40961d62e2
The counter is now incremented at the start of a physics tick rather than the end.
1489 lines
45 KiB
C++
1489 lines
45 KiB
C++
/**************************************************************************/
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/* input_default.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "input_default.h"
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#include "core/input_map.h"
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#include "core/os/os.h"
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#include "core/project_settings.h"
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#include "main/default_controller_mappings.h"
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#include "scene/resources/texture.h"
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#include "servers/visual_server.h"
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#ifdef DEV_ENABLED
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#include "core/os/thread.h"
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#endif
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void InputDefault::SpeedTrack::update(const Vector2 &p_delta_p) {
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uint64_t tick = OS::get_singleton()->get_ticks_usec();
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uint32_t tdiff = tick - last_tick;
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float delta_t = tdiff / 1000000.0;
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last_tick = tick;
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if (delta_t > max_ref_frame) {
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// First movement in a long time, reset and start again.
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speed = Vector2();
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accum = p_delta_p;
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accum_t = 0;
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return;
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}
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accum += p_delta_p;
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accum_t += delta_t;
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if (accum_t < min_ref_frame) {
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// Not enough time has passed to calculate speed precisely.
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return;
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}
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speed = accum / accum_t;
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accum = Vector2();
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accum_t = 0;
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}
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void InputDefault::SpeedTrack::reset() {
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last_tick = OS::get_singleton()->get_ticks_usec();
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speed = Vector2();
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accum = Vector2();
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accum_t = 0;
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}
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InputDefault::SpeedTrack::SpeedTrack() {
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min_ref_frame = 0.1;
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max_ref_frame = 3.0;
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reset();
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}
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bool InputDefault::is_key_pressed(int p_scancode) const {
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_THREAD_SAFE_METHOD_
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return keys_pressed.has(p_scancode);
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}
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bool InputDefault::is_physical_key_pressed(int p_scancode) const {
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_THREAD_SAFE_METHOD_
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return physical_keys_pressed.has(p_scancode);
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}
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bool InputDefault::is_mouse_button_pressed(int p_button) const {
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_THREAD_SAFE_METHOD_
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return (mouse_button_mask & (1 << (p_button - 1))) != 0;
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}
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static int _combine_device(int p_value, int p_device) {
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return p_value | (p_device << 20);
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}
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bool InputDefault::is_joy_button_pressed(int p_device, int p_button) const {
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_THREAD_SAFE_METHOD_
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return joy_buttons_pressed.has(_combine_device(p_button, p_device));
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}
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bool InputDefault::is_action_pressed(const StringName &p_action, bool p_exact) const {
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ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), false, InputMap::get_singleton()->suggest_actions(p_action));
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return action_state.has(p_action) && action_state[p_action].pressed && (p_exact ? action_state[p_action].exact : true);
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}
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bool InputDefault::is_action_just_pressed(const StringName &p_action, bool p_exact) const {
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ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), false, InputMap::get_singleton()->suggest_actions(p_action));
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const Map<StringName, Action>::Element *E = action_state.find(p_action);
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if (!E) {
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return false;
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}
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if (p_exact && E->get().exact == false) {
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return false;
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}
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// Backward compatibility for legacy behavior, only return true if currently pressed.
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bool pressed_requirement = legacy_just_pressed_behavior ? E->get().pressed : true;
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if (Engine::get_singleton()->is_in_physics_frame()) {
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return pressed_requirement && E->get().pressed_physics_frame == Engine::get_singleton()->get_physics_frames();
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} else {
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return pressed_requirement && E->get().pressed_idle_frame == Engine::get_singleton()->get_idle_frames();
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}
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}
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bool InputDefault::is_action_just_released(const StringName &p_action, bool p_exact) const {
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ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), false, InputMap::get_singleton()->suggest_actions(p_action));
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const Map<StringName, Action>::Element *E = action_state.find(p_action);
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if (!E) {
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return false;
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}
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if (p_exact && E->get().exact == false) {
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return false;
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}
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// Backward compatibility for legacy behavior, only return true if currently released.
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bool released_requirement = legacy_just_pressed_behavior ? !E->get().pressed : true;
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if (Engine::get_singleton()->is_in_physics_frame()) {
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return released_requirement && E->get().released_physics_frame == Engine::get_singleton()->get_physics_frames();
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} else {
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return released_requirement && E->get().released_idle_frame == Engine::get_singleton()->get_idle_frames();
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}
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}
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float InputDefault::get_action_strength(const StringName &p_action, bool p_exact) const {
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ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), 0.0, InputMap::get_singleton()->suggest_actions(p_action));
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const Map<StringName, Action>::Element *E = action_state.find(p_action);
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if (!E) {
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return 0.0f;
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}
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if (p_exact && E->get().exact == false) {
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return 0.0f;
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}
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return E->get().strength;
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}
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float InputDefault::get_action_raw_strength(const StringName &p_action, bool p_exact) const {
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ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), 0.0, InputMap::get_singleton()->suggest_actions(p_action));
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const Map<StringName, Action>::Element *E = action_state.find(p_action);
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if (!E) {
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return 0.0f;
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}
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if (p_exact && E->get().exact == false) {
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return 0.0f;
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}
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return E->get().raw_strength;
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}
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float Input::get_axis(const StringName &p_negative_action, const StringName &p_positive_action) const {
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return get_action_strength(p_positive_action) - get_action_strength(p_negative_action);
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}
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Vector2 Input::get_vector(const StringName &p_negative_x, const StringName &p_positive_x, const StringName &p_negative_y, const StringName &p_positive_y, float p_deadzone) const {
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Vector2 vector = Vector2(
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get_action_raw_strength(p_positive_x) - get_action_raw_strength(p_negative_x),
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get_action_raw_strength(p_positive_y) - get_action_raw_strength(p_negative_y));
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if (p_deadzone < 0.0f) {
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// If the deadzone isn't specified, get it from the average of the actions.
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p_deadzone = 0.25 *
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(InputMap::get_singleton()->action_get_deadzone(p_positive_x) +
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InputMap::get_singleton()->action_get_deadzone(p_negative_x) +
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InputMap::get_singleton()->action_get_deadzone(p_positive_y) +
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InputMap::get_singleton()->action_get_deadzone(p_negative_y));
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}
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// Circular length limiting and deadzone.
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float length = vector.length();
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if (length <= p_deadzone) {
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return Vector2();
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} else if (length > 1.0f) {
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return vector / length;
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} else {
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// Inverse lerp length to map (p_deadzone, 1) to (0, 1).
