290 lines
8.9 KiB
C++
290 lines
8.9 KiB
C++
/*************************************************************************/
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/* os_osx.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef OS_OSX_H
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#define OS_OSX_H
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#include "core/os/input.h"
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#include "crash_handler_osx.h"
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#include "drivers/coreaudio/audio_driver_coreaudio.h"
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#include "drivers/coremidi/midi_driver_coremidi.h"
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#include "drivers/unix/os_unix.h"
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#include "joypad_osx.h"
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#include "main/input_default.h"
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#include "power_osx.h"
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#include "servers/audio_server.h"
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#include "servers/visual/rasterizer.h"
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#include "servers/visual/visual_server_wrap_mt.h"
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#include "servers/visual_server.h"
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#include <AppKit/AppKit.h>
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#include <AppKit/NSCursor.h>
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#include <ApplicationServices/ApplicationServices.h>
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#include <CoreVideo/CoreVideo.h>
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#undef CursorShape
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class OS_OSX : public OS_Unix {
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public:
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struct KeyEvent {
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unsigned int osx_state;
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bool pressed;
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bool echo;
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uint32_t scancode;
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uint32_t unicode;
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};
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Vector<KeyEvent> key_event_buffer;
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int key_event_pos;
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bool force_quit;
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// rasterizer seems to no longer be given to visual server, its using GLES3 directly?
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//Rasterizer *rasterizer;
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VisualServer *visual_server;
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List<String> args;
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MainLoop *main_loop;
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IP_Unix *ip_unix;
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#ifdef COREAUDIO_ENABLED
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AudioDriverCoreAudio audio_driver;
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#endif
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#ifdef COREMIDI_ENABLED
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MIDIDriverCoreMidi midi_driver;
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#endif
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InputDefault *input;
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JoypadOSX *joypad_osx;
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/* objc */
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CGEventSourceRef eventSource;
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void process_events();
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void process_key_events();
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void *framework;
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// pthread_key_t current;
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bool mouse_grab;
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Point2 mouse_pos;
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id delegate;
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id window_delegate;
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id window_object;
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id window_view;
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id autoreleasePool;
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id cursor;
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NSOpenGLPixelFormat *pixelFormat;
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NSOpenGLContext *context;
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bool layered_window;
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bool waiting_for_vsync;
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NSCondition *vsync_condition;
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CVDisplayLinkRef displayLink;
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CursorShape cursor_shape;
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NSCursor *cursors[CURSOR_MAX];
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MouseMode mouse_mode;
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String title;
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bool minimized;
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bool maximized;
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bool zoomed;
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bool resizable;
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Size2 window_size;
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Rect2 restore_rect;
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String open_with_filename;
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Point2 im_position;
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bool im_active;
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String im_text;
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Point2 im_selection;
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PowerOSX *power_manager;
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CrashHandler crash_handler;
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float _mouse_scale(float p_scale) {
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if (_display_scale() > 1.0)
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return p_scale;
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else
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return 1.0;
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}
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float _display_scale() const;
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float _display_scale(id screen) const;
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void _update_window();
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int video_driver_index;
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virtual int get_current_video_driver() const;
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protected:
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virtual void initialize_core();
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virtual Error initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver);
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virtual void finalize();
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virtual void set_main_loop(MainLoop *p_main_loop);
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virtual void delete_main_loop();
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public:
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static OS_OSX *singleton;
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void wm_minimized(bool p_minimized);
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virtual String get_name() const;
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virtual void alert(const String &p_alert, const String &p_title = "ALERT!");
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virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false);
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virtual void set_cursor_shape(CursorShape p_shape);
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virtual CursorShape get_cursor_shape() const;
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virtual void set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot);
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virtual void set_mouse_show(bool p_show);
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virtual void set_mouse_grab(bool p_grab);
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virtual bool is_mouse_grab_enabled() const;
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virtual void warp_mouse_position(const Point2 &p_to);
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virtual Point2 get_mouse_position() const;
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virtual int get_mouse_button_state() const;
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virtual void set_window_title(const String &p_title);
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virtual Size2 get_window_size() const;
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virtual Size2 get_real_window_size() const;
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virtual void set_icon(const Ref<Image> &p_icon);
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virtual MainLoop *get_main_loop() const;
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virtual String get_config_path() const;
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virtual String get_data_path() const;
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virtual String get_cache_path() const;
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virtual String get_godot_dir_name() const;
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virtual String get_system_dir(SystemDir p_dir) const;
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virtual bool can_draw() const;
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virtual void set_clipboard(const String &p_text);
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virtual String get_clipboard() const;
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virtual void release_rendering_thread();
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virtual void make_rendering_thread();
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virtual void swap_buffers();
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Error shell_open(String p_uri);
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void push_input(const Ref<InputEvent> &p_event);
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String get_locale() const;
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virtual void set_video_mode(const VideoMode &p_video_mode, int p_screen = 0);
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virtual VideoMode get_video_mode(int p_screen = 0) const;
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virtual void get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen = 0) const;
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virtual String get_executable_path() const;
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virtual LatinKeyboardVariant get_latin_keyboard_variant() const;
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virtual void move_window_to_foreground();
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virtual int get_screen_count() const;
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virtual int get_current_screen() const;
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virtual void set_current_screen(int p_screen);
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virtual Point2 get_screen_position(int p_screen = -1) const;
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virtual Size2 get_screen_size(int p_screen = -1) const;
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virtual int get_screen_dpi(int p_screen = -1) const;
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virtual Point2 get_window_position() const;
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virtual void set_window_position(const Point2 &p_position);
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virtual void set_window_size(const Size2 p_size);
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virtual void set_window_fullscreen(bool p_enabled);
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virtual bool is_window_fullscreen() const;
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virtual void set_window_resizable(bool p_enabled);
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virtual bool is_window_resizable() const;
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virtual void set_window_minimized(bool p_enabled);
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virtual bool is_window_minimized() const;
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virtual void set_window_maximized(bool p_enabled);
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virtual bool is_window_maximized() const;
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virtual void set_window_always_on_top(bool p_enabled);
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virtual bool is_window_always_on_top() const;
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virtual void request_attention();
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virtual String get_joy_guid(int p_device) const;
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virtual void set_borderless_window(bool p_borderless);
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virtual bool get_borderless_window();
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virtual bool get_window_per_pixel_transparency_enabled() const;
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virtual void set_window_per_pixel_transparency_enabled(bool p_enabled);
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virtual void set_ime_active(const bool p_active);
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virtual void set_ime_position(const Point2 &p_pos);
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virtual Point2 get_ime_selection() const;
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virtual String get_ime_text() const;
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virtual String get_unique_id() const;
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virtual OS::PowerState get_power_state();
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virtual int get_power_seconds_left();
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virtual int get_power_percent_left();
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virtual bool _check_internal_feature_support(const String &p_feature);
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virtual void _set_use_vsync(bool p_enable);
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//virtual bool is_vsync_enabled() const;
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void run();
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void set_mouse_mode(MouseMode p_mode);
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MouseMode get_mouse_mode() const;
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void disable_crash_handler();
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bool is_disable_crash_handler() const;
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virtual Error move_to_trash(const String &p_path);
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void force_process_input();
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OS_OSX();
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private:
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Point2 get_native_screen_position(int p_screen) const;
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Point2 get_native_window_position() const;
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void set_native_window_position(const Point2 &p_position);
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Point2 get_screens_origin() const;
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};
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#endif
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