0e3d625737
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
35 lines
1.5 KiB
XML
35 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="World" inherits="Resource" version="4.0">
|
|
<brief_description>
|
|
Class that has everything pertaining to a world.
|
|
</brief_description>
|
|
<description>
|
|
Class that has everything pertaining to a world. A physics space, a visual scenario and a sound space. Spatial nodes register their resources into the current world.
|
|
</description>
|
|
<tutorials>
|
|
<link>https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html</link>
|
|
</tutorials>
|
|
<methods>
|
|
</methods>
|
|
<members>
|
|
<member name="camera_effects" type="CameraEffects" setter="set_camera_effects" getter="get_camera_effects">
|
|
</member>
|
|
<member name="direct_space_state" type="PhysicsDirectSpaceState" setter="" getter="get_direct_space_state">
|
|
The World's physics direct space state, used for making various queries. Might be used only during [code]_physics_process[/code].
|
|
</member>
|
|
<member name="environment" type="Environment" setter="set_environment" getter="get_environment">
|
|
The World's [Environment].
|
|
</member>
|
|
<member name="fallback_environment" type="Environment" setter="set_fallback_environment" getter="get_fallback_environment">
|
|
The World's fallback_environment will be used if the World's [Environment] fails or is missing.
|
|
</member>
|
|
<member name="scenario" type="RID" setter="" getter="get_scenario">
|
|
The World's visual scenario.
|
|
</member>
|
|
<member name="space" type="RID" setter="" getter="get_space">
|
|
The World's physics space.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
</constants>
|
|
</class>
|