d7d65fa2f2
-html5 exporter works again -disable repeat on image loader by default -can change shape offset en tileset, texture offset was broken
314 lines
No EOL
16 KiB
XML
314 lines
No EOL
16 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<resource_file type="PackedScene" subresource_count="12" version="1.0" version_name="Godot Engine v1.0.3917-beta1">
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<ext_resource path="res://tiles_demo.*" type="Texture"></ext_resource>
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<resource type="ConvexPolygonShape2D" path="local://1">
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<real name="custom_solver_bias"> 0 </real>
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<vector2_array name="points" len="4"> 0, 8, 64, 8, 64, 64, 0, 64 </vector2_array>
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</resource>
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<vector2_array name="points" len="4"> 0, 64, 0, 8, 56, 8, 56, 64 </vector2_array>
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</resource>
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<resource type="ConvexPolygonShape2D" path="local://3">
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<real name="custom_solver_bias"> 0 </real>
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<vector2_array name="points" len="4"> 0, 64, 0, 0, 56, 0, 56, 64 </vector2_array>
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</resource>
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<resource type="ConvexPolygonShape2D" path="local://4">
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<real name="custom_solver_bias"> 0 </real>
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<vector2_array name="points" len="4"> 0, 64, 0, 0, 56, 0, 56, 64 </vector2_array>
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</resource>
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<resource type="ConvexPolygonShape2D" path="local://5">
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</resource>
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<resource type="ConvexPolygonShape2D" path="local://6">
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<real name="custom_solver_bias"> 0 </real>
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<vector2_array name="points" len="4"> 0, 8, 64, 72, 64, 128, 0, 128 </vector2_array>
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</resource>
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<resource type="ConvexPolygonShape2D" path="local://7">
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<real name="custom_solver_bias"> 0 </real>
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<vector2_array name="points" len="4"> 0, 64, 0, 8, 64, 8, 64, 64 </vector2_array>
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</resource>
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<resource type="ConvexPolygonShape2D" path="local://8">
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<real name="custom_solver_bias"> 0 </real>
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<vector2_array name="points" len="4"> 0, 64, 0, 8, 64, 8, 64, 64 </vector2_array>
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</resource>
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<resource type="ConvexPolygonShape2D" path="local://9">
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<real name="custom_solver_bias"> 0 </real>
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<vector2_array name="points" len="4"> 0, 0, 64, 0, 64, 64, 0, 64 </vector2_array>
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</resource>
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<resource type="ConvexPolygonShape2D" path="local://10">
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<real name="custom_solver_bias"> 0 </real>
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<vector2_array name="points" len="4"> 0, 64, 0, 0, 56, 0, 56, 64 </vector2_array>
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</resource>
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<main_resource>
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<dictionary name="_bundled" shared="false">
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<string> "names" </string>
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<string_array len="76">
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<string> "Node" </string>
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<string> "__meta__" </string>
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<string> "floor" </string>
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<string> "Sprite" </string>
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<string> "visibility/visible" </string>
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<string> "visibility/opacity" </string>
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<string> "visibility/self_opacity" </string>
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<string> "visibility/on_top" </string>
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<string> "transform/pos" </string>
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<string> "transform/rot" </string>
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<string> "transform/scale" </string>
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<string> "texture" </string>
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<string> "centered" </string>
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<string> "offset" </string>
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<string> "flip_h" </string>
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<string> "flip_v" </string>
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<string> "vframes" </string>
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<string> "hframes" </string>
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<string> "frame" </string>
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<string> "modulate" </string>
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<string> "region" </string>
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<string> "region_rect" </string>
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<string> "collision" </string>
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<string> "StaticBody2D" </string>
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<string> "shape_count" </string>
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<string> "shapes/0/shape" </string>
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<string> "shapes/0/transform" </string>
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<string> "shapes/0/trigger" </string>
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<string> "simulate_motion" </string>
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<string> "constant_linear_velocity" </string>
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<string> "constant_angular_velocity" </string>
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<string> "friction" </string>
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<string> "bounce" </string>
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<string> "CollisionPolygon2D" </string>
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<string> "build_mode" </string>
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<string> "polygon" </string>
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<string> "edge" </string>
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<string> "wall" </string>
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<string> "wall_deco" </string>
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<string> "corner" </string>
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<string> "ramp" </string>
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<string> "flowers" </string>
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<string> "tree_base" </string>
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<string> "tree_mid" </string>
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<string> "tree_mid 2" </string>
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<string> "tree_top" </string>
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<string> "solid" </string>
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<string> "ceiling" </string>
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<string> "ceiling2wall" </string>
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<string> "help" </string>
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<string> "Label" </string>
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<string> "margin/left" </string>
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<string> "margin/top" </string>
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<string> "margin/right" </string>
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<string> "margin/bottom" </string>
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<string> "focus_neighbour/left" </string>
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<string> "focus_neighbour/top" </string>
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<string> "focus_neighbour/right" </string>
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<string> "focus_neighbour/bottom" </string>
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<string> "focus/ignore_mouse" </string>
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<string> "focus/stop_mouse" </string>
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<string> "size_flags/horizontal" </string>
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<string> "size_flags/stretch_ratio" </string>
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<string> "range/min" </string>
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<string> "range/max" </string>
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<string> "range/step" </string>
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<string> "range/page" </string>
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<string> "range/value" </string>
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<string> "range/exp_edit" </string>
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<string> "rounded_values" </string>
