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25f9f923a1
virtualx-engine
/
scene
/
3d
/
physics
History
kobewi
25f9f923a1
Rename some arguments called "position"
2024-03-27 01:28:24 +01:00
..
joints
animatable_body_3d.cpp
animatable_body_3d.h
area_3d.cpp
area_3d.h
character_body_3d.cpp
Fix physics platform crash
2024-02-28 08:24:32 +00:00
character_body_3d.h
collision_object_3d.cpp
Rename some arguments called "position"
2024-03-27 01:28:24 +01:00
collision_object_3d.h
collision_polygon_3d.cpp
collision_polygon_3d.h
collision_shape_3d.cpp
collision_shape_3d.h
kinematic_collision_3d.cpp
kinematic_collision_3d.h
physical_bone_3d.cpp
physical_bone_3d.h
physics_body_3d.cpp
physics_body_3d.h
ray_cast_3d.cpp
ray_cast_3d.h
rigid_body_3d.cpp
Merge pull request
#89468
from MrPersonDev/increase-rigidbody-mass-precision
2024-03-14 22:35:16 +01:00
rigid_body_3d.h
SCsub
shape_cast_3d.cpp
shape_cast_3d.h
spring_arm_3d.cpp
spring_arm_3d.h
static_body_3d.cpp
static_body_3d.h
vehicle_body_3d.cpp
vehicle_body_3d.h