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return vector * (Math::inverse_lerp(p_deadzone, 1.0f, length) / length);
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}
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return vector;
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}
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float InputDefault::get_joy_axis(int p_device, int p_axis) const {
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_THREAD_SAFE_METHOD_
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int c = _combine_device(p_axis, p_device);
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if (_joy_axis.has(c)) {
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return _joy_axis[c];
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} else {
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return 0;
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}
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}
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String InputDefault::get_joy_name(int p_idx) {
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_THREAD_SAFE_METHOD_
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return joy_names[p_idx].name;
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};
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Vector2 InputDefault::get_joy_vibration_strength(int p_device) {
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if (joy_vibration.has(p_device)) {
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return Vector2(joy_vibration[p_device].weak_magnitude, joy_vibration[p_device].strong_magnitude);
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} else {
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return Vector2(0, 0);
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}
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}
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uint64_t InputDefault::get_joy_vibration_timestamp(int p_device) {
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if (joy_vibration.has(p_device)) {
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return joy_vibration[p_device].timestamp;
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} else {
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return 0;
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}
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}
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float InputDefault::get_joy_vibration_duration(int p_device) {
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if (joy_vibration.has(p_device)) {
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return joy_vibration[p_device].duration;
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} else {
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return 0.f;
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}
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}
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static String _hex_str(uint8_t p_byte) {
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static const char *dict = "0123456789abcdef";
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char ret[3];
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ret[2] = 0;
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ret[0] = dict[p_byte >> 4];
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ret[1] = dict[p_byte & 0xf];
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return ret;
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};
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void InputDefault::joy_connection_changed(int p_idx, bool p_connected, String p_name, String p_guid) {
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_THREAD_SAFE_METHOD_
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Joypad js;
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js.name = p_connected ? p_name : "";
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js.uid = p_connected ? p_guid : "";
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if (p_connected) {
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String uidname = p_guid;
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if (p_guid == "") {
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int uidlen = MIN(p_name.length(), 16);
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for (int i = 0; i < uidlen; i++) {
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uidname = uidname + _hex_str(p_name[i]);
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};
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};
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js.uid = uidname;
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js.connected = true;
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int mapping = fallback_mapping;
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for (int i = 0; i < map_db.size(); i++) {
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if (js.uid == map_db[i].uid) {
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mapping = i;
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js.name = map_db[i].name;
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};
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};
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js.mapping = mapping;
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} else {
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js.connected = false;
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for (int i = 0; i < JOY_BUTTON_MAX; i++) {
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if (i < JOY_AXIS_MAX) {
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set_joy_axis(p_idx, i, 0.0f);
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}
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int c = _combine_device(i, p_idx);
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joy_buttons_pressed.erase(c);
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};
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};
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joy_names[p_idx] = js;
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// Ensure this signal is emitted on the main thread, as some platforms (e.g. Linux) call this from a different thread.
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call_deferred("emit_signal", "joy_connection_changed", p_idx, p_connected);
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}
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Vector3 InputDefault::get_gravity() const {
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_THREAD_SAFE_METHOD_
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return gravity;
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}
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Vector3 InputDefault::get_accelerometer() const {
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_THREAD_SAFE_METHOD_
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return accelerometer;
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}
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Vector3 InputDefault::get_magnetometer() const {
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_THREAD_SAFE_METHOD_
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return magnetometer;
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}
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Vector3 InputDefault::get_gyroscope() const {
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_THREAD_SAFE_METHOD_
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return gyroscope;
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}
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void InputDefault::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_emulated) {
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// This function does the final delivery of the input event to user land.
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// Regardless where the event came from originally, this has to happen on the main thread.
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DEV_ASSERT(Thread::get_caller_id() == Thread::get_main_id());
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// Notes on mouse-touch emulation:
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// - Emulated mouse events are parsed, that is, re-routed to this method, so they make the same effects
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// as true mouse events. The only difference is the situation is flagged as emulated so they are not
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// emulated back to touch events in an endless loop.
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// - Emulated touch events are handed right to the main loop (i.e., the SceneTree) because they don't
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// require additional handling by this class.
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Ref<InputEventKey> k = p_event;
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if (k.is_valid() && !k->is_echo() && k->get_scancode() != 0) {
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if (k->is_pressed()) {
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keys_pressed.insert(k->get_scancode());
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} else {
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keys_pressed.erase(k->get_scancode());
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}
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}
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if (k.is_valid() && !k->is_echo() && k->get_physical_scancode() != 0) {
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if (k->is_pressed()) {
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physical_keys_pressed.insert(k->get_physical_scancode());
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} else {
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physical_keys_pressed.erase(k->get_physical_scancode());
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}
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}
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Ref<InputEventMouseButton> mb = p_event;
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if (mb.is_valid()) {
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if (mb->is_pressed()) {
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mouse_button_mask |= (1 << (mb->get_button_index() - 1));
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} else {
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mouse_button_mask &= ~(1 << (mb->get_button_index() - 1));
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}
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Point2 pos = mb->get_global_position();
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if (mouse_pos != pos) {
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set_mouse_position(pos);
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}
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if (main_loop && emulate_touch_from_mouse && !p_is_emulated && mb->get_button_index() == 1) {
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Ref<InputEventScreenTouch> touch_event;
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touch_event.instance();
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touch_event->set_pressed(mb->is_pressed());
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touch_event->set_canceled(mb->is_canceled());
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touch_event->set_position(mb->get_position());
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touch_event->set_double_tap(mb->is_doubleclick());
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_THREAD_SAFE_UNLOCK_
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main_loop->input_event(touch_event);
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_THREAD_SAFE_LOCK_
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}
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}
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Ref<InputEventMouseMotion> mm = p_event;
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if (mm.is_valid()) {
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Point2 position = mm->get_global_position();
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if (mouse_pos != position) {
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set_mouse_position(position);
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}
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Vector2 relative = mm->get_relative();
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mouse_speed_track.update(relative);
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if (main_loop && emulate_touch_from_mouse && !p_is_emulated && mm->get_button_mask() & 1) {
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Ref<InputEventScreenDrag> drag_event;
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drag_event.instance();
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drag_event->set_position(position);
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drag_event->set_relative(relative);
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drag_event->set_speed(get_last_mouse_speed());
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_THREAD_SAFE_UNLOCK_
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main_loop->input_event(drag_event);
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_THREAD_SAFE_LOCK_
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}
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}
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Ref<InputEventScreenTouch> st = p_event;
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if (st.is_valid()) {
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if (st->is_pressed()) {
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SpeedTrack &track = touch_speed_track[st->get_index()];
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track.reset();
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} else {
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// Since a pointer index may not occur again (OSs may or may not reuse them),
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// imperatively remove it from the map to keep no fossil entries in it
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touch_speed_track.erase(st->get_index());
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}
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if (emulate_mouse_from_touch) {
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bool translate = false;
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if (st->is_pressed()) {
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if (mouse_from_touch_index == -1) {
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translate = true;
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mouse_from_touch_index = st->get_index();
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}
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} else {
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if (st->get_index() == mouse_from_touch_index) {
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translate = true;
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mouse_from_touch_index = -1;
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}
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}
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if (translate) {
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Ref<InputEventMouseButton> button_event;
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button_event.instance();
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button_event->set_device(InputEvent::DEVICE_ID_TOUCH_MOUSE);
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button_event->set_position(st->get_position());
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button_event->set_global_position(st->get_position());
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button_event->set_pressed(st->is_pressed());
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button_event->set_canceled(st->is_canceled());
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button_event->set_button_index(BUTTON_LEFT);
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button_event->set_doubleclick(st->is_double_tap());
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if (st->is_pressed()) {
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button_event->set_button_mask(mouse_button_mask | (1 << (BUTTON_LEFT - 1)));
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} else {
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button_event->set_button_mask(mouse_button_mask & ~(1 << (BUTTON_LEFT - 1)));
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}
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_parse_input_event_impl(button_event, true);
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}
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}
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}
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Ref<InputEventScreenDrag> sd = p_event;
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if (sd.is_valid()) {
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SpeedTrack &track = touch_speed_track[sd->get_index()];
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track.update(sd->get_relative());
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sd->set_speed(track.speed);
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if (emulate_mouse_from_touch && sd->get_index() == mouse_from_touch_index) {
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Ref<InputEventMouseMotion> motion_event;
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motion_event.instance();
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motion_event->set_device(InputEvent::DEVICE_ID_TOUCH_MOUSE);
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motion_event->set_position(sd->get_position());
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motion_event->set_global_position(sd->get_position());
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motion_event->set_relative(sd->get_relative());
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motion_event->set_speed(sd->get_speed());
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motion_event->set_button_mask(mouse_button_mask);
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motion_event->set_pressure(1.f);
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_parse_input_event_impl(motion_event, true);
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}
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|
}
|
|
|
|
Ref<InputEventJoypadButton> jb = p_event;
|
|
|
|
if (jb.is_valid()) {
|
|
int c = _combine_device(jb->get_button_index(), jb->get_device());
|
|
|
|
if (jb->is_pressed()) {
|
|
joy_buttons_pressed.insert(c);
|
|
} else {
|
|
joy_buttons_pressed.erase(c);
|
|
}
|
|
}
|
|
|
|
Ref<InputEventJoypadMotion> jm = p_event;
|
|
|
|
if (jm.is_valid()) {
|
|
set_joy_axis(jm->get_device(), jm->get_axis(), jm->get_axis_value());
|
|
}
|
|
|
|
Ref<InputEventGesture> ge = p_event;
|
|
|
|
if (ge.is_valid()) {
|
|
if (main_loop) {
|
|
_THREAD_SAFE_UNLOCK_
|
|
main_loop->input_event(ge);
|
|
_THREAD_SAFE_LOCK_
|
|
}
|
|
}
|
|
|
|
for (const Map<StringName, InputMap::Action>::Element *E = InputMap::get_singleton()->get_action_map().front(); E; E = E->next()) {
|
|
if (InputMap::get_singleton()->event_is_action(p_event, E->key())) {
|
|
Action &action = action_state[E->key()];
|
|
|
|
// If not echo and action pressed state has changed
|
|
if (!p_event->is_echo() && is_action_pressed(E->key(), false) != p_event->is_action_pressed(E->key())) {
|
|
// As input may come in part way through a physics tick, the earliest we can react to it is the next physics tick.
