24f3f43457
add version_info and icon sections in "export to windows platform". add version_info and icon to godot exe file (editor & template exe). fix an problem in image class. change all default icons to android export icon (a little more rounded). create an python script for convert file to cpp byte array for use in 'splash.h'.
224 lines
6.8 KiB
C++
224 lines
6.8 KiB
C++
#pragma once
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#include <vector>
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#include <string>
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#include <set>
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#include "pe_structures.h"
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#include "pe_base.h"
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#include "pe_directory.h"
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namespace pe_bliss
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{
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//Class representing resource data entry
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class resource_data_entry
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{
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public:
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//Default constructor
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resource_data_entry();
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//Constructor from data
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resource_data_entry(const std::string& data, uint32_t codepage);
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//Returns resource data codepage
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uint32_t get_codepage() const;
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//Returns resource data
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const std::string& get_data() const;
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public: //These functions do not change everything inside image, they are used by PE class
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//You can also use them to rebuild resource directory
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//Sets resource data codepage
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void set_codepage(uint32_t codepage);
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//Sets resource data
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void set_data(const std::string& data);
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private:
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uint32_t codepage_; //Resource data codepage
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std::string data_; //Resource data
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};
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//Forward declaration
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class resource_directory;
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//Class representing resource directory entry
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class resource_directory_entry
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{
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public:
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//Default constructor
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resource_directory_entry();
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//Copy constructor
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resource_directory_entry(const resource_directory_entry& other);
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//Copy assignment operator
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resource_directory_entry& operator=(const resource_directory_entry& other);
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//Returns entry ID
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uint32_t get_id() const;
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//Returns entry name
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const std::wstring& get_name() const;
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//Returns true, if entry has name
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//Returns false, if entry has ID
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bool is_named() const;
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//Returns true, if entry includes resource_data_entry
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//Returns false, if entry includes resource_directory
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bool includes_data() const;
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//Returns resource_directory if entry includes it, otherwise throws an exception
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const resource_directory& get_resource_directory() const;
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//Returns resource_data_entry if entry includes it, otherwise throws an exception
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const resource_data_entry& get_data_entry() const;
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//Destructor
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~resource_directory_entry();
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public: //These functions do not change everything inside image, they are used by PE class
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//You can also use them to rebuild resource directory
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//Sets entry name
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void set_name(const std::wstring& name);
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//Sets entry ID
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void set_id(uint32_t id);
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//Returns resource_directory if entry includes it, otherwise throws an exception
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resource_directory& get_resource_directory();
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//Returns resource_data_entry if entry includes it, otherwise throws an exception
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resource_data_entry& get_data_entry();
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//Adds resource_data_entry
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void add_data_entry(const resource_data_entry& entry);
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//Adds resource_directory
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void add_resource_directory(const resource_directory& dir);
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private:
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//Destroys included data
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void release();
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private:
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uint32_t id_;
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std::wstring name_;
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union includes
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{
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//Default constructor
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includes();
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//We use pointers, we're doing manual copying here
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class resource_data_entry* data_;
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class resource_directory* dir_; //We use pointer, because structs include each other
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};
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includes ptr_;
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bool includes_data_, named_;
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};
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//Class representing resource directory
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class resource_directory
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{
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public:
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typedef std::vector<resource_directory_entry> entry_list;
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public:
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//Default constructor
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resource_directory();
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//Constructor from data
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explicit resource_directory(const pe_win::image_resource_directory& dir);
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//Returns characteristics of directory
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uint32_t get_characteristics() const;
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//Returns date and time stamp of directory
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uint32_t get_timestamp() const;
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//Returns number of named entries
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uint32_t get_number_of_named_entries() const;
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//Returns number of ID entries
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uint32_t get_number_of_id_entries() const;
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//Returns major version of directory
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uint16_t get_major_version() const;
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//Returns minor version of directory
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uint16_t get_minor_version() const;
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//Returns resource_directory_entry array
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const entry_list& get_entry_list() const;
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//Returns resource_directory_entry by ID. If not found - throws an exception
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const resource_directory_entry& entry_by_id(uint32_t id) const;
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//Returns resource_directory_entry by name. If not found - throws an exception
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const resource_directory_entry& entry_by_name(const std::wstring& name) const;
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public: //These functions do not change everything inside image, they are used by PE class
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//You can also use them to rebuild resource directory
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//Adds resource_directory_entry
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void add_resource_directory_entry(const resource_directory_entry& entry);
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//Clears resource_directory_entry array
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void clear_resource_directory_entry_list();
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//Sets characteristics of directory
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void set_characteristics(uint32_t characteristics);
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//Sets date and time stamp of directory
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void set_timestamp(uint32_t timestamp);
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//Sets number of named entries
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void set_number_of_named_entries(uint32_t number);
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//Sets number of ID entries
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void set_number_of_id_entries(uint32_t number);
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//Sets major version of directory
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void set_major_version(uint16_t major_version);
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//Sets minor version of directory
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void get_minor_version(uint16_t minor_version);
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//Returns resource_directory_entry array
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entry_list& get_entry_list();
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private:
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uint32_t characteristics_;
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uint32_t timestamp_;
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uint16_t major_version_, minor_version_;
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uint32_t number_of_named_entries_, number_of_id_entries_;
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entry_list entries_;
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public: //Finder helpers
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//Finds resource_directory_entry by ID
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struct id_entry_finder
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{
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public:
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explicit id_entry_finder(uint32_t id);
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bool operator()(const resource_directory_entry& entry) const;
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private:
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uint32_t id_;
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};
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//Finds resource_directory_entry by name
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struct name_entry_finder
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{
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public:
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explicit name_entry_finder(const std::wstring& name);
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bool operator()(const resource_directory_entry& entry) const;
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private:
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std::wstring name_;
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};
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//Finds resource_directory_entry by name or ID (universal)
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struct entry_finder
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{
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public:
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explicit entry_finder(const std::wstring& name);
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explicit entry_finder(uint32_t id);
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bool operator()(const resource_directory_entry& entry) const;
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private:
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std::wstring name_;
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uint32_t id_;
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bool named_;
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};
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};
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//Returns resources (root resource_directory) from PE file
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const resource_directory get_resources(const pe_base& pe);
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//Resources rebuilder
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//resource_directory - root resource directory
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//resources_section - section where resource directory will be placed (must be attached to PE image)
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//resource_directory is non-constant, because it will be sorted
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//offset_from_section_start - offset from resources_section raw data start
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//save_to_pe_headers - if true, new resource directory information will be saved to PE image headers
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//auto_strip_last_section - if true and resources are placed in the last section, it will be automatically stripped
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//number_of_id_entries and number_of_named_entries for resource directories are recalculated and not used
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const image_directory rebuild_resources(pe_base& pe, resource_directory& info, section& resources_section, uint32_t offset_from_section_start = 0, bool save_to_pe_header = true, bool auto_strip_last_section = true);
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}
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