0a717ffee2
Conflicts: modules/multiscript/register_types.cpp platform/android/java/src/com/android/godot/GodotLib.java
749 lines
19 KiB
C++
749 lines
19 KiB
C++
/*************************************************************************/
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/* scene_tree_editor.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "scene_tree_editor.h"
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#include "scene/gui/label.h"
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#include "editor_node.h"
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#include "print_string.h"
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#include "message_queue.h"
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#include "scene/main/viewport.h"
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Node *SceneTreeEditor::get_scene_node() {
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ERR_FAIL_COND_V(!is_inside_scene(),NULL);
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if (get_scene()->get_root()->get_child_count() && get_scene()->get_root()->get_child(0)->cast_to<EditorNode>())
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return get_scene()->get_root()->get_child(0)->cast_to<EditorNode>()->get_edited_scene();
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else
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return get_scene()->get_root();
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return NULL;
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}
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void SceneTreeEditor::_cell_button_pressed(Object *p_item,int p_column,int p_id) {
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TreeItem *item=p_item->cast_to<TreeItem>();
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ERR_FAIL_COND(!item);
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NodePath np = item->get_metadata(0);
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Node *n=get_node(np);
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ERR_FAIL_COND(!n);
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if (p_id==BUTTON_SUBSCENE) {
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//open scene request
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emit_signal("open",n->get_filename());
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} else if (p_id==BUTTON_SCRIPT) {
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RefPtr script=n->get_script();
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if (!script.is_null())
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emit_signal("open_script",script);
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} else if (p_id==BUTTON_VISIBILITY) {
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if (n->is_type("GeometryInstance")) {
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bool v = n->call("get_flag",VS::INSTANCE_FLAG_VISIBLE);
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undo_redo->create_action("Toggle Geometry Visible");
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undo_redo->add_do_method(n,"set_flag",VS::INSTANCE_FLAG_VISIBLE,!v);
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undo_redo->add_undo_method(n,"set_flag",VS::INSTANCE_FLAG_VISIBLE,v);
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undo_redo->commit_action();
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} else if (n->is_type("CanvasItem")) {
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CanvasItem *ci = n->cast_to<CanvasItem>();
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if (!ci->is_visible() && ci->get_parent_item() && !ci->get_parent_item()->is_visible()) {
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error->set_text("This item cannot be made visible because the parent is hidden. Unhide the parent first.");
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error->popup_centered_minsize(Size2(400,80));
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return;
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}
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bool v = !bool(n->call("is_hidden"));
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undo_redo->create_action("Toggle CanvasItem Visible");
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undo_redo->add_do_method(n,v?"hide":"show");
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undo_redo->add_undo_method(n,v?"show":"hide");
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undo_redo->commit_action();
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}
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}
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}
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void SceneTreeEditor::_add_nodes(Node *p_node,TreeItem *p_parent) {
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if (!p_node)
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return;
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// only owned nodes are editable, since nodes can create their own (manually owned) child nodes,
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// which the editor needs not to know about.
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if (!display_foreign && p_node->get_owner()!=get_scene_node() && p_node!=get_scene_node())
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return;
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TreeItem *item = tree->create_item(p_parent);
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item->set_text(0, p_node->get_name() );
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if (can_rename && (p_node->get_owner() == get_scene_node() || p_node==get_scene_node()))
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item->set_editable(0, true);
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item->set_selectable(0,true);
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if (can_rename) {
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bool collapsed = p_node->has_meta("_editor_collapsed") ? (bool)p_node->get_meta("_editor_collapsed") : false;
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if (collapsed)
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item->set_collapsed(true);
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}
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Ref<Texture> icon;
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if (p_node->has_meta("_editor_icon"))
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icon=p_node->get_meta("_editor_icon");
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else
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icon=get_icon( (has_icon(p_node->get_type(),"EditorIcons")?p_node->get_type():String("Object")),"EditorIcons");
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item->set_icon(0, icon );
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item->set_metadata( 0,p_node->get_path() );
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if (marked.has(p_node)) {
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item->set_selectable(0,marked_selectable);
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item->set_custom_color(0,Color(0.8,0.1,0.10));
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} else if (!marked_selectable && !marked_children_selectable) {
