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effects
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Change glow calculation back to max(r,g,b)
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2024-02-21 11:33:10 +11:00 |
canvas.glsl
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Fix Compatibility Rendering (GLES3) on old and low budget devices.
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2024-02-22 00:24:08 +01:00 |
canvas_occlusion.glsl
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Add 2D shadows and canvas SDF to OpenGL3 renderer
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2022-10-28 11:33:23 -07:00 |
canvas_sdf.glsl
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Add 2D shadows and canvas SDF to OpenGL3 renderer
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2022-10-28 11:33:23 -07:00 |
canvas_uniforms_inc.glsl
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Add option to enable HDR rendering in 2D
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2023-08-07 11:24:03 +02:00 |
cube_to_dp.glsl
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New OpenGL batching canvas renderer
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2022-01-11 22:26:18 -08:00 |
cubemap_filter.glsl
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Add GPUParticles to the OpenGL3 renderer.
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2022-11-14 23:28:25 -08:00 |
effect_blur.glsl
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New OpenGL batching canvas renderer
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2022-01-11 22:26:18 -08:00 |
lens_distorted.glsl
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New OpenGL batching canvas renderer
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2022-01-11 22:26:18 -08:00 |
particles.glsl
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Particle internal refactor and additions for more artistic control
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2023-10-10 20:03:35 +02:00 |
particles_copy.glsl
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Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead of averaging scale
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2023-09-08 20:01:57 +01:00 |
scene.glsl
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Fix rendering issue with depth in WebXR
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2024-03-04 15:13:35 -06:00 |
SCsub
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Implement glow/bloom on compatibility renderer
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2024-02-19 13:29:43 +11:00 |
skeleton.glsl
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Automatically transform Skeleton2D calculations so pivots are not needed
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2023-01-27 14:55:22 -08:00 |
sky.glsl
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Implement glow/bloom on compatibility renderer
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2024-02-19 13:29:43 +11:00 |
stdlib_inc.glsl
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Avoid branch in half2float in gl_compatibility renderer
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2023-02-14 20:31:36 -08:00 |
tonemap.glsl
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Add multiview to the opengl3 driver
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2022-10-21 21:00:32 -05:00 |
tonemap_inc.glsl
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Add basic lighting to GLES3 renderer.
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2022-05-16 15:07:09 -07:00 |