virtualx-engine/servers
Hugo Locurcio 26a220bd31
Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals
This also makes the Overdraw and Shadow Splits debug draw modes ignore fog.
The Lighting debug draw mode still displays fog as that debug draw mode
is intended to preview scene lighting, and fog has an impact on how
lighting is perceived.
2024-03-07 17:40:49 +01:00
..
audio AudioEffectPitchShift: Actually fix -Wstringop-overflow warning 2024-02-22 09:59:00 +01:00
camera
debugger Fix editor profiler script function sort order 2024-01-27 17:12:27 -08:00
extensions
movie_writer
navigation
physics_2d GodotCollisionSolver2D::solve_concave: fix culling in case of motion 2024-02-13 14:42:09 +01:00
physics_3d Pre-commit: Update to clang-format 17.0.6 and black 24.2.0 2024-02-28 14:25:35 +01:00
rendering Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals 2024-03-07 17:40:49 +01:00
text [TextServer / Font] Add support for customizable baseline offset. 2024-01-28 13:26:49 +02:00
xr Add body tracking support. 2024-02-27 19:51:59 -05:00
audio_server.cpp Merge pull request #86777 from Mickeon/autocomplete-classdb 2024-03-01 14:56:12 +01:00
audio_server.h Merge pull request #86777 from Mickeon/autocomplete-classdb 2024-03-01 14:56:12 +01:00
camera_server.cpp
camera_server.h
display_server.cpp Move global_menu_* methods to a separate NativeMenu class. 2024-03-04 23:41:41 +02:00
display_server.h Move global_menu_* methods to a separate NativeMenu class. 2024-03-04 23:41:41 +02:00
display_server_headless.h [NativeMenu] Add checks to avoid unnecessary warnings. 2024-03-07 00:23:26 +01:00
native_menu.cpp Move global_menu_* methods to a separate NativeMenu class. 2024-03-04 23:41:41 +02:00
native_menu.h Move global_menu_* methods to a separate NativeMenu class. 2024-03-04 23:41:41 +02:00
navigation_server_2d.cpp Add function to get navigation map iteration id from NavigationServer 2024-02-22 09:45:49 +01:00
navigation_server_2d.h Add function to get navigation map iteration id from NavigationServer 2024-02-22 09:45:49 +01:00
navigation_server_2d_dummy.h Add function to get navigation map iteration id from NavigationServer 2024-02-22 09:45:49 +01:00
navigation_server_3d.cpp Add function to get navigation map iteration id from NavigationServer 2024-02-22 09:45:49 +01:00
navigation_server_3d.h Add function to get navigation map iteration id from NavigationServer 2024-02-22 09:45:49 +01:00
navigation_server_3d_dummy.h Add function to get navigation map iteration id from NavigationServer 2024-02-22 09:45:49 +01:00
physics_server_2d.cpp
physics_server_2d.h
physics_server_2d_wrap_mt.cpp
physics_server_2d_wrap_mt.h
physics_server_3d.cpp Bind physics server methods related to SoftBody3D 2024-01-26 17:15:52 +01:00
physics_server_3d.h
physics_server_3d_wrap_mt.cpp
physics_server_3d_wrap_mt.h
register_server_types.cpp Move global_menu_* methods to a separate NativeMenu class. 2024-03-04 23:41:41 +02:00
register_server_types.h
rendering_server.compat.inc Add optional depth fog 2024-02-17 22:39:34 -03:00
rendering_server.cpp Add new Parallax2D node 2024-03-03 15:46:40 -05:00
rendering_server.h Add new Parallax2D node 2024-03-03 15:46:40 -05:00
SCsub
server_wrap_mt_common.h
text_server.cpp [TextEdit] Add support for optional wrapped line indentation. 2024-02-26 08:20:14 +02:00
text_server.h [TextEdit] Add support for optional wrapped line indentation. 2024-02-26 08:20:14 +02:00
xr_server.cpp Add body tracking support. 2024-02-27 19:51:59 -05:00
xr_server.h Add body tracking support. 2024-02-27 19:51:59 -05:00