|
|
if (p_event->is_action_pressed(E->key())) {
|
|
action.pressed = true;
|
|
action.pressed_physics_frame = Engine::get_singleton()->get_physics_frames() + 1;
|
|
action.pressed_idle_frame = Engine::get_singleton()->get_idle_frames();
|
|
} else {
|
|
action.pressed = false;
|
|
action.released_physics_frame = Engine::get_singleton()->get_physics_frames() + 1;
|
|
action.released_idle_frame = Engine::get_singleton()->get_idle_frames();
|
|
}
|
|
action.strength = 0.0f;
|
|
action.raw_strength = 0.0f;
|
|
action.exact = InputMap::get_singleton()->event_is_action(p_event, E->key(), true);
|
|
}
|
|
|
|
action.strength = p_event->get_action_strength(E->key());
|
|
action.raw_strength = p_event->get_action_raw_strength(E->key());
|
|
}
|
|
}
|
|
|
|
if (main_loop) {
|
|
_THREAD_SAFE_UNLOCK_
|
|
main_loop->input_event(p_event);
|
|
_THREAD_SAFE_LOCK_
|
|
}
|
|
}
|
|
|
|
void InputDefault::set_joy_axis(int p_device, int p_axis, float p_value) {
|
|
_THREAD_SAFE_METHOD_
|
|
int c = _combine_device(p_axis, p_device);
|
|
_joy_axis[c] = p_value;
|
|
}
|
|
|
|
void InputDefault::start_joy_vibration(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration) {
|
|
_THREAD_SAFE_METHOD_
|
|
if (p_weak_magnitude < 0.f || p_weak_magnitude > 1.f || p_strong_magnitude < 0.f || p_strong_magnitude > 1.f) {
|
|
return;
|
|
}
|
|
VibrationInfo vibration;
|
|
vibration.weak_magnitude = p_weak_magnitude;
|
|
vibration.strong_magnitude = p_strong_magnitude;
|
|
vibration.duration = p_duration;
|
|
vibration.timestamp = OS::get_singleton()->get_ticks_usec();
|
|
joy_vibration[p_device] = vibration;
|
|
}
|
|
|
|
void InputDefault::stop_joy_vibration(int p_device) {
|
|
_THREAD_SAFE_METHOD_
|
|
VibrationInfo vibration;
|
|
vibration.weak_magnitude = 0;
|
|
vibration.strong_magnitude = 0;
|
|
vibration.duration = 0;
|
|
vibration.timestamp = OS::get_singleton()->get_ticks_usec();
|
|
joy_vibration[p_device] = vibration;
|
|
}
|
|
|
|
void InputDefault::vibrate_handheld(int p_duration_ms) {
|
|
OS::get_singleton()->vibrate_handheld(p_duration_ms);
|
|
}
|
|
|
|
void InputDefault::set_gravity(const Vector3 &p_gravity) {
|
|
_THREAD_SAFE_METHOD_
|
|
|
|
gravity = p_gravity;
|
|
}
|
|
|
|
void InputDefault::set_accelerometer(const Vector3 &p_accel) {
|
|
_THREAD_SAFE_METHOD_
|
|
|
|
accelerometer = p_accel;
|
|
}
|
|
|
|
void InputDefault::set_magnetometer(const Vector3 &p_magnetometer) {
|
|
_THREAD_SAFE_METHOD_
|
|
|
|
magnetometer = p_magnetometer;
|
|
}
|
|
|
|
void InputDefault::set_gyroscope(const Vector3 &p_gyroscope) {
|
|
_THREAD_SAFE_METHOD_
|
|
|
|
gyroscope = p_gyroscope;
|
|
}
|
|
|
|
void InputDefault::set_main_loop(MainLoop *p_main_loop) {
|
|
main_loop = p_main_loop;
|
|
}
|
|
|
|
void InputDefault::set_mouse_position(const Point2 &p_posf) {
|
|
mouse_pos = p_posf;
|
|
}
|
|
|
|
Point2 InputDefault::get_mouse_position() const {
|
|
return mouse_pos;
|
|
}
|
|
Point2 InputDefault::get_last_mouse_speed() {
|
|
mouse_speed_track.update(Vector2());
|
|
return mouse_speed_track.speed;
|
|
}
|
|
|
|
int InputDefault::get_mouse_button_mask() const {
|
|
return mouse_button_mask; // do not trust OS implementation, should remove it - OS::get_singleton()->get_mouse_button_state();
|
|
}
|
|
|
|
void InputDefault::warp_mouse_position(const Vector2 &p_to) {
|
|
OS::get_singleton()->warp_mouse_position(p_to);
|
|
}
|
|
|
|
Point2i InputDefault::warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, const Rect2 &p_rect) {
|
|
// The relative distance reported for the next event after a warp is in the boundaries of the
|
|
// size of the rect on that axis, but it may be greater, in which case there's not problem as fmod()
|
|
// will warp it, but if the pointer has moved in the opposite direction between the pointer relocation
|
|
// and the subsequent event, the reported relative distance will be less than the size of the rect
|
|
// and thus fmod() will be disabled for handling the situation.
