d6b31daec6
The slave keyword will still be available as deprecated in 3.1 but will be dropped from future releases.
28 lines
1,003 B
C#
28 lines
1,003 B
C#
using System;
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namespace Godot
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{
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[AttributeUsage(AttributeTargets.Method | AttributeTargets.Field)]
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public class RemoteAttribute : Attribute {}
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[AttributeUsage(AttributeTargets.Method | AttributeTargets.Field)]
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public class SyncAttribute : Attribute {}
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[AttributeUsage(AttributeTargets.Method | AttributeTargets.Field)]
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public class MasterAttribute : Attribute {}
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[AttributeUsage(AttributeTargets.Method | AttributeTargets.Field)]
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public class PuppetAttribute : Attribute {}
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[AttributeUsage(AttributeTargets.Method | AttributeTargets.Field)]
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public class SlaveAttribute : Attribute {}
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[AttributeUsage(AttributeTargets.Method | AttributeTargets.Field)]
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public class RemoteSyncAttribute : Attribute {}
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[AttributeUsage(AttributeTargets.Method | AttributeTargets.Field)]
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public class MasterSyncAttribute : Attribute {}
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[AttributeUsage(AttributeTargets.Method | AttributeTargets.Field)]
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public class PuppetSyncAttribute : Attribute {}
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}
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