25b2f1780a
This applies our existing style guide, and adds a new rule to that style guide for modular components such as platform ports and modules: Includes from the platform port or module ("local" includes) should be listed first in their own block using relative paths, before Godot's "core" includes which use "absolute" (project folder relative) paths, and finally thirdparty includes. Includes in `#ifdef`s come after their relevant section, i.e. the overall structure is: - Local includes * Conditional local includes - Core includes * Conditional core includes - Thirdparty includes * Conditional thirdparty includes
104 lines
5 KiB
C++
104 lines
5 KiB
C++
/**************************************************************************/
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/* gdscript_workspace.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef GDSCRIPT_WORKSPACE_H
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#define GDSCRIPT_WORKSPACE_H
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#include "../gdscript_parser.h"
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#include "gdscript_extend_parser.h"
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#include "godot_lsp.h"
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#include "core/variant/variant.h"
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#include "editor/editor_file_system.h"
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class GDScriptWorkspace : public RefCounted {
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GDCLASS(GDScriptWorkspace, RefCounted);
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private:
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void _get_owners(EditorFileSystemDirectory *efsd, String p_path, List<String> &owners);
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Node *_get_owner_scene_node(String p_path);
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protected:
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static void _bind_methods();
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void remove_cache_parser(const String &p_path);
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bool initialized = false;
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HashMap<StringName, lsp::DocumentSymbol> native_symbols;
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const lsp::DocumentSymbol *get_native_symbol(const String &p_class, const String &p_member = "") const;
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const lsp::DocumentSymbol *get_script_symbol(const String &p_path) const;
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const lsp::DocumentSymbol *get_parameter_symbol(const lsp::DocumentSymbol *p_parent, const String &symbol_identifier);
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const lsp::DocumentSymbol *get_local_symbol(const ExtendGDScriptParser *p_parser, const String &p_symbol_identifier);
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void reload_all_workspace_scripts();
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ExtendGDScriptParser *get_parse_successed_script(const String &p_path);
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ExtendGDScriptParser *get_parse_result(const String &p_path);
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void list_script_files(const String &p_root_dir, List<String> &r_files);
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void apply_new_signal(Object *obj, String function, PackedStringArray args);
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public:
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String root;
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String root_uri;
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HashMap<String, ExtendGDScriptParser *> scripts;
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HashMap<String, ExtendGDScriptParser *> parse_results;
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HashMap<StringName, ClassMembers> native_members;
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public:
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Array symbol(const Dictionary &p_params);
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public:
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Error initialize();
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Error parse_script(const String &p_path, const String &p_content);
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Error parse_local_script(const String &p_path);
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String get_file_path(const String &p_uri) const;
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String get_file_uri(const String &p_path) const;
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void publish_diagnostics(const String &p_path);
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void completion(const lsp::CompletionParams &p_params, List<ScriptLanguage::CodeCompletionOption> *r_options);
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const lsp::DocumentSymbol *resolve_symbol(const lsp::TextDocumentPositionParams &p_doc_pos, const String &p_symbol_name = "", bool p_func_required = false);
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void resolve_related_symbols(const lsp::TextDocumentPositionParams &p_doc_pos, List<const lsp::DocumentSymbol *> &r_list);
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const lsp::DocumentSymbol *resolve_native_symbol(const lsp::NativeSymbolInspectParams &p_params);
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void resolve_document_links(const String &p_uri, List<lsp::DocumentLink> &r_list);
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Dictionary generate_script_api(const String &p_path);
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Error resolve_signature(const lsp::TextDocumentPositionParams &p_doc_pos, lsp::SignatureHelp &r_signature);
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void did_delete_files(const Dictionary &p_params);
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Dictionary rename(const lsp::TextDocumentPositionParams &p_doc_pos, const String &new_name);
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GDScriptWorkspace();
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~GDScriptWorkspace();
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};
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#endif // GDSCRIPT_WORKSPACE_H
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