|
|
// And due to this mouse warping mechanism being stateless, we need to apply some heuristics to
|
|
// detect the warp: if the relative distance is greater than the half of the size of the relevant rect
|
|
// (checked per each axis), it will be considered as the consequence of a former pointer warp.
|
|
|
|
const Point2i rel_sgn(p_motion->get_relative().x >= 0.0f ? 1 : -1, p_motion->get_relative().y >= 0.0 ? 1 : -1);
|
|
const Size2i warp_margin = p_rect.size * 0.5f;
|
|
const Point2i rel_warped(
|
|
Math::fmod(p_motion->get_relative().x + rel_sgn.x * warp_margin.x, p_rect.size.x) - rel_sgn.x * warp_margin.x,
|
|
Math::fmod(p_motion->get_relative().y + rel_sgn.y * warp_margin.y, p_rect.size.y) - rel_sgn.y * warp_margin.y);
|
|
|
|
const Point2i pos_local = p_motion->get_global_position() - p_rect.position;
|
|
const Point2i pos_warped(Math::fposmod(pos_local.x, p_rect.size.x), Math::fposmod(pos_local.y, p_rect.size.y));
|
|
if (pos_warped != pos_local) {
|
|
OS::get_singleton()->warp_mouse_position(pos_warped + p_rect.position);
|
|
}
|
|
|
|
return rel_warped;
|
|
}
|
|
|
|
void InputDefault::iteration(float p_step) {
|
|
}
|
|
|
|
void InputDefault::action_press(const StringName &p_action, float p_strength) {
|
|
// Create or retrieve existing action.
|
|
Action &action = action_state[p_action];
|
|
|
|
action.pressed_physics_frame = Engine::get_singleton()->get_physics_frames();
|
|
action.pressed_idle_frame = Engine::get_singleton()->get_idle_frames();
|
|
action.pressed = true;
|
|
action.exact = true;
|
|
action.strength = p_strength;
|
|
action.raw_strength = p_strength;
|
|
}
|
|
|
|
void InputDefault::action_release(const StringName &p_action) {
|
|
// Create or retrieve existing action.
|
|
Action &action = action_state[p_action];
|
|
|
|
action.released_physics_frame = Engine::get_singleton()->get_physics_frames();
|
|
action.released_idle_frame = Engine::get_singleton()->get_idle_frames();
|
|
action.pressed = false;
|
|
action.exact = true;
|
|
action.strength = 0.0f;
|
|
action.raw_strength = 0.0f;
|
|
}
|
|
|
|
void InputDefault::set_emulate_touch_from_mouse(bool p_emulate) {
|
|
emulate_touch_from_mouse = p_emulate;
|
|
}
|
|
|
|
bool InputDefault::is_emulating_touch_from_mouse() const {
|
|
return emulate_touch_from_mouse;
|
|
}
|
|
|
|
// Calling this whenever the game window is focused helps unstucking the "touch mouse"
|
|
// if the OS or its abstraction class hasn't properly reported that touch pointers raised
|
|
void InputDefault::ensure_touch_mouse_raised() {
|
|
_THREAD_SAFE_METHOD_
|
|
if (mouse_from_touch_index != -1) {
|
|
mouse_from_touch_index = -1;
|
|
|
|
Ref<InputEventMouseButton> button_event;
|
|
button_event.instance();
|
|
|
|
button_event->set_device(InputEvent::DEVICE_ID_TOUCH_MOUSE);
|
|
button_event->set_position(mouse_pos);
|
|
button_event->set_global_position(mouse_pos);
|
|
button_event->set_pressed(false);
|
|
button_event->set_button_index(BUTTON_LEFT);
|
|
button_event->set_button_mask(mouse_button_mask & ~(1 << (BUTTON_LEFT - 1)));
|
|
|
|
_parse_input_event_impl(button_event, true);
|
|
}
|
|
}
|
|
|
|
void InputDefault::set_emulate_mouse_from_touch(bool p_emulate) {
|
|
emulate_mouse_from_touch = p_emulate;
|
|
}
|
|
|
|
bool InputDefault::is_emulating_mouse_from_touch() const {
|
|
return emulate_mouse_from_touch;
|
|
}
|
|
|
|
Input::CursorShape InputDefault::get_default_cursor_shape() const {
|
|
return default_shape;
|
|
}
|
|
|
|
void InputDefault::set_default_cursor_shape(CursorShape p_shape) {
|
|
if (default_shape == p_shape) {
|
|
return;
|
|
}
|
|
|
|
default_shape = p_shape;
|
|
// The default shape is set in Viewport::_gui_input_event. To instantly
|
|
// see the shape in the viewport we need to trigger a mouse motion event.
|
|
Ref<InputEventMouseMotion> mm;
|
|
mm.instance();
|
|
mm->set_position(mouse_pos);
|
|
mm->set_global_position(mouse_pos);
|
|
parse_input_event(mm);
|
|
}
|
|
|
|
Input::CursorShape InputDefault::get_current_cursor_shape() const {
|
|
return (Input::CursorShape)OS::get_singleton()->get_cursor_shape();
|
|
}
|
|
|
|
void InputDefault::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
|
|
if (Engine::get_singleton()->is_editor_hint()) {
|
|
return;
|
|
}
|
|
|
|
ERR_FAIL_INDEX(p_shape, Input::CURSOR_MAX);
|
|
|
|
OS::get_singleton()->set_custom_mouse_cursor(p_cursor, (OS::CursorShape)p_shape, p_hotspot);
|
|
}
|
|
|
|
void InputDefault::parse_input_event(const Ref<InputEvent> &p_event) {
|
|
_THREAD_SAFE_METHOD_
|
|
|
|
ERR_FAIL_COND(p_event.is_null());
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
uint64_t curr_frame = Engine::get_singleton()->get_idle_frames();
|
|
if (curr_frame != last_parsed_frame) {
|
|
frame_parsed_events.clear();
|
|
last_parsed_frame = curr_frame;
|
|
frame_parsed_events.insert(p_event);
|
|
} else if (frame_parsed_events.has(p_event)) {
|
|
// It would be technically safe to send the same event in cases such as:
|
|
// - After an explicit flush.
|
|
// - In platforms using buffering when agile flushing is enabled, after one of the mid-frame flushes.
|
|
// - If platform doesn't use buffering and event accumulation is disabled.
|
|
// - If platform doesn't use buffering and the event type is not accumulable.
|
|
// However, it wouldn't be reasonable to ask users to remember the full ruleset and be aware at all times
|
|
// of the possibilites of the target platform, project settings and engine internals, which may change
|
|
// without prior notice.
|
|
// Therefore, the guideline is, "don't send the same event object more than once per frame".
|
|
WARN_PRINT_ONCE(
|
|
"An input event object is being parsed more than once in the same frame, which is unsafe.\n"
|
|
"If you are generating events in a script, you have to instantiate a new event instead of sending the same one more than once, unless the original one was sent on an earlier frame.\n"
|
|
"You can call duplicate() on the event to get a new instance with identical values.");
|
|
} else {
|
|
frame_parsed_events.insert(p_event);
|
|
}
|
|
#endif
|
|
|
|
if (use_accumulated_input) {
|
|
if (buffered_events.empty() || !buffered_events.back()->get()->accumulate(p_event)) {
|
|
buffered_events.push_back(p_event);
|
|
}
|
|
} else if (use_input_buffering) {
|
|
buffered_events.push_back(p_event);
|
|
} else {
|
|
_parse_input_event_impl(p_event, false);
|
|
}
|
|
}
|
|
void InputDefault::flush_buffered_events() {
|
|
_THREAD_SAFE_METHOD_
|
|
|
|
while (buffered_events.front()) {
|
|
// The final delivery of the input event involves releasing the lock.
