string& str)
{
ansi_str_ = str;
pe_utils::strip_nullbytes(ansi_str_);
unicode_str_.clear();
unicode_ = false;
}
//Sets UNICODE string (clears ANSI one)
void message_table_item::set_string(const std::wstring& str)
{
unicode_str_ = str;
pe_utils::strip_nullbytes(unicode_str_);
ansi_str_.clear();
unicode_ = true;
}
}