24f3f43457
add version_info and icon sections in "export to windows platform". add version_info and icon to godot exe file (editor & template exe). fix an problem in image class. change all default icons to android export icon (a little more rounded). create an python script for convert file to cpp byte array for use in 'splash.h'.
38 lines
549 B
C++
38 lines
549 B
C++
#include "pe_directory.h"
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namespace pe_bliss
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{
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//Default constructor
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image_directory::image_directory()
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:rva_(0), size_(0)
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{}
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//Constructor from data
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image_directory::image_directory(uint32_t rva, uint32_t size)
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:rva_(rva), size_(size)
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{}
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//Returns RVA
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uint32_t image_directory::get_rva() const
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{
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return rva_;
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}
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//Returns size
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uint32_t image_directory::get_size() const
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{
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return size_;
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}
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//Sets RVA
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void image_directory::set_rva(uint32_t rva)
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{
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rva_ = rva;
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}
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//Sets size
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void image_directory::set_size(uint32_t size)
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{
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size_ = size;
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}
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}
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