24f3f43457
add version_info and icon sections in "export to windows platform". add version_info and icon to godot exe file (editor & template exe). fix an problem in image class. change all default icons to android export icon (a little more rounded). create an python script for convert file to cpp byte array for use in 'splash.h'.
163 lines
5.2 KiB
C++
163 lines
5.2 KiB
C++
#include <sstream>
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#include <iomanip>
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#include "version_info_types.h"
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#include "version_info_editor.h"
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#include "version_info_viewer.h"
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namespace pe_bliss
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{
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//Default constructor
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//strings - version info strings with charsets
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//translations - version info translations map
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version_info_editor::version_info_editor(lang_string_values_map& strings, translation_values_map& translations)
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:version_info_viewer(strings, translations),
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strings_edit_(strings),
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translations_edit_(translations)
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{}
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//Below functions have parameter translation
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//If it's empty, the default language translation will be taken
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//If there's no default language translation, the first one will be taken
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//Sets company name
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void version_info_editor::set_company_name(const std::wstring& value, const std::wstring& translation)
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{
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set_property(L"CompanyName", value, translation);
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}
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//Sets file description
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void version_info_editor::set_file_description(const std::wstring& value, const std::wstring& translation)
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{
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set_property(L"FileDescription", value, translation);
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}
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//Sets file version
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void version_info_editor::set_file_version(const std::wstring& value, const std::wstring& translation)
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{
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set_property(L"FileVersion", value, translation);
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}
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//Sets internal file name
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void version_info_editor::set_internal_name(const std::wstring& value, const std::wstring& translation)
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{
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set_property(L"InternalName", value, translation);
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}
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//Sets legal copyright
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void version_info_editor::set_legal_copyright(const std::wstring& value, const std::wstring& translation)
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{
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set_property(L"LegalCopyright", value, translation);
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}
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//Sets original file name
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void version_info_editor::set_original_filename(const std::wstring& value, const std::wstring& translation)
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{
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set_property(L"OriginalFilename", value, translation);
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}
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//Sets product name
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void version_info_editor::set_product_name(const std::wstring& value, const std::wstring& translation)
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{
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set_property(L"ProductName", value, translation);
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}
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//Sets product version
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void version_info_editor::set_product_version(const std::wstring& value, const std::wstring& translation)
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{
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set_property(L"ProductVersion", value, translation);
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}
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//Sets version info property value
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//property_name - property name
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//value - property value
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//If translation does not exist, it will be added
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//If property does not exist, it will be added
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void version_info_editor::set_property(const std::wstring& property_name, const std::wstring& value, const std::wstring& translation)
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{
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lang_string_values_map::iterator it = strings_edit_.begin();
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if(translation.empty())
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{
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//If no translation was specified
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it = strings_edit_.find(default_language_translation); //Find default translation table
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if(it == strings_edit_.end()) //If there's no default translation table, take the first one
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{
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it = strings_edit_.begin();
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if(it == strings_edit_.end()) //If there's no any translation table, add default one
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{
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it = strings_edit_.insert(std::make_pair(default_language_translation, string_values_map())).first;
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//Also add it to translations list
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add_translation(default_language_translation);
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}
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}
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}
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else
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{
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it = strings_edit_.find(translation); //Find specified translation table
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if(it == strings_edit_.end()) //If there's no translation, add it
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{
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it = strings_edit_.insert(std::make_pair(translation, string_values_map())).first;
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//Also add it to translations list
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add_translation(translation);
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}
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}
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//Change value of the required property
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((*it).second)[property_name] = value;
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}
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//Adds translation to translation list
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void version_info_editor::add_translation(const std::wstring& translation)
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{
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std::pair<uint16_t, uint16_t> translation_ids(translation_from_string(translation));
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add_translation(translation_ids.first, translation_ids.second);
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}
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void version_info_editor::add_translation(uint16_t language_id, uint16_t codepage_id)
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{
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std::pair<translation_values_map::const_iterator, translation_values_map::const_iterator>
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range(translations_edit_.equal_range(language_id));
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//If translation already exists
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for(translation_values_map::const_iterator it = range.first; it != range.second; ++it)
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{
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if((*it).second == codepage_id)
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return;
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}
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translations_edit_.insert(std::make_pair(language_id, codepage_id));
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}
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//Removes translation from translations and strings lists
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void version_info_editor::remove_translation(const std::wstring& translation)
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{
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std::pair<uint16_t, uint16_t> translation_ids(translation_from_string(translation));
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remove_translation(translation_ids.first, translation_ids.second);
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}
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void version_info_editor::remove_translation(uint16_t language_id, uint16_t codepage_id)
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{
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{
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//Erase string table (if exists)
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std::wstringstream ss;
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ss << std::hex
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<< std::setw(4) << std::setfill(L'0') << language_id
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<< std::setw(4) << std::setfill(L'0') << codepage_id;
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strings_edit_.erase(ss.str());
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}
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//Find and erase translation from translations table
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std::pair<translation_values_map::iterator, translation_values_map::iterator>
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it_pair = translations_edit_.equal_range(language_id);
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for(translation_values_map::iterator it = it_pair.first; it != it_pair.second; ++it)
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{
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if((*it).second == codepage_id)
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{
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translations_edit_.erase(it);
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break;
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}
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}
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}
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}
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