|
|
// While the lock is released, another thread may lock it and add new events to the back.
|
|
// Therefore, we get each event and pop it while we still have the lock,
|
|
// to ensure the list is in a consistent state.
|
|
List<Ref<InputEvent>>::Element *E = buffered_events.front();
|
|
Ref<InputEvent> e = E->get();
|
|
buffered_events.pop_front();
|
|
|
|
_parse_input_event_impl(e, false);
|
|
}
|
|
}
|
|
|
|
bool InputDefault::is_using_input_buffering() {
|
|
return use_input_buffering;
|
|
}
|
|
|
|
void InputDefault::set_use_input_buffering(bool p_enable) {
|
|
use_input_buffering = p_enable;
|
|
}
|
|
|
|
bool InputDefault::is_using_accumulated_input() {
|
|
return use_accumulated_input;
|
|
}
|
|
|
|
void InputDefault::set_use_accumulated_input(bool p_enable) {
|
|
use_accumulated_input = p_enable;
|
|
}
|
|
|
|
void InputDefault::release_pressed_events() {
|
|
flush_buffered_events(); // this is needed to release actions strengths
|
|
|
|
keys_pressed.clear();
|
|
physical_keys_pressed.clear();
|
|
joy_buttons_pressed.clear();
|
|
_joy_axis.clear();
|
|
|
|
for (Map<StringName, InputDefault::Action>::Element *E = action_state.front(); E; E = E->next()) {
|
|
if (E->get().pressed) {
|
|
action_release(E->key());
|
|
}
|
|
}
|
|
}
|
|
|
|
InputDefault::InputDefault() {
|
|
use_input_buffering = false;
|
|
use_accumulated_input = true;
|
|
mouse_button_mask = 0;
|
|
emulate_touch_from_mouse = false;
|
|
emulate_mouse_from_touch = false;
|
|
mouse_from_touch_index = -1;
|
|
main_loop = nullptr;
|
|
default_shape = CURSOR_ARROW;
|
|
|
|
fallback_mapping = -1;
|
|
|
|
legacy_just_pressed_behavior = GLOBAL_DEF("input_devices/compatibility/legacy_just_pressed_behavior", false);
|
|
if (Engine::get_singleton()->is_editor_hint()) {
|
|
// Always use standard behaviour in the editor.
|
|
legacy_just_pressed_behavior = false;
|
|
}
|
|
|
|
// Parse default mappings.
|
|
{
|
|
int i = 0;
|
|
while (DefaultControllerMappings::mappings[i]) {
|
|
parse_mapping(DefaultControllerMappings::mappings[i++]);
|
|
}
|
|
}
|
|
|
|
// If defined, parse SDL_GAMECONTROLLERCONFIG for possible new mappings/overrides.
|
|
String env_mapping = OS::get_singleton()->get_environment("SDL_GAMECONTROLLERCONFIG");
|
|
if (env_mapping != "") {
|
|
Vector<String> entries = env_mapping.split("\n");
|
|
for (int i = 0; i < entries.size(); i++) {
|
|
if (entries[i] == "") {
|
|
continue;
|
|
}
|
|
parse_mapping(entries[i]);
|
|
}
|
|
}
|
|
|
|
String env_ignore_devices = OS::get_singleton()->get_environment("SDL_GAMECONTROLLER_IGNORE_DEVICES");
|
|
if (!env_ignore_devices.empty()) {
|
|
Vector<String> entries = env_ignore_devices.split(",");
|
|
for (int i = 0; i < entries.size(); i++) {
|
|
Vector<String> vid_pid = entries[i].split("/");
|
|
|
|
if (vid_pid.size() < 2) {
|
|
continue;
|
|
}
|
|
|
|
print_verbose(vformat("Device Ignored -- Vendor: %s Product: %s", vid_pid[0], vid_pid[1]));
|
|
const uint16_t vid_unswapped = vid_pid[0].hex_to_int();
|
|
const uint16_t pid_unswapped = vid_pid[1].hex_to_int();
|
|
const uint16_t vid = BSWAP16(vid_unswapped);
|
|
const uint16_t pid = BSWAP16(pid_unswapped);
|
|
|
|
uint32_t full_id = (((uint32_t)vid) << 16) | ((uint16_t)pid);
|
|
ignored_device_ids.insert(full_id);
|
|
}
|
|
}
|
|
}
|
|
|
|
void InputDefault::joy_button(int p_device, int p_button, bool p_pressed) {
|
|
_THREAD_SAFE_METHOD_;
|
|
Joypad &joy = joy_names[p_device];
|
|
ERR_FAIL_INDEX(p_button, JOY_BUTTON_MAX);
|
|
|
|
if (joy.last_buttons[p_button] == p_pressed) {
|
|
return;
|
|
}
|
|
joy.last_buttons[p_button] = p_pressed;
|
|
if (joy.mapping == -1) {
|
|
_button_event(p_device, p_button, p_pressed);
|
|
return;
|
|
}
|
|
|
|
JoyEvent map = _get_mapped_button_event(map_db[joy.mapping], p_button);
|
|
|
|
if (map.type == TYPE_BUTTON) {
|
|
//fake additional axis event for triggers
|
|
if (map.index == JOY_L2 || map.index == JOY_R2) {
|
|
float value = p_pressed ? 1.0f : 0.0f;
|
|
int axis = map.index == JOY_L2 ? JOY_ANALOG_L2 : JOY_ANALOG_R2;
|
|
_axis_event(p_device, axis, value);
|
|
}
|
|
_button_event(p_device, map.index, p_pressed);
|
|
return;
|
|
}
|
|
|
|
if (map.type == TYPE_AXIS) {
|
|
_axis_event(p_device, map.index, p_pressed ? map.value : 0.0);
|
|
}
|
|
// no event?
|
|
}
|
|
|
|
void InputDefault::joy_axis(int p_device, int p_axis, float p_value) {
|
|
_THREAD_SAFE_METHOD_;
|
|
|
|
ERR_FAIL_INDEX(p_axis, JOY_AXIS_MAX);
|
|
|
|
Joypad &joy = joy_names[p_device];
|
|
|
|
if (joy.last_axis[p_axis] == p_value) {
|
|
return;
|
|
}
|
|
|
|
joy.last_axis[p_axis] = p_value;
|
|
|
|
if (joy.mapping == -1) {
|
|
_axis_event(p_device, p_axis, p_value);
|
|
return;
|
|
};
|
|
|
|
JoyEvent map = _get_mapped_axis_event(map_db[joy.mapping], p_axis, p_value);
|
|
|
|
if (map.type == TYPE_BUTTON) {
|
|
// Send axis event for triggers
|
|
if (map.index == JOY_L2 || map.index == JOY_R2) {
|
|
// Convert to a value between 0.0f and 1.0f.
|
|
float value = 0.5f + p_value / 2.0f;
|
|
_axis_event(p_device, map.index, value);
|
|
}
|
|
|
|
bool pressed = map.value > 0.5;
|
|
if (pressed != joy_buttons_pressed.has(_combine_device(map.index, p_device))) {
|
|
_button_event(p_device, map.index, pressed);
|
|
}
|
|
|
|
// Ensure opposite D-Pad button is also released.
