25b2f1780a
This applies our existing style guide, and adds a new rule to that style guide for modular components such as platform ports and modules: Includes from the platform port or module ("local" includes) should be listed first in their own block using relative paths, before Godot's "core" includes which use "absolute" (project folder relative) paths, and finally thirdparty includes. Includes in `#ifdef`s come after their relevant section, i.e. the overall structure is: - Local includes * Conditional local includes - Core includes * Conditional core includes - Thirdparty includes * Conditional thirdparty includes
255 lines
9.5 KiB
C++
255 lines
9.5 KiB
C++
/**************************************************************************/
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/* scene_cache_interface.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "scene_cache_interface.h"
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#include "scene_multiplayer.h"
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#include "core/io/marshalls.h"
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#include "scene/main/node.h"
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#include "scene/main/window.h"
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void SceneCacheInterface::on_peer_change(int p_id, bool p_connected) {
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if (p_connected) {
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path_get_cache.insert(p_id, PathGetCache());
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} else {
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// Cleanup get cache.
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path_get_cache.erase(p_id);
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// Cleanup sent cache.
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// Some refactoring is needed to make this faster and do paths GC.
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for (const KeyValue<NodePath, PathSentCache> &E : path_send_cache) {
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PathSentCache *psc = path_send_cache.getptr(E.key);
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psc->confirmed_peers.erase(p_id);
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}
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}
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}
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void SceneCacheInterface::process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len) {
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Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path());
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ERR_FAIL_COND(!root_node);
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ERR_FAIL_COND_MSG(p_packet_len < 38, "Invalid packet received. Size too small.");
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int ofs = 1;
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String methods_md5;
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methods_md5.parse_utf8((const char *)(p_packet + ofs), 32);
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ofs += 33;
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int id = decode_uint32(&p_packet[ofs]);
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ofs += 4;
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String paths;
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paths.parse_utf8((const char *)(p_packet + ofs), p_packet_len - ofs);
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NodePath path = paths;
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if (!path_get_cache.has(p_from)) {
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path_get_cache[p_from] = PathGetCache();
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}
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Node *node = root_node->get_node(path);
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ERR_FAIL_COND(node == nullptr);
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const bool valid_rpc_checksum = multiplayer->get_rpc_md5(node) == methods_md5;
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if (valid_rpc_checksum == false) {
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ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path);
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}
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PathGetCache::NodeInfo ni;
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ni.path = path;
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path_get_cache[p_from].nodes[id] = ni;
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// Encode path to send ack.
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CharString pname = String(path).utf8();
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int len = encode_cstring(pname.get_data(), nullptr);
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Vector<uint8_t> packet;
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packet.resize(1 + 1 + len);
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packet.write[0] = SceneMultiplayer::NETWORK_COMMAND_CONFIRM_PATH;
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packet.write[1] = valid_rpc_checksum;
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encode_cstring(pname.get_data(), &packet.write[2]);
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Ref<MultiplayerPeer> multiplayer_peer = multiplayer->get_multiplayer_peer();
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ERR_FAIL_COND(multiplayer_peer.is_null());
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multiplayer_peer->set_transfer_channel(0);
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multiplayer_peer->set_transfer_mode(MultiplayerPeer::TRANSFER_MODE_RELIABLE);
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multiplayer->send_command(p_from, packet.ptr(), packet.size());
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}
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void SceneCacheInterface::process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len) {
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ERR_FAIL_COND_MSG(p_packet_len < 3, "Invalid packet received. Size too small.");
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const bool valid_rpc_checksum = p_packet[1];
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String paths;
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paths.parse_utf8((const char *)&p_packet[2], p_packet_len - 2);
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NodePath path = paths;
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if (valid_rpc_checksum == false) {
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ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path);
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}
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PathSentCache *psc = path_send_cache.getptr(path);
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ERR_FAIL_COND_MSG(!psc, "Invalid packet received. Tries to confirm a path which was not found in cache.");
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HashMap<int, bool>::Iterator E = psc->confirmed_peers.find(p_from);
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ERR_FAIL_COND_MSG(!E, "Invalid packet received. Source peer was not found in cache for the given path.");
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E->value = true;
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}
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Error SceneCacheInterface::_send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, const List<int> &p_peers) {
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// Encode function name.
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const CharString path = String(p_path).utf8();
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const int path_len = encode_cstring(path.get_data(), nullptr);
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// Extract MD5 from rpc methods list.
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const String methods_md5 = multiplayer->get_rpc_md5(p_node);
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const int methods_md5_len = 33; // 32 + 1 for the `0` that is added by the encoder.
