virtualx-engine/core/io/file_access_pack.h
jpcerrone 0fb307720c PCK file path improvements
Fixes godotengine#77317 (Inconsistent PCK file path behaviour).
Simplifies all PCK file paths so that paths with extra '/' symbols in them
still match to the same path.
Fixes various FileAccess methods that didn't work when using PCK paths that
contain extra '/' symbols.
2023-05-22 15:03:05 -03:00

262 lines
8.5 KiB
C++

/**************************************************************************/
/* file_access_pack.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef FILE_ACCESS_PACK_H
#define FILE_ACCESS_PACK_H
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/string/print_string.h"
#include "core/templates/hash_set.h"
#include "core/templates/list.h"
#include "core/templates/rb_map.h"
// Godot's packed file magic header ("GDPC" in ASCII).
#define PACK_HEADER_MAGIC 0x43504447
// The current packed file format version number.
#define PACK_FORMAT_VERSION 2
enum PackFlags {
PACK_DIR_ENCRYPTED = 1 << 0
};
enum PackFileFlags {
PACK_FILE_ENCRYPTED = 1 << 0
};
class PackSource;
class PackedData {
friend class FileAccessPack;
friend class DirAccessPack;
friend class PackSource;
public:
struct PackedFile {
String pack;
uint64_t offset; //if offset is ZERO, the file was ERASED
uint64_t size;
uint8_t md5[16];
PackSource *src = nullptr;
bool encrypted;
};
private:
struct PackedDir {
PackedDir *parent = nullptr;
String name;
HashMap<String, PackedDir *> subdirs;
HashSet<String> files;
};
struct PathMD5 {
uint64_t a = 0;
uint64_t b = 0;
bool operator==(const PathMD5 &p_val) const {
return (a == p_val.a) && (b == p_val.b);
}
static uint32_t hash(const PathMD5 &p_val) {
uint32_t h = hash_murmur3_one_32(p_val.a);
return hash_fmix32(hash_murmur3_one_32(p_val.b, h));
}
PathMD5() {}
explicit PathMD5(const Vector<uint8_t> &p_buf) {
a = *((uint64_t *)&p_buf[0]);
b = *((uint64_t *)&p_buf[8]);
}
};
HashMap<PathMD5, PackedFile, PathMD5> files;
Vector<PackSource *> sources;
PackedDir *root = nullptr;
static PackedData *singleton;
bool disabled = false;
void _free_packed_dirs(PackedDir *p_dir);
public:
void add_pack_source(PackSource *p_source);
void add_path(const String &p_pkg_path, const String &p_path, uint64_t p_ofs, uint64_t p_size, const uint8_t *p_md5, PackSource *p_src, bool p_replace_files, bool p_encrypted = false); // for PackSource
void set_disabled(bool p_disabled) { disabled = p_disabled; }
_FORCE_INLINE_ bool is_disabled() const { return disabled; }
static PackedData *get_singleton() { return singleton; }
Error add_pack(const String &p_path, bool p_replace_files, uint64_t p_offset);
_FORCE_INLINE_ Ref<FileAccess> try_open_path(const String &p_path);
_FORCE_INLINE_ bool has_path(const String &p_path);
_FORCE_INLINE_ Ref<DirAccess> try_open_directory(const String &p_path);
_FORCE_INLINE_ bool has_directory(const String &p_path);
PackedData();
~PackedData();
};
class PackSource {
public:
virtual bool try_open_pack(const String &p_path, bool p_replace_files, uint64_t p_offset) = 0;
virtual Ref<FileAccess> get_file(const String &p_path, PackedData::PackedFile *p_file) = 0;
virtual ~PackSource() {}
};
class PackedSourcePCK : public PackSource {
public:
virtual bool try_open_pack(const String &p_path, bool p_replace_files, uint64_t p_offset) override;
virtual Ref<FileAccess> get_file(const String &p_path, PackedData::PackedFile *p_file) override;
};
class FileAccessPack : public FileAccess {
PackedData::PackedFile pf;
mutable uint64_t pos;
mutable bool eof;
uint64_t off;
Ref<FileAccess> f;
virtual Error open_internal(const String &p_path, int p_mode_flags) override;
virtual uint64_t _get_modified_time(const String &p_file) override { return 0; }
virtual uint32_t _get_unix_permissions(const String &p_file) override { return 0; }
virtual Error _set_unix_permissions(const String &p_file, uint32_t p_permissions) override { return FAILED; }
public:
virtual bool is_open() const override;
virtual void seek(uint64_t p_position) override;
virtual void seek_end(int64_t p_position = 0) override;
virtual uint64_t get_position() const override;
virtual uint64_t get_length() const override;
virtual bool eof_reached() const override;
virtual uint8_t get_8() const override;
virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const override;
virtual void set_big_endian(bool p_big_endian) override;
virtual Error get_error() const override;
virtual void flush() override;
virtual void store_8(uint8_t p_dest) override;
virtual void store_buffer(const uint8_t *p_src, uint64_t p_length) override;
virtual bool file_exists(const String &p_name) override;
virtual void close() override;
FileAccessPack(const String &p_path, const PackedData::PackedFile &p_file);
};
Ref<FileAccess> PackedData::try_open_path(const String &p_path) {
String simplified_path = p_path.simplify_path();
PathMD5 pmd5(simplified_path.md5_buffer());
HashMap<PathMD5, PackedFile, PathMD5>::Iterator E = files.find(pmd5);
if (!E) {
return nullptr; //not found
}
if (E->value.offset == 0) {
return nullptr; //was erased
}
return E->value.src->get_file(p_path, &E->value);
}
bool PackedData::has_path(const String &p_path) {
return files.has(PathMD5(p_path.simplify_path().md5_buffer()));
}
bool PackedData::has_directory(const String &p_path) {
Ref<DirAccess> da = try_open_directory(p_path);
if (da.is_valid()) {
return true;
} else {
return false;
}
}
class DirAccessPack : public DirAccess {
PackedData::PackedDir *current;
List<String> list_dirs;
List<String> list_files;
bool cdir = false;
PackedData::PackedDir *_find_dir(String p_dir);
public:
virtual Error list_dir_begin() override;
virtual String get_next() override;
virtual bool current_is_dir() const override;
virtual bool current_is_hidden() const override;
virtual void list_dir_end() override;
virtual int get_drive_count() override;
virtual String get_drive(int p_drive) override;
virtual Error change_dir(String p_dir) override;
virtual String get_current_dir(bool p_include_drive = true) const override;
virtual bool file_exists(String p_file) override;
virtual bool dir_exists(String p_dir) override;
virtual Error make_dir(String p_dir) override;
virtual Error rename(String p_from, String p_to) override;
virtual Error remove(String p_name) override;
uint64_t get_space_left() override;
virtual bool is_link(String p_file) override { return false; }
virtual String read_link(String p_file) override { return p_file; }
virtual Error create_link(String p_source, String p_target) override { return FAILED; }
virtual String get_filesystem_type() const override;
DirAccessPack();
};
Ref<DirAccess> PackedData::try_open_directory(const String &p_path) {
Ref<DirAccess> da = memnew(DirAccessPack());
if (da->change_dir(p_path) != OK) {
da = Ref<DirAccess>();
}
return da;
}
#endif // FILE_ACCESS_PACK_H