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Node *node=p_node;
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while(node) {
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if (marked.has(node)) {
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item->set_selectable(0,false);
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item->set_custom_color(0,Color(0.8,0.1,0.10));
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break;
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}
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node=node->get_parent();
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}
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}
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if (p_node!=get_scene_node() && p_node->get_filename()!="" && can_open_instance) {
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item->add_button(0,get_icon("Load","EditorIcons"),BUTTON_SUBSCENE);
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item->set_tooltip(0,"Instance: "+p_node->get_filename());
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}
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if (can_open_instance) {
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if (!p_node->is_connected("script_changed",this,"_node_script_changed"))
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p_node->connect("script_changed",this,"_node_script_changed",varray(p_node));
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if (!p_node->get_script().is_null()) {
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item->add_button(0,get_icon("Script","EditorIcons"),BUTTON_SCRIPT);
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}
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if (p_node->is_type("CanvasItem")) {
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bool h = p_node->call("is_hidden");
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if (h)
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item->add_button(0,get_icon("Hidden","EditorIcons"),BUTTON_VISIBILITY);
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else
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item->add_button(0,get_icon("Visible","EditorIcons"),BUTTON_VISIBILITY);
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if (!p_node->is_connected("visibility_changed",this,"_node_visibility_changed"))
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p_node->connect("visibility_changed",this,"_node_visibility_changed",varray(p_node));
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} else if (p_node->is_type("GeometryInstance")) {
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bool h = !p_node->call("get_flag",VS::INSTANCE_FLAG_VISIBLE);
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if (h)
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item->add_button(0,get_icon("Hidden","EditorIcons"),BUTTON_VISIBILITY);
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else
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item->add_button(0,get_icon("Visible","EditorIcons"),BUTTON_VISIBILITY);
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if (!p_node->is_connected("visibility_changed",this,"_node_visibility_changed"))
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p_node->connect("visibility_changed",this,"_node_visibility_changed",varray(p_node));
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}
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}
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if (editor_selection) {
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if (editor_selection->is_selected(p_node)) {
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item->select(0);
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}
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}
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if (selected==p_node) {
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if (!editor_selection)
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item->select(0);
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item->set_as_cursor(0);
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}
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for (int i=0;i<p_node->get_child_count();i++) {
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_add_nodes(p_node->get_child(i),item);
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}
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}
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void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
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TreeItem* item=p_node?_find(tree->get_root(),p_node->get_path()):NULL;
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int idx=item->get_button_by_id(0,BUTTON_VISIBILITY);
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ERR_FAIL_COND(idx==-1);
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bool visible=false;
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if (p_node->is_type("CanvasItem")) {
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visible = !p_node->call("is_hidden");
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} else if (p_node->is_type("GeometryInstance")) {
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visible = p_node->call("get_flag",VS::INSTANCE_FLAG_VISIBLE);
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}
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if (!visible)
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item->set_button(0,idx,get_icon("Hidden","EditorIcons"));
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else
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item->set_button(0,idx,get_icon("Visible","EditorIcons"));
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}
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void SceneTreeEditor::_node_script_changed(Node *p_node) {
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_update_tree();
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/*
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changes the order :|
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TreeItem* item=p_node?_find(tree->get_root(),p_node->get_path()):NULL;
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if (p_node->get_script().is_null()) {
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int idx=item->get_button_by_id(0,2);
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if (idx>=0)
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item->erase_button(0,idx);
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} else {
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int idx=item->get_button_by_id(0,2);
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if (idx<0)
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item->add_button(0,get_icon("Script","EditorIcons"),2);
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}*/
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}
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void SceneTreeEditor::_node_removed(Node *p_node) {
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if (p_node->is_connected("script_changed",this,"_node_script_changed"))
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p_node->disconnect("script_changed",this,"_node_script_changed");
