..
dummy
Adding getters to RenderTarget and implementing override functionality for XR
2022-10-05 11:37:49 +11:00
environment
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
renderer_rd
Polish rendering driver refactor further
2022-10-06 21:08:54 +02:00
storage
Adding getters to RenderTarget and implementing override functionality for XR
2022-10-05 11:37:49 +11:00
renderer_canvas_cull.cpp
Fix/restore BackBufferCopy
2022-09-15 02:36:39 +02:00
renderer_canvas_cull.h
Add font LCD sub-pixel anti-aliasing support.
2022-08-23 08:47:21 +03:00
renderer_canvas_render.cpp
Fix typo, call mesh_instance_free not mesh_free
2022-07-12 22:30:08 +10:00
renderer_canvas_render.h
Add font LCD sub-pixel anti-aliasing support.
2022-08-23 08:47:21 +03:00
renderer_compositor.cpp
Add startup flag to override XR mode settings
2022-07-28 11:50:34 +10:00
renderer_compositor.h
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
renderer_geometry_instance.cpp
Rename shader parameter uniform setter/getter methods for consistency
2022-08-04 23:17:06 +02:00
renderer_geometry_instance.h
Rename shader parameter uniform setter/getter methods for consistency
2022-08-04 23:17:06 +02:00
renderer_scene_cull.cpp
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
renderer_scene_cull.h
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
renderer_scene_occlusion_cull.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
renderer_scene_occlusion_cull.h
Remove ThreadWorkPool, replace by WorkerThreadPool
2022-07-25 15:39:50 +02:00
renderer_scene_render.cpp
Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
2022-09-01 23:52:34 +02:00
renderer_scene_render.h
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
renderer_viewport.cpp
Adding getters to RenderTarget and implementing override functionality for XR
2022-10-05 11:37:49 +11:00
renderer_viewport.h
Merge pull request #65541 from clayjohn/renderer-setting
2022-09-20 09:43:59 +02:00
rendering_device.cpp
Change Array arguments to TypedArray
2022-09-01 13:13:19 +02:00
rendering_device.h
Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
2022-09-02 13:57:02 +02:00
rendering_device_binds.cpp
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
rendering_device_binds.h
Replace Array return types with TypedArray 2
2022-08-23 23:21:32 +02:00
rendering_method.cpp
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
rendering_method.h
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
rendering_server_default.cpp
Fix multiwindow support in GLES3 for X11, Windows, and MacOS.
2022-09-12 17:30:50 -07:00
rendering_server_default.h
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
rendering_server_globals.cpp
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
rendering_server_globals.h
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
SCsub
Split dependency logic
2022-06-28 00:10:29 +10:00
shader_compiler.cpp
Fix global uniform crash at editor startup
2022-10-03 15:06:20 +03:00
shader_compiler.h
Fix global uniform crash at editor startup
2022-10-03 15:06:20 +03:00
shader_language.cpp
Merge pull request #66548 from akien-mga/msvc-warnings-c4701-c4703
2022-09-28 20:47:50 +02:00
shader_language.h
Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used
2022-09-28 17:05:34 +02:00
shader_preprocessor.cpp
Add defines to completion list in shaders
2022-09-26 16:04:19 +03:00
shader_preprocessor.h
Add defines to completion list in shaders
2022-09-26 16:04:19 +03:00
shader_types.cpp
Merge pull request #66178 from clayjohn/double-precision-rendering
2022-09-30 09:59:45 +02:00
shader_types.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
shader_warnings.cpp
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
shader_warnings.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00