virtualx-engine/modules/gdscript/gdscript_lambda_callable.cpp
Rémi Verschelde 25b2f1780a
Style: Harmonize header includes in modules
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module ("local" includes) should be listed
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structure is:

- Local includes
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  * Conditional core includes
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2023-06-15 14:35:45 +02:00

174 lines
6.7 KiB
C++

/**************************************************************************/
/* gdscript_lambda_callable.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "gdscript_lambda_callable.h"
#include "gdscript.h"
#include "core/templates/hashfuncs.h"
bool GDScriptLambdaCallable::compare_equal(const CallableCustom *p_a, const CallableCustom *p_b) {
// Lambda callables are only compared by reference.
return p_a == p_b;
}
bool GDScriptLambdaCallable::compare_less(const CallableCustom *p_a, const CallableCustom *p_b) {
// Lambda callables are only compared by reference.
return p_a < p_b;
}
uint32_t GDScriptLambdaCallable::hash() const {
return h;
}
String GDScriptLambdaCallable::get_as_text() const {
if (function->get_name() != StringName()) {
return function->get_name().operator String() + "(lambda)";
}
return "(anonymous lambda)";
}
CallableCustom::CompareEqualFunc GDScriptLambdaCallable::get_compare_equal_func() const {
return compare_equal;
}
CallableCustom::CompareLessFunc GDScriptLambdaCallable::get_compare_less_func() const {
return compare_less;
}
ObjectID GDScriptLambdaCallable::get_object() const {
return script->get_instance_id();
}
void GDScriptLambdaCallable::call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const {
int captures_amount = captures.size();
if (captures_amount > 0) {
Vector<const Variant *> args;
args.resize(p_argcount + captures_amount);
for (int i = 0; i < captures_amount; i++) {
args.write[i] = &captures[i];
}
for (int i = 0; i < p_argcount; i++) {
args.write[i + captures_amount] = p_arguments[i];
}
r_return_value = function->call(nullptr, args.ptrw(), args.size(), r_call_error);
r_call_error.argument -= captures_amount;
} else {
r_return_value = function->call(nullptr, p_arguments, p_argcount, r_call_error);
}
}
GDScriptLambdaCallable::GDScriptLambdaCallable(Ref<GDScript> p_script, GDScriptFunction *p_function, const Vector<Variant> &p_captures) {
script = p_script;
function = p_function;
captures = p_captures;
h = (uint32_t)hash_murmur3_one_64((uint64_t)this);
}
bool GDScriptLambdaSelfCallable::compare_equal(const CallableCustom *p_a, const CallableCustom *p_b) {
// Lambda callables are only compared by reference.
return p_a == p_b;
}
bool GDScriptLambdaSelfCallable::compare_less(const CallableCustom *p_a, const CallableCustom *p_b) {
// Lambda callables are only compared by reference.
return p_a < p_b;
}
uint32_t GDScriptLambdaSelfCallable::hash() const {
return h;
}
String GDScriptLambdaSelfCallable::get_as_text() const {
if (function->get_name() != StringName()) {
return function->get_name().operator String() + "(lambda)";
}
return "(anonymous lambda)";
}
CallableCustom::CompareEqualFunc GDScriptLambdaSelfCallable::get_compare_equal_func() const {
return compare_equal;
}
CallableCustom::CompareLessFunc GDScriptLambdaSelfCallable::get_compare_less_func() const {
return compare_less;
}
ObjectID GDScriptLambdaSelfCallable::get_object() const {
return object->get_instance_id();
}
void GDScriptLambdaSelfCallable::call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const {
#ifdef DEBUG_ENABLED
if (object->get_script_instance() == nullptr || object->get_script_instance()->get_language() != GDScriptLanguage::get_singleton()) {
ERR_PRINT("Trying to call a lambda with an invalid instance.");
r_call_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
return;
}
#endif
int captures_amount = captures.size();
if (captures_amount > 0) {
Vector<const Variant *> args;
args.resize(p_argcount + captures_amount);
for (int i = 0; i < captures_amount; i++) {
args.write[i] = &captures[i];
}
for (int i = 0; i < p_argcount; i++) {
args.write[i + captures_amount] = p_arguments[i];
}
r_return_value = function->call(static_cast<GDScriptInstance *>(object->get_script_instance()), args.ptrw(), args.size(), r_call_error);
r_call_error.argument -= captures_amount;
} else {
r_return_value = function->call(static_cast<GDScriptInstance *>(object->get_script_instance()), p_arguments, p_argcount, r_call_error);
}
}
GDScriptLambdaSelfCallable::GDScriptLambdaSelfCallable(Ref<RefCounted> p_self, GDScriptFunction *p_function, const Vector<Variant> &p_captures) {
reference = p_self;
object = p_self.ptr();
function = p_function;
captures = p_captures;
h = (uint32_t)hash_murmur3_one_64((uint64_t)this);
}
GDScriptLambdaSelfCallable::GDScriptLambdaSelfCallable(Object *p_self, GDScriptFunction *p_function, const Vector<Variant> &p_captures) {
object = p_self;
function = p_function;
captures = p_captures;
h = (uint32_t)hash_murmur3_one_64((uint64_t)this);
}