34 lines
517 B
GLSL
34 lines
517 B
GLSL
#include "_included.glsl"
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#[modes]
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mode_ninepatch = #define USE_NINEPATCH
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#[specializations]
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DISABLE_LIGHTING = false
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#[vertex]
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precision highp float;
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precision highp int;
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layout(location = 0) in highp vec3 vertex;
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out highp vec4 position_interp;
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void main() {
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position_interp = vec4(vertex.x,1,0,1);
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}
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#[fragment]
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precision highp float;
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precision highp int;
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in highp vec4 position_interp;
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void main() {
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highp float depth = ((position_interp.z / position_interp.w) + 1.0);
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frag_color = vec4(depth);
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}
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