..
forward_clustered
Remove unimplemented Environment.ambient_light_occlusion_color
property
2021-10-07 17:47:52 +02:00
forward_mobile
Remove unimplemented Environment.ambient_light_occlusion_color
property
2021-10-07 17:47:52 +02:00
shaders
Remove unimplemented Environment.ambient_light_occlusion_color
property
2021-10-07 17:47:52 +02:00
cluster_builder_rd.cpp
Rename Transform to Transform3D in core
2021-06-03 07:30:01 -04:00
cluster_builder_rd.h
Fix expression in cluster_builder_rd.h
2021-07-26 08:19:53 -04:00
effects_rd.cpp
Merge pull request #51115 from clayjohn/VULKAN-SSAO-radius
2021-10-07 08:04:17 +02:00
effects_rd.h
Scale color output in the mobile renderer to provide HDR support
2021-08-23 15:30:36 +10:00
pipeline_cache_rd.cpp
Implement more rendering options as specialization constants
2021-07-19 21:51:29 -03:00
pipeline_cache_rd.h
Implement more rendering options as specialization constants
2021-07-19 21:51:29 -03:00
renderer_canvas_render_rd.cpp
Added support for uniform arrays in shaders
2021-10-04 13:57:44 +03:00
renderer_canvas_render_rd.h
Makes FontData importable resource.
2021-08-27 15:43:18 +03:00
renderer_compositor_rd.cpp
Construct values only when necessary.
2021-09-25 14:46:45 +05:45
renderer_compositor_rd.h
Add source rectangle to blit
2021-08-29 14:57:16 +10:00
renderer_scene_environment_rd.cpp
Remove unimplemented Environment.ambient_light_occlusion_color
property
2021-10-07 17:47:52 +02:00
renderer_scene_environment_rd.h
Remove unimplemented Environment.ambient_light_occlusion_color
property
2021-10-07 17:47:52 +02:00
renderer_scene_gi_rd.cpp
Remove unimplemented Environment.ambient_light_occlusion_color
property
2021-10-07 17:47:52 +02:00
renderer_scene_gi_rd.h
Remove unimplemented Environment.ambient_light_occlusion_color
property
2021-10-07 17:47:52 +02:00
renderer_scene_render_rd.cpp
Remove unimplemented Environment.ambient_light_occlusion_color
property
2021-10-07 17:47:52 +02:00
renderer_scene_render_rd.h
Remove unimplemented Environment.ambient_light_occlusion_color
property
2021-10-07 17:47:52 +02:00
renderer_scene_sky_rd.cpp
Remove bogus sky error check
2021-10-06 22:04:56 -07:00
renderer_scene_sky_rd.h
Scale color output in the mobile renderer to provide HDR support
2021-08-23 15:30:36 +10:00
renderer_storage_rd.cpp
Fix regression which prevents using texture array uniforms
2021-10-06 22:31:07 +03:00
renderer_storage_rd.h
Rename RID's getornull()
to get_or_null()
2021-09-29 23:58:02 +02:00
SCsub
Create mobile renderer
2021-05-03 21:54:11 +10:00
shader_compiler_rd.cpp
Fix regression which prevents using texture array uniforms
2021-10-06 22:31:07 +03:00
shader_compiler_rd.h
Added support for uniform arrays in shaders
2021-10-04 13:57:44 +03:00
shader_rd.cpp
Use range iterators for Map
2021-09-30 15:09:12 -06:00
shader_rd.h
Rename RID's getornull()
to get_or_null()
2021-09-29 23:58:02 +02:00