virtualx-engine/modules/gdnative/pluginscript/pluginscript_instance.h
George Marques 2b9d9bc364
Remove multilevel calls
In general they are more confusing to users because they expect
inheritance to fully override parent methods. This behavior can be
enabled by script writers using a simple super() call.
2020-07-24 14:13:58 -03:00

93 lines
4.3 KiB
C++

/*************************************************************************/
/* pluginscript_instance.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef PLUGINSCRIPT_INSTANCE_H
#define PLUGINSCRIPT_INSTANCE_H
// Godot imports
#include "core/script_language.h"
// PluginScript imports
#include <pluginscript/godot_pluginscript.h>
class PluginScript;
class PluginScriptInstance : public ScriptInstance {
friend class PluginScript;
private:
Ref<PluginScript> _script;
Object *_owner;
Variant _owner_variant;
godot_pluginscript_instance_data *_data;
const godot_pluginscript_instance_desc *_desc;
public:
_FORCE_INLINE_ Object *get_owner() { return _owner; }
virtual bool set(const StringName &p_name, const Variant &p_value);
virtual bool get(const StringName &p_name, Variant &r_ret) const;
virtual void get_property_list(List<PropertyInfo> *p_properties) const;
virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = nullptr) const;
virtual void get_method_list(List<MethodInfo> *p_list) const;
virtual bool has_method(const StringName &p_method) const;
virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error);
virtual void notification(int p_notification);
virtual Ref<Script> get_script() const;
virtual ScriptLanguage *get_language();
void set_path(const String &p_path);
virtual Vector<ScriptNetData> get_rpc_methods() const;
virtual uint16_t get_rpc_method_id(const StringName &p_method) const;
virtual StringName get_rpc_method(uint16_t p_id) const;
virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const;
virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
virtual Vector<ScriptNetData> get_rset_properties() const;
virtual uint16_t get_rset_property_id(const StringName &p_variable) const;
virtual StringName get_rset_property(uint16_t p_id) const;
virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const;
virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
virtual void refcount_incremented();
virtual bool refcount_decremented();
PluginScriptInstance();
bool init(PluginScript *p_script, Object *p_owner);
virtual ~PluginScriptInstance();
};
#endif // PLUGINSCRIPT_INSTANCE_H