virtualx-engine/demos/2d/dynamic_collision_shapes
reduz 2580ca01e6 Ability to keep collisionshapes and collisionpolygons when running the game.
Works for 2D and 3D
These are still just helpers in case you want to animate them or access them
directly.
Modifying the real shapes is still done via CollisionObject and CollisionObject2D APIs
But an API was added so you can query which shapes from CollisionObject correspond to which CollisionShape.

Have Fun!
2015-09-15 22:07:03 -03:00
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ball.gd Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
ball.png Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
ball.scn Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
box.png Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
circle.png Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
dynamic_colobjs.gd Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
dynamic_colobjs.scn Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
engine.cfg Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
poly.png Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00