|
|
switch (map.index) {
|
|
case JOY_DPAD_UP:
|
|
if (joy_buttons_pressed.has(_combine_device(JOY_DPAD_DOWN, p_device))) {
|
|
_button_event(p_device, JOY_DPAD_DOWN, false);
|
|
}
|
|
break;
|
|
case JOY_DPAD_DOWN:
|
|
if (joy_buttons_pressed.has(_combine_device(JOY_DPAD_UP, p_device))) {
|
|
_button_event(p_device, JOY_DPAD_UP, false);
|
|
}
|
|
break;
|
|
case JOY_DPAD_LEFT:
|
|
if (joy_buttons_pressed.has(_combine_device(JOY_DPAD_RIGHT, p_device))) {
|
|
_button_event(p_device, JOY_DPAD_RIGHT, false);
|
|
}
|
|
break;
|
|
case JOY_DPAD_RIGHT:
|
|
if (joy_buttons_pressed.has(_combine_device(JOY_DPAD_LEFT, p_device))) {
|
|
_button_event(p_device, JOY_DPAD_LEFT, false);
|
|
}
|
|
break;
|
|
default:
|
|
// Nothing to do.
|
|
break;
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (map.type == TYPE_AXIS) {
|
|
_axis_event(p_device, map.index, p_value);
|
|
return;
|
|
}
|
|
}
|
|
|
|
void InputDefault::joy_hat(int p_device, int p_val) {
|
|
_THREAD_SAFE_METHOD_;
|
|
const Joypad &joy = joy_names[p_device];
|
|
|
|
JoyEvent map[HAT_MAX];
|
|
|
|
map[HAT_UP].type = TYPE_BUTTON;
|
|
map[HAT_UP].index = JOY_DPAD_UP;
|
|
map[HAT_UP].value = 0;
|
|
|
|
map[HAT_RIGHT].type = TYPE_BUTTON;
|
|
map[HAT_RIGHT].index = JOY_DPAD_RIGHT;
|
|
map[HAT_RIGHT].value = 0;
|
|
|
|
map[HAT_DOWN].type = TYPE_BUTTON;
|
|
map[HAT_DOWN].index = JOY_DPAD_DOWN;
|
|
map[HAT_DOWN].value = 0;
|
|
|
|
map[HAT_LEFT].type = TYPE_BUTTON;
|
|
map[HAT_LEFT].index = JOY_DPAD_LEFT;
|
|
map[HAT_LEFT].value = 0;
|
|
|
|
if (joy.mapping != -1) {
|
|
_get_mapped_hat_events(map_db[joy.mapping], 0, map);
|
|
};
|
|
|
|
int cur_val = joy_names[p_device].hat_current;
|
|
|
|
for (int hat_direction = 0, hat_mask = 1; hat_direction < HAT_MAX; hat_direction++, hat_mask <<= 1) {
|
|
if ((p_val & hat_mask) != (cur_val & hat_mask)) {
|
|
if (map[hat_direction].type == TYPE_BUTTON) {
|
|
_button_event(p_device, map[hat_direction].index, p_val & hat_mask);
|
|
}
|
|
if (map[hat_direction].type == TYPE_AXIS) {
|
|
_axis_event(p_device, map[hat_direction].index, (p_val & hat_mask) ? map[hat_direction].value : 0.0);
|
|
}
|
|
}
|
|
}
|
|
|
|
joy_names[p_device].hat_current = p_val;
|
|
}
|
|
|
|
void InputDefault::_button_event(int p_device, int p_index, bool p_pressed) {
|
|
Ref<InputEventJoypadButton> ievent;
|
|
ievent.instance();
|
|
ievent->set_device(p_device);
|
|
ievent->set_button_index(p_index);
|
|
ievent->set_pressed(p_pressed);
|
|
|
|
parse_input_event(ievent);
|
|
}
|
|
|
|
void InputDefault::_axis_event(int p_device, int p_axis, float p_value) {
|
|
Ref<InputEventJoypadMotion> ievent;
|
|
ievent.instance();
|
|
ievent->set_device(p_device);
|
|
ievent->set_axis(p_axis);
|
|
ievent->set_axis_value(p_value);
|
|
|
|
parse_input_event(ievent);
|
|
};
|
|
|
|
InputDefault::JoyEvent InputDefault::_get_mapped_button_event(const JoyDeviceMapping &mapping, int p_button) {
|
|
JoyEvent event;
|
|
event.type = TYPE_MAX;
|
|
|
|
for (int i = 0; i < mapping.bindings.size(); i++) {
|
|
const JoyBinding binding = mapping.bindings[i];
|
|
if (binding.inputType == TYPE_BUTTON && binding.input.button == p_button) {
|
|
event.type = binding.outputType;
|
|
switch (binding.outputType) {
|
|
case TYPE_BUTTON:
|
|
event.index = binding.output.button;
|
|
return event;
|
|
case TYPE_AXIS:
|
|
event.index = binding.output.axis.axis;
|
|
switch (binding.output.axis.range) {
|
|
case POSITIVE_HALF_AXIS:
|
|
event.value = 1;
|
|
break;
|
|
case NEGATIVE_HALF_AXIS:
|
|
event.value = -1;
|
|
break;
|
|
case FULL_AXIS:
|
|
// It doesn't make sense for a button to map to a full axis,
|
|
// but keeping as a default for a trigger with a positive half-axis.
|
|
event.value = 1;
|
|
break;
|
|
}
|
|
return event;
|
|
default:
|
|
ERR_PRINT_ONCE("Joypad button mapping error.");
|
|
}
|
|
}
|
|
}
|
|
return event;
|
|
}
|
|
|
|
InputDefault::JoyEvent InputDefault::_get_mapped_axis_event(const JoyDeviceMapping &mapping, int p_axis, float p_value) {
|
|
JoyEvent event;
|
|
event.type = TYPE_MAX;
|
|
|
|
for (int i = 0; i < mapping.bindings.size(); i++) {
|
|
const JoyBinding binding = mapping.bindings[i];
|
|
if (binding.inputType == TYPE_AXIS && binding.input.axis.axis == p_axis) {
|
|
float value = p_value;
|
|
if (binding.input.axis.invert) {
|
|
value = -value;
|
|
}
|
|
if (binding.input.axis.range == FULL_AXIS ||
|
|
(binding.input.axis.range == POSITIVE_HALF_AXIS && value >= 0) ||
|
|
(binding.input.axis.range == NEGATIVE_HALF_AXIS && value < 0)) {
|
|
event.type = binding.outputType;
|
|
float shifted_positive_value = 0;
|
|
switch (binding.input.axis.range) {
|
|
case POSITIVE_HALF_AXIS:
|
|
shifted_positive_value = value;
|
|
break;
|
|
case NEGATIVE_HALF_AXIS:
|
|
shifted_positive_value = value + 1;
|
|
break;
|
|
case FULL_AXIS:
|
|
shifted_positive_value = (value + 1) / 2;
|
|
break;
|
|
}
|
|
switch (binding.outputType) {
|
|
case TYPE_BUTTON:
|
|
event.index = binding.output.button;
|
|
switch (binding.input.axis.range) {
|
|
case POSITIVE_HALF_AXIS:
|
|
event.value = shifted_positive_value;
|
|
break;
|
|
case NEGATIVE_HALF_AXIS:
|
|
event.value = 1 - shifted_positive_value;
|
|
break;
|
|
case FULL_AXIS:
|
|
// It doesn't make sense for a full axis to map to a button,
|
|
// but keeping as a default for a trigger with a positive half-axis.
