0fb307720c
Fixes godotengine#77317 (Inconsistent PCK file path behaviour). Simplifies all PCK file paths so that paths with extra '/' symbols in them still match to the same path. Fixes various FileAccess methods that didn't work when using PCK paths that contain extra '/' symbols.
262 lines
8.5 KiB
C++
262 lines
8.5 KiB
C++
/**************************************************************************/
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/* file_access_pack.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef FILE_ACCESS_PACK_H
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#define FILE_ACCESS_PACK_H
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#include "core/io/dir_access.h"
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#include "core/io/file_access.h"
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#include "core/string/print_string.h"
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#include "core/templates/hash_set.h"
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#include "core/templates/list.h"
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#include "core/templates/rb_map.h"
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// Godot's packed file magic header ("GDPC" in ASCII).
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#define PACK_HEADER_MAGIC 0x43504447
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// The current packed file format version number.
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#define PACK_FORMAT_VERSION 2
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enum PackFlags {
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PACK_DIR_ENCRYPTED = 1 << 0
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};
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enum PackFileFlags {
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PACK_FILE_ENCRYPTED = 1 << 0
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};
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class PackSource;
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class PackedData {
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friend class FileAccessPack;
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friend class DirAccessPack;
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friend class PackSource;
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public:
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struct PackedFile {
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String pack;
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uint64_t offset; //if offset is ZERO, the file was ERASED
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uint64_t size;
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uint8_t md5[16];
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PackSource *src = nullptr;
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bool encrypted;
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};
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private:
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struct PackedDir {
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PackedDir *parent = nullptr;
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String name;
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HashMap<String, PackedDir *> subdirs;
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HashSet<String> files;
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};
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struct PathMD5 {
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uint64_t a = 0;
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uint64_t b = 0;
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bool operator==(const PathMD5 &p_val) const {
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return (a == p_val.a) && (b == p_val.b);
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}
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static uint32_t hash(const PathMD5 &p_val) {
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uint32_t h = hash_murmur3_one_32(p_val.a);
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return hash_fmix32(hash_murmur3_one_32(p_val.b, h));
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}
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PathMD5() {}
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explicit PathMD5(const Vector<uint8_t> &p_buf) {
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a = *((uint64_t *)&p_buf[0]);
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b = *((uint64_t *)&p_buf[8]);
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}
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};
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HashMap<PathMD5, PackedFile, PathMD5> files;
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Vector<PackSource *> sources;
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PackedDir *root = nullptr;
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static PackedData *singleton;
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bool disabled = false;
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void _free_packed_dirs(PackedDir *p_dir);
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public:
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void add_pack_source(PackSource *p_source);
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void add_path(const String &p_pkg_path, const String &p_path, uint64_t p_ofs, uint64_t p_size, const uint8_t *p_md5, PackSource *p_src, bool p_replace_files, bool p_encrypted = false); // for PackSource
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void set_disabled(bool p_disabled) { disabled = p_disabled; }
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_FORCE_INLINE_ bool is_disabled() const { return disabled; }
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static PackedData *get_singleton() { return singleton; }
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Error add_pack(const String &p_path, bool p_replace_files, uint64_t p_offset);
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_FORCE_INLINE_ Ref<FileAccess> try_open_path(const String &p_path);
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_FORCE_INLINE_ bool has_path(const String &p_path);
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_FORCE_INLINE_ Ref<DirAccess> try_open_directory(const String &p_path);
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_FORCE_INLINE_ bool has_directory(const String &p_path);
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PackedData();
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~PackedData();
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};
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class PackSource {
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public:
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virtual bool try_open_pack(const String &p_path, bool p_replace_files, uint64_t p_offset) = 0;
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virtual Ref<FileAccess> get_file(const String &p_path, PackedData::PackedFile *p_file) = 0;
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virtual ~PackSource() {}
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};
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class PackedSourcePCK : public PackSource {
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public:
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virtual bool try_open_pack(const String &p_path, bool p_replace_files, uint64_t p_offset) override;
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virtual Ref<FileAccess> get_file(const String &p_path, PackedData::PackedFile *p_file) override;
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};
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class FileAccessPack : public FileAccess {
