305d7bd49e
Remove upstreamed patches. Add a new patch to fix a new warning.
105 lines
3.8 KiB
C++
105 lines
3.8 KiB
C++
/*
|
|
Bullet Continuous Collision Detection and Physics Library
|
|
Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org
|
|
|
|
This software is provided 'as-is', without any express or implied warranty.
|
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it freely,
|
|
subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
#define CLEAR_MANIFOLD 1
|
|
|
|
#include "btSphereSphereCollisionAlgorithm.h"
|
|
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
|
|
#include "BulletCollision/CollisionShapes/btSphereShape.h"
|
|
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
|
|
#include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
|
|
|
|
btSphereSphereCollisionAlgorithm::btSphereSphereCollisionAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* col0Wrap, const btCollisionObjectWrapper* col1Wrap)
|
|
: btActivatingCollisionAlgorithm(ci, col0Wrap, col1Wrap),
|
|
m_ownManifold(false),
|
|
m_manifoldPtr(mf)
|
|
{
|
|
if (!m_manifoldPtr)
|
|
{
|
|
m_manifoldPtr = m_dispatcher->getNewManifold(col0Wrap->getCollisionObject(), col1Wrap->getCollisionObject());
|
|
m_ownManifold = true;
|
|
}
|
|
}
|
|
|
|
btSphereSphereCollisionAlgorithm::~btSphereSphereCollisionAlgorithm()
|
|
{
|
|
if (m_ownManifold)
|
|
{
|
|
if (m_manifoldPtr)
|
|
m_dispatcher->releaseManifold(m_manifoldPtr);
|
|
}
|
|
}
|
|
|
|
void btSphereSphereCollisionAlgorithm::processCollision(const btCollisionObjectWrapper* col0Wrap, const btCollisionObjectWrapper* col1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
|
|
{
|
|
(void)dispatchInfo;
|
|
|
|
if (!m_manifoldPtr)
|
|
return;
|
|
|
|
resultOut->setPersistentManifold(m_manifoldPtr);
|
|
|
|
btSphereShape* sphere0 = (btSphereShape*)col0Wrap->getCollisionShape();
|
|
btSphereShape* sphere1 = (btSphereShape*)col1Wrap->getCollisionShape();
|
|
|
|
btVector3 diff = col0Wrap->getWorldTransform().getOrigin() - col1Wrap->getWorldTransform().getOrigin();
|
|
btScalar len = diff.length();
|
|
btScalar radius0 = sphere0->getRadius();
|
|
btScalar radius1 = sphere1->getRadius();
|
|
|
|
#ifdef CLEAR_MANIFOLD
|
|
m_manifoldPtr->clearManifold(); //don't do this, it disables warmstarting
|
|
#endif
|
|
|
|
///iff distance positive, don't generate a new contact
|
|
if (len > (radius0 + radius1 + resultOut->m_closestPointDistanceThreshold))
|
|
{
|
|
#ifndef CLEAR_MANIFOLD
|
|
resultOut->refreshContactPoints();
|
|
#endif //CLEAR_MANIFOLD
|
|
return;
|
|
}
|
|
///distance (negative means penetration)
|
|
btScalar dist = len - (radius0 + radius1);
|
|
|
|
btVector3 normalOnSurfaceB(1, 0, 0);
|
|
if (len > SIMD_EPSILON)
|
|
{
|
|
normalOnSurfaceB = diff / len;
|
|
}
|
|
|
|
///point on A (worldspace)
|
|
///btVector3 pos0 = col0->getWorldTransform().getOrigin() - radius0 * normalOnSurfaceB;
|
|
///point on B (worldspace)
|
|
btVector3 pos1 = col1Wrap->getWorldTransform().getOrigin() + radius1 * normalOnSurfaceB;
|
|
|
|
/// report a contact. internally this will be kept persistent, and contact reduction is done
|
|
|
|
resultOut->addContactPoint(normalOnSurfaceB, pos1, dist);
|
|
|
|
#ifndef CLEAR_MANIFOLD
|
|
resultOut->refreshContactPoints();
|
|
#endif //CLEAR_MANIFOLD
|
|
}
|
|
|
|
btScalar btSphereSphereCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0, btCollisionObject* col1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut)
|
|
{
|
|
(void)col0;
|
|
(void)col1;
|
|
(void)dispatchInfo;
|
|
(void)resultOut;
|
|
|
|
//not yet
|
|
return btScalar(1.);
|
|
}
|