24f3f43457
add version_info and icon sections in "export to windows platform". add version_info and icon to godot exe file (editor & template exe). fix an problem in image class. change all default icons to android export icon (a little more rounded). create an python script for convert file to cpp byte array for use in 'splash.h'.
18 lines
551 B
C++
18 lines
551 B
C++
#pragma once
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#include <memory>
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#include <istream>
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#include <fstream>
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#include "pe_base.h"
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namespace pe_bliss
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{
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class pe_factory
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{
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public:
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//Creates pe_base class instance from PE or PE+ istream
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//If read_bound_import_raw_data, raw bound import data will be read (used to get bound import info)
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//If read_debug_raw_data, raw debug data will be read (used to get image debug info)
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static pe_base create_pe(std::istream& file, bool read_debug_raw_data = true);
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static pe_base create_pe(const char* file_path, bool read_debug_raw_data = true);
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};
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}
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