201 lines
4.4 KiB
C++
201 lines
4.4 KiB
C++
#ifndef VISUAL_SCRIPT_FLOW_CONTROL_H
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#define VISUAL_SCRIPT_FLOW_CONTROL_H
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#include "visual_script.h"
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class VisualScriptReturn : public VisualScriptNode {
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OBJ_TYPE(VisualScriptReturn,VisualScriptNode)
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Variant::Type type;
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bool with_value;
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protected:
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "flow_control"; }
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void set_return_type(Variant::Type);
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Variant::Type get_return_type() const;
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void set_enable_return_value(bool p_enable);
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bool is_return_value_enabled() const;
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptReturn();
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};
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class VisualScriptCondition : public VisualScriptNode {
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OBJ_TYPE(VisualScriptCondition,VisualScriptNode)
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protected:
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "flow_control"; }
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptCondition();
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};
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class VisualScriptWhile : public VisualScriptNode {
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OBJ_TYPE(VisualScriptWhile,VisualScriptNode)
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protected:
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "flow_control"; }
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptWhile();
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};
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class VisualScriptIterator : public VisualScriptNode {
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OBJ_TYPE(VisualScriptIterator,VisualScriptNode)
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protected:
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "flow_control"; }
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptIterator();
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};
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class VisualScriptSequence : public VisualScriptNode {
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OBJ_TYPE(VisualScriptSequence,VisualScriptNode)
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int steps;
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protected:
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static void _bind_methods();
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public:
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virtual int get_output_sequence_port_count() const;
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virtual bool has_input_sequence_port() const;
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virtual String get_output_sequence_port_text(int p_port) const;
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virtual int get_input_value_port_count() const;
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virtual int get_output_value_port_count() const;
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virtual PropertyInfo get_input_value_port_info(int p_idx) const;
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virtual PropertyInfo get_output_value_port_info(int p_idx) const;
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virtual String get_caption() const;
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virtual String get_text() const;
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virtual String get_category() const { return "flow_control"; }
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void set_steps(int p_steps);
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int get_steps() const;
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virtual VisualScriptNodeInstance* instance(VisualScriptInstance* p_instance);
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VisualScriptSequence();
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};
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void register_visual_script_flow_control_nodes();
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#endif // VISUAL_SCRIPT_FLOW_CONTROL_H
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