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if (p_node->is_type("GeometryInstance") || p_node->is_type("CanvasItem")) {
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if (p_node->is_connected("visibility_changed",this,"_node_visibility_changed"))
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p_node->disconnect("visibility_changed",this,"_node_visibility_changed");
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}
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if (p_node==selected) {
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selected=NULL;
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emit_signal("node_selected");
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}
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}
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void SceneTreeEditor::_update_tree() {
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if (!is_inside_scene()) {
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tree_dirty=false;
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return;
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}
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updating_tree=true;
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tree->clear();
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if (get_scene_node()) {
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_add_nodes( get_scene_node(), NULL );
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last_hash = hash_djb2_one_64(0);
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_compute_hash(get_scene_node(),last_hash);
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}
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updating_tree=false;
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tree_dirty=false;
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}
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void SceneTreeEditor::_compute_hash(Node *p_node,uint64_t &hash) {
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hash=hash_djb2_one_64(p_node->get_instance_ID(),hash);
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if (p_node->get_parent())
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hash=hash_djb2_one_64(p_node->get_parent()->get_instance_ID(),hash); //so a reparent still produces a different hash
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for(int i=0;i<p_node->get_child_count();i++) {
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_compute_hash(p_node->get_child(i),hash);
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}
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}
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void SceneTreeEditor::_test_update_tree() {
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pending_test_update=false;
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if (!is_inside_scene())
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return;
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if(tree_dirty)
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return; // don't even bother
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uint64_t hash = hash_djb2_one_64(0);
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if (get_scene_node())
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_compute_hash(get_scene_node(),hash);
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//test hash
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if (hash==last_hash)
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return; // did not change
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MessageQueue::get_singleton()->push_call(this,"_update_tree");
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tree_dirty=true;
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}
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void SceneTreeEditor::_tree_changed() {
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if (pending_test_update)
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return;
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if (tree_dirty)
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return;
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MessageQueue::get_singleton()->push_call(this,"_test_update_tree");
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pending_test_update=true;
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}
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void SceneTreeEditor::_selected_changed() {
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TreeItem *s = tree->get_selected();
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ERR_FAIL_COND(!s);
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NodePath np = s->get_metadata(0);
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Node *n=get_node(np);
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if (n==selected)
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return;
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selected = get_node(np);
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blocked++;
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emit_signal("node_selected");
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blocked--;
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}
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void SceneTreeEditor::_cell_multi_selected(Object *p_object,int p_cell,bool p_selected) {
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TreeItem *item = p_object->cast_to<TreeItem>();
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ERR_FAIL_COND(!item);
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NodePath np = item->get_metadata(0);
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Node *n=get_node(np);
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if (!n)
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return;
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if (!editor_selection)
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return;
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if (p_selected) {
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editor_selection->add_node(n);
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} else {
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editor_selection->remove_node(n);
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}
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}
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void SceneTreeEditor::_notification(int p_what) {
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if (p_what==NOTIFICATION_ENTER_SCENE) {
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get_scene()->connect("tree_changed",this,"_tree_changed");
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get_scene()->connect("node_removed",this,"_node_removed");
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tree->connect("item_collapsed",this,"_cell_collapsed");
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// get_scene()->connect("tree_changed",this,"_tree_changed",Vector<Variant>(),CONNECT_DEFERRED);
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// get_scene()->connect("node_removed",this,"_node_removed",Vector<Variant>(),CONNECT_DEFERRED);
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_update_tree();
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}
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if (p_what==NOTIFICATION_EXIT_SCENE) {