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<string> "text" </string>
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<string> "align" </string>
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<string> "valign" </string>
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<string> "autowrap" </string>
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<string> "uppercase" </string>
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<string> "percent_visible" </string>
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</string_array>
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<string> "version" </string>
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<int> 1 </int>
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<string> "conn_count" </string>
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<int> 0 </int>
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<string> "node_count" </string>
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<int> 36 </int>
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<string> "variants" </string>
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<array len="65" shared="false">
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<dictionary shared="false">
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<string> "__editor_plugin_states__" </string>
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<dictionary shared="false">
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<string> "2D" </string>
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<dictionary shared="false">
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<string> "pixel_snap" </string>
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<bool> False </bool>
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<string> "zoom" </string>
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<real> 1.360374 </real>
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<string> "ofs" </string>
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<vector2> 272.509, -91.6367 </vector2>
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</dictionary>
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<string> "3D" </string>
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<dictionary shared="false">
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<string> "zfar" </string>
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<real> 500 </real>
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<string> "fov" </string>
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<real> 45 </real>
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<string> "viewports" </string>
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<array len="4" shared="false">
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<dictionary shared="false">
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<string> "distance" </string>
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<real> 4 </real>
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<string> "x_rot" </string>
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<real> 0 </real>
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<string> "y_rot" </string>
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<real> 0 </real>
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<string> "use_orthogonal" </string>
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<bool> False </bool>
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<string> "use_environment" </string>
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<bool> False </bool>
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<string> "pos" </string>
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<vector3> 0, 0, 0 </vector3>
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</dictionary>
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<dictionary shared="false">
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<string> "distance" </string>
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<real> 4 </real>
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<string> "x_rot" </string>
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<real> 0 </real>
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<string> "y_rot" </string>
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<real> 0 </real>
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<string> "use_orthogonal" </string>
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<bool> False </bool>
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<string> "use_environment" </string>
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<bool> False </bool>
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<string> "pos" </string>
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<vector3> 0, 0, 0 </vector3>
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</dictionary>
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<dictionary shared="false">
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<string> "distance" </string>
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<real> 4 </real>
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<string> "x_rot" </string>
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<real> 0 </real>
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<string> "y_rot" </string>
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<real> 0 </real>
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<string> "use_orthogonal" </string>
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<bool> False </bool>
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<string> "use_environment" </string>
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<bool> False </bool>
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<string> "pos" </string>
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<vector3> 0, 0, 0 </vector3>
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</dictionary>
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<dictionary shared="false">
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<string> "distance" </string>
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<real> 4 </real>
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<string> "x_rot" </string>
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<real> 0 </real>
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<string> "y_rot" </string>
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<real> 0 </real>
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<string> "use_orthogonal" </string>
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<bool> False </bool>
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<string> "use_environment" </string>
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<bool> False </bool>
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<string> "pos" </string>
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<vector3> 0, 0, 0 </vector3>
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</dictionary>
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</array>
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<string> "viewport_mode" </string>
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<int> 1 </int>
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<string> "default_light" </string>
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<bool> True </bool>
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<string> "show_grid" </string>
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<bool> True </bool>
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<string> "show_origin" </string>
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<bool> True </bool>
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<string> "znear" </string>
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<real> 0.1 </real>
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</dictionary>
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</dictionary>
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<string> "__editor_run_settings__" </string>
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<dictionary shared="false">
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<string> "custom_args" </string>
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<string> "-l $scene" </string>
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<string> "run_mode" </string>
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<int> 0 </int>
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<string> "__editor_plugin_screen__" </string>
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<string> "2D" </string>
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<resource resource_type="Texture" path="res://tiles_demo.*"> </resource>
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<nil> </nil>
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<int> 1 </int>
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<resource resource_type="Shape2D" path="local://10"> </resource>
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<nil> </nil>
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<nil> </nil>
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<int> 2 </int>
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<nil> </nil>
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<string> "This scene serves as a tool for editing the tileset. Nodes (sprites) and their respective collisions are edited here. To create a tileset from this, a "TileSet" resoucre must be created. Use the helper in: Scene -< Convert To -< TileSet This will save a tileset. Saving over it will merge your changes. Finally, the saved tileset resource (tileset.xml in this case), can be opened to be used into a TileMap node for editing a tile map. " </string>
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<real> -1 </real>
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</array>
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<string> "nodes" </string>
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<string> "conns" </string>
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<int_array len="0"> </int_array>
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</dictionary>
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</main_resource>
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</resource_file> |