d8223ffa75
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad
)
216 lines
4.8 KiB
C++
216 lines
4.8 KiB
C++
/*************************************************************************/
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/* rid.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef RID_H
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#define RID_H
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#include "safe_refcount.h"
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#include "typedefs.h"
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#include "os/memory.h"
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#include "hash_map.h"
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#include "list.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class RID_OwnerBase;
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typedef uint32_t ID;
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class RID {
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friend class RID_OwnerBase;
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ID _id;
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RID_OwnerBase *owner;
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public:
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_FORCE_INLINE_ ID get_id() const { return _id; }
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bool operator==(const RID& p_rid) const {
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return _id==p_rid._id;
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}
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_FORCE_INLINE_ bool operator<(const RID& p_rid) const {
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return _id < p_rid._id;
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}
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_FORCE_INLINE_ bool operator<=(const RID& p_rid) const {
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return _id <= p_rid._id;
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}
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_FORCE_INLINE_ bool operator>(const RID& p_rid) const {
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return _id > p_rid._id;
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}
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bool operator!=(const RID& p_rid) const {
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return _id!=p_rid._id;
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}
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_FORCE_INLINE_ bool is_valid() const { return _id>0; }
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operator const void*() const {
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return is_valid() ? this : 0;
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};
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_FORCE_INLINE_ RID() {
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_id = 0;
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owner=0;
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}
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};
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class RID_OwnerBase {
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protected:
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friend class RID;
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void set_id(RID& p_rid, ID p_id) const { p_rid._id=p_id; }
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void set_ownage(RID& p_rid) const { p_rid.owner=const_cast<RID_OwnerBase*>(this); }
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ID new_ID();
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public:
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virtual bool owns(const RID& p_rid) const=0;
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virtual void get_owned_list(List<RID> *p_owned) const=0;
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static void init_rid();
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virtual ~RID_OwnerBase() {}
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};
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template<class T,bool thread_safe=false>
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class RID_Owner : public RID_OwnerBase {
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public:
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typedef void (*ReleaseNotifyFunc)(void*user,T *p_data);
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private:
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Mutex *mutex;
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mutable HashMap<ID,T*> id_map;
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public:
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RID make_rid(T * p_data) {
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if (thread_safe) {
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mutex->lock();
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}
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ID id = new_ID();
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id_map[id]=p_data;
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RID rid;
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set_id(rid,id);
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set_ownage(rid);
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if (thread_safe) {
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mutex->unlock();
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}
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return rid;
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}
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_FORCE_INLINE_ T * get(const RID& p_rid) {
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if (thread_safe) {
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mutex->lock();
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}
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T**elem = id_map.getptr(p_rid.get_id());
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if (thread_safe) {
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mutex->unlock();
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}
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ERR_FAIL_COND_V(!elem,NULL);
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return *elem;
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}
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virtual bool owns(const RID& p_rid) const {
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if (thread_safe) {
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mutex->lock();
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}
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T**elem = id_map.getptr(p_rid.get_id());
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if (thread_safe) {
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mutex->lock();
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}
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return elem!=NULL;
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}
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virtual void free(RID p_rid) {
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if (thread_safe) {
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mutex->lock();
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}
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ERR_FAIL_COND(!owns(p_rid));
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id_map.erase(p_rid.get_id());
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}
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virtual void get_owned_list(List<RID> *p_owned) const {
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if (thread_safe) {
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mutex->lock();
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}
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const ID*id=NULL;
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while((id=id_map.next(id))) {
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RID rid;
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set_id(rid,*id);
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set_ownage(rid);
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p_owned->push_back(rid);
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}
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if (thread_safe) {
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mutex->lock();
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}
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}
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RID_Owner() {
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if (thread_safe) {
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mutex = Mutex::create();
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}
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}
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~RID_Owner() {
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if (thread_safe) {
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memdelete(mutex);
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}
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}
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};
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#endif
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