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Vector<uint8_t> packet;
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packet.resize(1 + 4 + path_len + methods_md5_len);
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int ofs = 0;
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packet.write[ofs] = SceneMultiplayer::NETWORK_COMMAND_SIMPLIFY_PATH;
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ofs += 1;
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ofs += encode_cstring(methods_md5.utf8().get_data(), &packet.write[ofs]);
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ofs += encode_uint32(psc->id, &packet.write[ofs]);
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ofs += encode_cstring(path.get_data(), &packet.write[ofs]);
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Ref<MultiplayerPeer> multiplayer_peer = multiplayer->get_multiplayer_peer();
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ERR_FAIL_COND_V(multiplayer_peer.is_null(), ERR_BUG);
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Error err = OK;
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for (int peer_id : p_peers) {
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multiplayer_peer->set_transfer_channel(0);
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multiplayer_peer->set_transfer_mode(MultiplayerPeer::TRANSFER_MODE_RELIABLE);
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err = multiplayer->send_command(peer_id, packet.ptr(), packet.size());
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ERR_FAIL_COND_V(err != OK, err);
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// Insert into confirmed, but as false since it was not confirmed.
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psc->confirmed_peers.insert(peer_id, false);
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}
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return err;
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}
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bool SceneCacheInterface::is_cache_confirmed(NodePath p_path, int p_peer) {
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const PathSentCache *psc = path_send_cache.getptr(p_path);
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ERR_FAIL_COND_V(!psc, false);
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HashMap<int, bool>::ConstIterator F = psc->confirmed_peers.find(p_peer);
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ERR_FAIL_COND_V(!F, false); // Should never happen.
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return F->value;
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}
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int SceneCacheInterface::make_object_cache(Object *p_obj) {
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Node *node = Object::cast_to<Node>(p_obj);
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ERR_FAIL_COND_V(!node, -1);
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NodePath for_path = multiplayer->get_root_path().rel_path_to(node->get_path());
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// See if the path is cached.
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PathSentCache *psc = path_send_cache.getptr(for_path);
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if (!psc) {
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// Path is not cached, create.
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path_send_cache[for_path] = PathSentCache();
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psc = path_send_cache.getptr(for_path);
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psc->id = last_send_cache_id++;
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}
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return psc->id;
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}
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bool SceneCacheInterface::send_object_cache(Object *p_obj, int p_peer_id, int &r_id) {
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Node *node = Object::cast_to<Node>(p_obj);
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ERR_FAIL_COND_V(!node, false);
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r_id = make_object_cache(p_obj);
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ERR_FAIL_COND_V(r_id < 0, false);
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NodePath for_path = multiplayer->get_root_path().rel_path_to(node->get_path());
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PathSentCache *psc = path_send_cache.getptr(for_path);
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bool has_all_peers = true;
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List<int> peers_to_add; // If one is missing, take note to add it.
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if (p_peer_id > 0) {
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// Fast single peer check.
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HashMap<int, bool>::Iterator F = psc->confirmed_peers.find(p_peer_id);
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if (!F) {
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peers_to_add.push_back(p_peer_id); // Need to also be notified.
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has_all_peers = false;
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} else if (!F->value) {
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has_all_peers = false;
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}
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} else {
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// Long and painful.
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for (const int &E : multiplayer->get_connected_peers()) {
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if (p_peer_id < 0 && E == -p_peer_id) {
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continue; // Continue, excluded.
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}
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HashMap<int, bool>::Iterator F = psc->confirmed_peers.find(E);
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if (!F) {
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peers_to_add.push_back(E); // Need to also be notified.
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has_all_peers = false;
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} else if (!F->value) {
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has_all_peers = false;
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}
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}
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}
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if (peers_to_add.size()) {
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_send_confirm_path(node, for_path, psc, peers_to_add);
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}
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return has_all_peers;
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}
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Object *SceneCacheInterface::get_cached_object(int p_from, uint32_t p_cache_id) {
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Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path());
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ERR_FAIL_COND_V(!root_node, nullptr);
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HashMap<int, PathGetCache>::Iterator E = path_get_cache.find(p_from);
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ERR_FAIL_COND_V_MSG(!E, nullptr, vformat("No cache found for peer %d.", p_from));
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HashMap<int, PathGetCache::NodeInfo>::Iterator F = E->value.nodes.find(p_cache_id);
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ERR_FAIL_COND_V_MSG(!F, nullptr, vformat("ID %d not found in cache of peer %d.", p_cache_id, p_from));
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PathGetCache::NodeInfo *ni = &F->value;
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Node *node = root_node->get_node(ni->path);
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if (!node) {
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ERR_PRINT("Failed to get cached path: " + String(ni->path) + ".");
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}
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return node;
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}
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void SceneCacheInterface::clear() {
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path_get_cache.clear();
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path_send_cache.clear();
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last_send_cache_id = 1;
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}
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