|
|
event.value = (shifted_positive_value * 2) - 1;
|
|
break;
|
|
}
|
|
return event;
|
|
case TYPE_AXIS:
|
|
event.index = binding.output.axis.axis;
|
|
event.value = value;
|
|
if (binding.output.axis.range != binding.input.axis.range) {
|
|
switch (binding.output.axis.range) {
|
|
case POSITIVE_HALF_AXIS:
|
|
event.value = shifted_positive_value;
|
|
break;
|
|
case NEGATIVE_HALF_AXIS:
|
|
event.value = shifted_positive_value - 1;
|
|
break;
|
|
case FULL_AXIS:
|
|
event.value = (shifted_positive_value * 2) - 1;
|
|
break;
|
|
}
|
|
}
|
|
return event;
|
|
default:
|
|
ERR_PRINT_ONCE("Joypad axis mapping error.");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return event;
|
|
}
|
|
|
|
void InputDefault::_get_mapped_hat_events(const JoyDeviceMapping &mapping, int p_hat, JoyEvent r_events[(size_t)HAT_MAX]) {
|
|
for (int i = 0; i < mapping.bindings.size(); i++) {
|
|
const JoyBinding binding = mapping.bindings[i];
|
|
if (binding.inputType == TYPE_HAT && binding.input.hat.hat == p_hat) {
|
|
int hat_direction;
|
|
switch (binding.input.hat.hat_mask) {
|
|
case HAT_MASK_UP:
|
|
hat_direction = HAT_UP;
|
|
break;
|
|
case HAT_MASK_RIGHT:
|
|
hat_direction = HAT_RIGHT;
|
|
break;
|
|
case HAT_MASK_DOWN:
|
|
hat_direction = HAT_DOWN;
|
|
break;
|
|
case HAT_MASK_LEFT:
|
|
hat_direction = HAT_LEFT;
|
|
break;
|
|
default:
|
|
ERR_PRINT_ONCE("Joypad button mapping error.");
|
|
continue;
|
|
}
|
|
|
|
r_events[hat_direction].type = binding.outputType;
|
|
switch (binding.outputType) {
|
|
case TYPE_BUTTON:
|
|
r_events[hat_direction].index = binding.output.button;
|
|
break;
|
|
case TYPE_AXIS:
|
|
r_events[hat_direction].index = binding.output.axis.axis;
|
|
switch (binding.output.axis.range) {
|
|
case POSITIVE_HALF_AXIS:
|
|
r_events[hat_direction].value = 1;
|
|
break;
|
|
case NEGATIVE_HALF_AXIS:
|
|
r_events[hat_direction].value = -1;
|
|
break;
|
|
case FULL_AXIS:
|
|
// It doesn't make sense for a hat direction to map to a full axis,
|
|
// but keeping as a default for a trigger with a positive half-axis.
|
|
r_events[hat_direction].value = 1;
|
|
break;
|
|
}
|
|
break;
|
|
default:
|
|
ERR_PRINT_ONCE("Joypad button mapping error.");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// string names of the SDL buttons in the same order as input_event.h godot buttons
|
|
static const char *_joy_buttons[] = { "a", "b", "x", "y", "leftshoulder", "rightshoulder", "lefttrigger", "righttrigger", "leftstick", "rightstick", "back", "start", "dpup", "dpdown", "dpleft", "dpright", "guide", "misc1", "paddle1", "paddle2", "paddle3", "paddle4", "touchpad", nullptr };
|
|
static const char *_joy_axes[] = { "leftx", "lefty", "rightx", "righty", nullptr };
|
|
|
|
JoystickList InputDefault::_get_output_button(String output) {
|
|
for (int i = 0; _joy_buttons[i]; i++) {
|
|
if (output == _joy_buttons[i]) {
|
|
return JoystickList(i);
|
|
}
|
|
}
|
|
return JoystickList::JOY_INVALID_OPTION;
|
|
}
|
|
|
|
JoystickList InputDefault::_get_output_axis(String output) {
|
|
for (int i = 0; _joy_axes[i]; i++) {
|
|
if (output == _joy_axes[i]) {
|
|
return JoystickList(i);
|
|
}
|
|
}
|
|
return JoystickList::JOY_INVALID_OPTION;
|
|
}
|
|
|
|
void InputDefault::parse_mapping(String p_mapping) {
|
|
_THREAD_SAFE_METHOD_;
|
|
JoyDeviceMapping mapping;
|
|
|
|
Vector<String> entry = p_mapping.split(",");
|
|
if (entry.size() < 2) {
|
|
return;
|
|
}
|
|
|
|
CharString uid;
|
|
uid.resize(17);
|
|
|
|
mapping.uid = entry[0];
|
|
mapping.name = entry[1];
|
|
|
|
int idx = 1;
|
|
while (++idx < entry.size()) {
|
|
if (entry[idx] == "") {
|
|
continue;
|
|
}
|
|
|
|
String output = entry[idx].get_slice(":", 0).replace(" ", "");
|
|
String input = entry[idx].get_slice(":", 1).replace(" ", "");
|
|
ERR_CONTINUE_MSG(output.length() < 1 || input.length() < 2,
|
|
vformat("Invalid device mapping entry \"%s\" in mapping:\n%s", entry[idx], p_mapping));
|
|
|
|
if (output == "platform" || output == "hint") {
|
|
continue;
|
|
}
|
|
|
|
JoyAxisRange output_range = FULL_AXIS;
|
|
if (output[0] == '+' || output[0] == '-') {
|
|
ERR_CONTINUE_MSG(output.length() < 2,
|
|
vformat("Invalid output entry \"%s\" in mapping:\n%s", entry[idx], p_mapping));
|
|
if (output[0] == '+') {
|
|
output_range = POSITIVE_HALF_AXIS;
|
|
} else if (output[0] == '-') {
|
|
output_range = NEGATIVE_HALF_AXIS;
|
|
}
|
|
output = output.right(1);
|
|
}
|
|
|
|
JoyAxisRange input_range = FULL_AXIS;
|
|
if (input[0] == '+') {
|
|
input_range = POSITIVE_HALF_AXIS;
|
|
input = input.right(1);
|
|
} else if (input[0] == '-') {
|
|
input_range = NEGATIVE_HALF_AXIS;
|
|
input = input.right(1);
|
|
}
|
|
bool invert_axis = false;
|
|
if (input[input.length() - 1] == '~') {
|
|
invert_axis = true;
|
|
input = input.left(input.length() - 1);
|
|
}
|
|
|
|
JoystickList output_button = _get_output_button(output);
|
|
JoystickList output_axis = _get_output_axis(output);
|
|
if (output_button == JOY_INVALID_OPTION && output_axis == JOY_INVALID_OPTION) {
|
|
print_verbose(vformat("Unrecognized output string \"%s\" in mapping:\n%s", output, p_mapping));
|
|
}
|
|
ERR_CONTINUE_MSG(output_button != JOY_INVALID_OPTION && output_axis != JOY_INVALID_OPTION,
|
|
vformat("Output string \"%s\" matched both button and axis in mapping:\n%s", output, p_mapping));
|
|
|
|
JoyBinding binding;
|
|
if (output_button != JOY_INVALID_OPTION) {