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get_scene()->disconnect("tree_changed",this,"_tree_changed");
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get_scene()->disconnect("node_removed",this,"_node_removed");
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_update_tree();
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}
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}
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TreeItem* SceneTreeEditor::_find(TreeItem *p_node,const NodePath& p_path) {
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if (!p_node)
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return NULL;
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NodePath np=p_node->get_metadata(0);
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if (np==p_path)
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return p_node;
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TreeItem *children=p_node->get_children();
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while(children) {
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TreeItem *n=_find(children,p_path);
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if (n)
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return n;
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children=children->get_next();
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}
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return NULL;
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}
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void SceneTreeEditor::set_selected(Node *p_node,bool p_emit_selected) {
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ERR_FAIL_COND(blocked>0);
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if (pending_test_update)
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_test_update_tree();
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if (tree_dirty)
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_update_tree();
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if (selected==p_node)
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return;
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TreeItem* item=p_node?_find(tree->get_root(),p_node->get_path()):NULL;
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if (item) {
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item->select(0);
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item->set_as_cursor(0);
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selected=p_node;
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tree->ensure_cursor_is_visible();
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} else {
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if (!p_node)
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selected=NULL;
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_update_tree();
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selected=p_node;
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if (p_emit_selected)
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emit_signal("node_selected");
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}
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}
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void SceneTreeEditor::_rename_node(ObjectID p_node,const String& p_name) {
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Object *o = ObjectDB::get_instance(p_node);
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ERR_FAIL_COND(!o);
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Node *n = o->cast_to<Node>();
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ERR_FAIL_COND(!n);
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TreeItem* item=_find(tree->get_root(),n->get_path());
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ERR_FAIL_COND(!item);
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n->set_name( p_name );
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item->set_metadata(0,n->get_path());
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item->set_text(0,p_name);
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emit_signal("node_renamed");
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if (!tree_dirty) {
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MessageQueue::get_singleton()->push_call(this,"_update_tree");
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tree_dirty=true;
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}
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}
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void SceneTreeEditor::_renamed() {
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TreeItem *which=tree->get_edited();
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ERR_FAIL_COND(!which);
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NodePath np = which->get_metadata(0);
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Node *n=get_node(np);
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ERR_FAIL_COND(!n);
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if (!undo_redo) {
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n->set_name( which->get_text(0) );
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which->set_metadata(0,n->get_path());
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emit_signal("node_renamed");
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} else {
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undo_redo->create_action("Rename Node");
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emit_signal("node_prerename",n,which->get_text(0));
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undo_redo->add_do_method(this,"_rename_node",n->get_instance_ID(),which->get_text(0));
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undo_redo->add_undo_method(this,"_rename_node",n->get_instance_ID(),n->get_name());
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undo_redo->commit_action();
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}
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}
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Node *SceneTreeEditor::get_selected() {
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return selected;
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}
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void SceneTreeEditor::set_marked(const Set<Node*>& p_marked,bool p_selectable,bool p_children_selectable) {
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if (tree_dirty)
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_update_tree();
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marked=p_marked;
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marked_selectable=p_selectable;
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marked_children_selectable=p_children_selectable;
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_update_tree();
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}
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void SceneTreeEditor::set_marked(Node *p_marked,bool p_selectable,bool p_children_selectable) {
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Set<Node*> s;
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if (p_marked)
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s.insert(p_marked);
