80 lines
3 KiB
C++
80 lines
3 KiB
C++
/*************************************************************************/
|
|
/* timer.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef TIMER_H
|
|
#define TIMER_H
|
|
|
|
#include "scene/main/node.h"
|
|
|
|
class Timer : public Node {
|
|
|
|
OBJ_TYPE( Timer, Node );
|
|
|
|
float wait_time;
|
|
bool one_shot;
|
|
bool autostart;
|
|
|
|
double time_left;
|
|
protected:
|
|
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
public:
|
|
|
|
enum TimerProcessMode {
|
|
TIMER_PROCESS_FIXED,
|
|
TIMER_PROCESS_IDLE,
|
|
};
|
|
|
|
void set_wait_time(float p_time);
|
|
float get_wait_time() const;
|
|
|
|
void set_one_shot(bool p_one_shot);
|
|
bool is_one_shot() const;
|
|
|
|
void set_autostart(bool p_start);
|
|
bool has_autostart() const;
|
|
|
|
void start();
|
|
void stop();
|
|
|
|
float get_time_left() const;
|
|
|
|
void set_timer_process_mode(TimerProcessMode p_mode);
|
|
TimerProcessMode get_timer_process_mode() const;
|
|
Timer();
|
|
|
|
private:
|
|
TimerProcessMode timer_process_mode;
|
|
void _set_process(bool p_process, bool p_force = false);
|
|
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(Timer::TimerProcessMode);
|
|
|
|
#endif // TIMER_H
|