|
|
binding.outputType = TYPE_BUTTON;
|
|
binding.output.button = output_button;
|
|
} else if (output_axis != JOY_INVALID_OPTION) {
|
|
binding.outputType = TYPE_AXIS;
|
|
binding.output.axis.axis = output_axis;
|
|
binding.output.axis.range = output_range;
|
|
}
|
|
|
|
switch (input[0]) {
|
|
case 'b':
|
|
binding.inputType = TYPE_BUTTON;
|
|
binding.input.button = input.right(1).to_int();
|
|
break;
|
|
case 'a':
|
|
binding.inputType = TYPE_AXIS;
|
|
binding.input.axis.axis = input.right(1).to_int();
|
|
binding.input.axis.range = input_range;
|
|
binding.input.axis.invert = invert_axis;
|
|
break;
|
|
case 'h':
|
|
ERR_CONTINUE_MSG(input.length() != 4 || input[2] != '.',
|
|
vformat("Invalid had input \"%s\" in mapping:\n%s", input, p_mapping));
|
|
binding.inputType = TYPE_HAT;
|
|
binding.input.hat.hat = input.substr(1, 1).to_int();
|
|
binding.input.hat.hat_mask = static_cast<HatMask>(input.right(3).to_int());
|
|
break;
|
|
default:
|
|
ERR_CONTINUE_MSG(true, vformat("Unrecognized input string \"%s\" in mapping:\n%s", input, p_mapping));
|
|
}
|
|
|
|
mapping.bindings.push_back(binding);
|
|
};
|
|
|
|
map_db.push_back(mapping);
|
|
};
|
|
|
|
void InputDefault::add_joy_mapping(String p_mapping, bool p_update_existing) {
|
|
parse_mapping(p_mapping);
|
|
if (p_update_existing) {
|
|
Vector<String> entry = p_mapping.split(",");
|
|
String uid = entry[0];
|
|
for (Map<int, Joypad>::Element *E = joy_names.front(); E; E = E->next()) {
|
|
Joypad &joy = E->get();
|
|
if (joy.uid == uid) {
|
|
joy.mapping = map_db.size() - 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void InputDefault::remove_joy_mapping(String p_guid) {
|
|
for (int i = map_db.size() - 1; i >= 0; i--) {
|
|
if (p_guid == map_db[i].uid) {
|
|
map_db.remove(i);
|
|
}
|
|
}
|
|
for (Map<int, Joypad>::Element *E = joy_names.front(); E; E = E->next()) {
|
|
Joypad &joy = E->get();
|
|
if (joy.uid == p_guid) {
|
|
joy.mapping = -1;
|
|
}
|
|
}
|
|
}
|
|
|
|
void InputDefault::set_fallback_mapping(String p_guid) {
|
|
for (int i = 0; i < map_db.size(); i++) {
|
|
if (map_db[i].uid == p_guid) {
|
|
fallback_mapping = i;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
//Defaults to simple implementation for platforms with a fixed gamepad layout, like consoles.
|
|
bool InputDefault::is_joy_known(int p_device) {
|
|
return OS::get_singleton()->is_joy_known(p_device);
|
|
}
|
|
|
|
String InputDefault::get_joy_guid(int p_device) const {
|
|
return OS::get_singleton()->get_joy_guid(p_device);
|
|
}
|
|
|
|
bool InputDefault::should_ignore_device(int p_vendor_id, int p_product_id) const {
|
|
uint32_t full_id = (((uint32_t)p_vendor_id) << 16) | ((uint16_t)p_product_id);
|
|
return ignored_device_ids.has(full_id);
|
|
}
|
|
|
|
//platforms that use the remapping system can override and call to these ones
|
|
bool InputDefault::is_joy_mapped(int p_device) {
|
|
if (joy_names.has(p_device)) {
|
|
int mapping = joy_names[p_device].mapping;
|
|
if (mapping != -1 && mapping != fallback_mapping) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
String InputDefault::get_joy_guid_remapped(int p_device) const {
|
|
ERR_FAIL_COND_V(!joy_names.has(p_device), "");
|
|
return joy_names[p_device].uid;
|
|
}
|
|
|
|
Array InputDefault::get_connected_joypads() {
|
|
Array ret;
|
|
Map<int, Joypad>::Element *elem = joy_names.front();
|
|
while (elem) {
|
|
if (elem->get().connected) {
|
|
ret.push_back(elem->key());
|
|
}
|
|
elem = elem->next();
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
static const char *_buttons[JOY_BUTTON_MAX] = {
|
|
"Face Button Bottom",
|
|
"Face Button Right",
|
|
"Face Button Left",
|
|
"Face Button Top",
|
|
"L",
|
|
"R",
|
|
"L2",
|
|
"R2",
|
|
"L3",
|
|
"R3",
|
|
"Select",
|
|
"Start",
|
|
"DPAD Up",
|
|
"DPAD Down",
|
|
"DPAD Left",
|
|
"DPAD Right",
|
|
"Guide",
|
|
"Misc 1",
|
|
"Paddle 1",
|
|
"Paddle 2",
|
|
"Paddle 3",
|
|
"Paddle 4",
|
|
"Touchpad",
|
|
};
|
|
|
|
static const char *_axes[JOY_AXIS_MAX] = {
|
|
"Left Stick X",
|
|
"Left Stick Y",
|
|
"Right Stick X",
|
|
"Right Stick Y",
|
|
"",
|
|
"",
|
|
"L2",
|
|
"R2",
|
|
"",
|
|
""
|
|
};
|
|
|
|
String InputDefault::get_joy_button_string(int p_button) {
|
|
ERR_FAIL_INDEX_V(p_button, JOY_BUTTON_MAX, "");
|
|
return _buttons[p_button];
|
|
}
|
|
|
|
int InputDefault::get_joy_button_index_from_string(String p_button) {
|
|
for (int i = 0; i < JOY_BUTTON_MAX; i++) {
|
|
if (_buttons[i] == nullptr) {
|
|
break;
|
|
}
|
|
if (p_button == String(_buttons[i])) {
|
|
return i;
|
|
}
|
|
}
|
|
ERR_FAIL_V_MSG(-1, vformat("Could not find a button index matching the string \"%s\".", p_button));
|
|
}
|
|
|
|
int InputDefault::get_unused_joy_id() {
|
|
for (int i = 0; i < JOYPADS_MAX; i++) {
|
|
if (!joy_names.has(i) || !joy_names[i].connected) {
|
|
return i;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
String InputDefault::get_joy_axis_string(int p_axis) {
|
|
ERR_FAIL_INDEX_V(p_axis, JOY_AXIS_MAX, "");
|
|
return _axes[p_axis];
|
|
}
|
|
|
|
int InputDefault::get_joy_axis_index_from_string(String p_axis) {
|
|
for (int i = 0; i < JOY_AXIS_MAX; i++) {
|
|
if (_axes[i] == nullptr) {
|
|
break;
|
|
}
|
|
if (p_axis == String(_axes[i])) {
|
|
return i;
|
|
}
|
|
}
|
|
ERR_FAIL_V_MSG(-1, vformat("Could not find an axis index matching the string \"%s\".", p_axis));
|
|
}
|