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set_marked(s,p_selectable,p_children_selectable);
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}
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void SceneTreeEditor::set_display_foreign_nodes(bool p_display) {
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display_foreign=p_display;
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_update_tree();
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}
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bool SceneTreeEditor::get_display_foreign_nodes() const {
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return display_foreign;
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}
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|
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void SceneTreeEditor::set_editor_selection(EditorSelection *p_selection) {
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editor_selection=p_selection;
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tree->set_select_mode(Tree::SELECT_MULTI);
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tree->set_cursor_can_exit_tree(false);
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editor_selection->connect("selection_changed",this,"_selection_changed");
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}
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void SceneTreeEditor::_update_selection(TreeItem *item) {
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ERR_FAIL_COND(!item);
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NodePath np = item->get_metadata(0);
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Node *n=get_node(np);
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|
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if (!n)
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return;
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|
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if (editor_selection->is_selected(n))
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|
item->select(0);
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else
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item->deselect(0);
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|
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TreeItem *c=item->get_children();
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|
|
|
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|
while(c) {
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|
|
|
_update_selection(c);
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|
c=c->get_next();
|
|
}
|
|
}
|
|
|
|
void SceneTreeEditor::_selection_changed() {
|
|
|
|
if (!editor_selection)
|
|
return;
|
|
|
|
TreeItem *root=tree->get_root();
|
|
|
|
if (!root)
|
|
return;
|
|
_update_selection(root);
|
|
}
|
|
|
|
void SceneTreeEditor::_cell_collapsed(Object *p_obj) {
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|
|
|
if (updating_tree)
|
|
return;
|
|
if (!can_rename)
|
|
return;
|
|
|
|
TreeItem *ti=p_obj->cast_to<TreeItem>();
|
|
if (!ti)
|
|
return;
|
|
|
|
bool collapsed=ti->is_collapsed();
|
|
|
|
NodePath np = ti->get_metadata(0);
|
|
|
|
Node *n=get_node(np);
|
|
ERR_FAIL_COND(!n);
|
|
|
|
if (collapsed)
|
|
n->set_meta("_editor_collapsed",true);
|
|
else
|
|
n->set_meta("_editor_collapsed",Variant());
|
|
|
|
}
|
|
|
|
|
|
void SceneTreeEditor::_bind_methods() {
|
|
|
|
ObjectTypeDB::bind_method("_tree_changed",&SceneTreeEditor::_tree_changed);
|
|
ObjectTypeDB::bind_method("_update_tree",&SceneTreeEditor::_update_tree);
|
|
ObjectTypeDB::bind_method("_node_removed",&SceneTreeEditor::_node_removed);
|
|
ObjectTypeDB::bind_method("_selected_changed",&SceneTreeEditor::_selected_changed);
|
|
ObjectTypeDB::bind_method("_renamed",&SceneTreeEditor::_renamed);
|
|
ObjectTypeDB::bind_method("_rename_node",&SceneTreeEditor::_rename_node);
|
|
ObjectTypeDB::bind_method("_test_update_tree",&SceneTreeEditor::_test_update_tree);
|
|
ObjectTypeDB::bind_method("_cell_multi_selected",&SceneTreeEditor::_cell_multi_selected);
|
|
ObjectTypeDB::bind_method("_selection_changed",&SceneTreeEditor::_selection_changed);
|
|
ObjectTypeDB::bind_method("_cell_button_pressed",&SceneTreeEditor::_cell_button_pressed);
|
|
ObjectTypeDB::bind_method("_cell_collapsed",&SceneTreeEditor::_cell_collapsed);
|
|
|
|
ObjectTypeDB::bind_method("_node_script_changed",&SceneTreeEditor::_node_script_changed);
|
|
ObjectTypeDB::bind_method("_node_visibility_changed",&SceneTreeEditor::_node_visibility_changed);
|
|
|
|
ADD_SIGNAL( MethodInfo("node_selected") );
|
|
ADD_SIGNAL( MethodInfo("node_renamed") );
|
|
ADD_SIGNAL( MethodInfo("node_prerename") );
|
|
|
|
ADD_SIGNAL( MethodInfo("open") );
|
|
ADD_SIGNAL( MethodInfo("open_script") );
|
|
|
|
}
|
|
|
|
|
|
SceneTreeEditor::SceneTreeEditor(bool p_label,bool p_can_rename, bool p_can_open_instance) {
|
|
|
|
|
|
undo_redo=NULL;
|
|
tree_dirty=true;
|
|
selected=NULL;
|
|
|
|
marked_selectable=false;
|
|
marked_children_selectable=false;
|
|
can_rename=p_can_rename;
|
|
can_open_instance=p_can_open_instance;
|
|
display_foreign=false;
|
|
editor_selection=NULL;
|
|
|
|
if (p_label) {
|
|
Label *label = memnew( Label );
|
|
label->set_pos( Point2(10, 0));
|
|
label->set_text("Scene Tree (Nodes):");
|
|
|
|
add_child(label);
|
|
}
|
|
|
|
tree = memnew( Tree );
|
|
tree->set_anchor( MARGIN_RIGHT, ANCHOR_END );
|
|
tree->set_anchor( MARGIN_BOTTOM, ANCHOR_END );
|
|
tree->set_begin( Point2(0,p_label?18:0 ));
|
|
tree->set_end( Point2(0,0 ));
|
|
|
|
add_child( tree );
|
|
|
|
tree->connect("cell_selected", this,"_selected_changed");
|
|
tree->connect("item_edited", this,"_renamed");
|
|
tree->connect("multi_selected",this,"_cell_multi_selected");
|
|
tree->connect("button_pressed",this,"_cell_button_pressed");
|
|
// tree->connect("item_edited", this,"_renamed",Vector<Variant>(),true);
|
|
|
|
error = memnew( AcceptDialog );
|
|
add_child(error);
|
|
|
|
last_hash=0;
|
|
pending_test_update=false;
|
|
updating_tree=false;
|
|
blocked=0;
|
|
}
|
|
|
|
|
|
|
|
SceneTreeEditor::~SceneTreeEditor() {
|
|
|
|
}
|
|
|
|
|
|
/******** DIALOG *********/
|
|
|
|
void SceneTreeDialog::_notification(int p_what) {
|
|
|
|
if (p_what==NOTIFICATION_ENTER_SCENE) {
|
|
connect("confirmed", this,"_select");
|
|
|
|
}
|
|
if (p_what==NOTIFICATION_DRAW) {
|
|
|
|
RID ci = get_canvas_item();
|
|
get_stylebox("panel","PopupMenu")->draw(ci,Rect2(Point2(),get_size()));
|
|
}
|
|
|
|
if (p_what==NOTIFICATION_POST_POPUP) {
|
|
|
|
|
|
}
|
|
}
|
|
|
|
void SceneTreeDialog::_cancel() {
|
|
|
|
hide();
|
|
|
|
|
|
|
|
}
|
|
void SceneTreeDialog::_select() {
|
|
|
|
if (tree->get_selected()) {
|
|
Node *scene = EditorNode::get_singleton()->get_edited_scene();
|
|
emit_signal("selected","/root/" + scene->get_parent()->get_path_to(tree->get_selected()));
|
|
hide();
|
|
}
|
|
}
|
|
|
|
void SceneTreeDialog::_bind_methods() {
|
|
|
|
ObjectTypeDB::bind_method("_select",&SceneTreeDialog::_select);
|
|
ObjectTypeDB::bind_method("_cancel",&SceneTreeDialog::_cancel);
|
|
ADD_SIGNAL( MethodInfo("selected",PropertyInfo(Variant::NODE_PATH,"path")));
|
|
|
|
}
|
|
|
|
|
|
SceneTreeDialog::SceneTreeDialog() {
|
|
|
|
set_title("Select a Node");
|
|
|
|
tree = memnew( SceneTreeEditor(false,false) );
|
|
add_child(tree);
|
|
set_child_rect(tree);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
SceneTreeDialog::~SceneTreeDialog()
|
|
{
|
|
}
|
|
|