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PackedData::PackedFile pf;
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mutable uint64_t pos;
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mutable bool eof;
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uint64_t off;
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Ref<FileAccess> f;
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virtual Error open_internal(const String &p_path, int p_mode_flags) override;
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virtual uint64_t _get_modified_time(const String &p_file) override { return 0; }
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virtual uint32_t _get_unix_permissions(const String &p_file) override { return 0; }
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virtual Error _set_unix_permissions(const String &p_file, uint32_t p_permissions) override { return FAILED; }
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public:
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virtual bool is_open() const override;
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virtual void seek(uint64_t p_position) override;
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virtual void seek_end(int64_t p_position = 0) override;
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virtual uint64_t get_position() const override;
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virtual uint64_t get_length() const override;
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virtual bool eof_reached() const override;
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virtual uint8_t get_8() const override;
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virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const override;
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virtual void set_big_endian(bool p_big_endian) override;
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virtual Error get_error() const override;
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virtual void flush() override;
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virtual void store_8(uint8_t p_dest) override;
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virtual void store_buffer(const uint8_t *p_src, uint64_t p_length) override;
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virtual bool file_exists(const String &p_name) override;
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virtual void close() override;
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FileAccessPack(const String &p_path, const PackedData::PackedFile &p_file);
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};
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Ref<FileAccess> PackedData::try_open_path(const String &p_path) {
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String simplified_path = p_path.simplify_path();
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PathMD5 pmd5(simplified_path.md5_buffer());
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HashMap<PathMD5, PackedFile, PathMD5>::Iterator E = files.find(pmd5);
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if (!E) {
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return nullptr; //not found
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}
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if (E->value.offset == 0) {
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return nullptr; //was erased
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}
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return E->value.src->get_file(p_path, &E->value);
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}
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bool PackedData::has_path(const String &p_path) {
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return files.has(PathMD5(p_path.simplify_path().md5_buffer()));
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}
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bool PackedData::has_directory(const String &p_path) {
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Ref<DirAccess> da = try_open_directory(p_path);
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if (da.is_valid()) {
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return true;
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} else {
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return false;
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}
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}
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class DirAccessPack : public DirAccess {
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PackedData::PackedDir *current;
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List<String> list_dirs;
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List<String> list_files;
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bool cdir = false;
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PackedData::PackedDir *_find_dir(String p_dir);
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public:
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virtual Error list_dir_begin() override;
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virtual String get_next() override;
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virtual bool current_is_dir() const override;
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virtual bool current_is_hidden() const override;
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virtual void list_dir_end() override;
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virtual int get_drive_count() override;
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virtual String get_drive(int p_drive) override;
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virtual Error change_dir(String p_dir) override;
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virtual String get_current_dir(bool p_include_drive = true) const override;
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virtual bool file_exists(String p_file) override;
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virtual bool dir_exists(String p_dir) override;
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virtual Error make_dir(String p_dir) override;
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virtual Error rename(String p_from, String p_to) override;
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virtual Error remove(String p_name) override;
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uint64_t get_space_left() override;
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virtual bool is_link(String p_file) override { return false; }
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virtual String read_link(String p_file) override { return p_file; }
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virtual Error create_link(String p_source, String p_target) override { return FAILED; }
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virtual String get_filesystem_type() const override;
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DirAccessPack();
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};
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Ref<DirAccess> PackedData::try_open_directory(const String &p_path) {
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Ref<DirAccess> da = memnew(DirAccessPack());
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if (da->change_dir(p_path) != OK) {
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da = Ref<DirAccess>();
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}
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return da;
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}
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#endif // FILE_ACCESS_PACK_H
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