242 lines
8.5 KiB
C++
242 lines
8.5 KiB
C++
/**************************************************************************/
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/* root_motion_editor_plugin.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "root_motion_editor_plugin.h"
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#include "editor/editor_node.h"
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#include "scene/animation/animation_player.h"
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#include "scene/animation/animation_tree.h"
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#include "scene/gui/button.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/tree.h"
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#include "scene/main/window.h"
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void EditorPropertyRootMotion::_confirmed() {
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TreeItem *ti = filters->get_selected();
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if (!ti) {
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return;
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}
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NodePath path = ti->get_metadata(0);
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emit_changed(get_edited_property(), path);
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update_property();
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filter_dialog->hide(); //may come from activated
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}
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void EditorPropertyRootMotion::_node_assign() {
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AnimationTree *atree = Object::cast_to<AnimationTree>(get_edited_object());
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if (!atree->has_node(atree->get_animation_player())) {
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EditorNode::get_singleton()->show_warning(TTR("AnimationTree has no path set to an AnimationPlayer"));
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return;
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}
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AnimationPlayer *player = Object::cast_to<AnimationPlayer>(atree->get_node(atree->get_animation_player()));
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if (!player) {
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EditorNode::get_singleton()->show_warning(TTR("Path to AnimationPlayer is invalid"));
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return;
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}
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Node *base = player->get_node(player->get_root());
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if (!base) {
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EditorNode::get_singleton()->show_warning(TTR("Animation player has no valid root node path, so unable to retrieve track names."));
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return;
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}
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HashSet<String> paths;
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{
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List<StringName> animations;
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player->get_animation_list(&animations);
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for (const StringName &E : animations) {
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Ref<Animation> anim = player->get_animation(E);
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for (int i = 0; i < anim->get_track_count(); i++) {
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String pathname = anim->track_get_path(i).get_concatenated_names();
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if (!paths.has(pathname)) {
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paths.insert(pathname);
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}
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}
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}
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}
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filters->clear();
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TreeItem *root = filters->create_item();
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HashMap<String, TreeItem *> parenthood;
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for (const String &E : paths) {
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NodePath path = E;
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TreeItem *ti = nullptr;
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String accum;
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for (int i = 0; i < path.get_name_count(); i++) {
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String name = path.get_name(i);
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if (!accum.is_empty()) {
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accum += "/";
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}
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accum += name;
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if (!parenthood.has(accum)) {
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if (ti) {
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ti = filters->create_item(ti);
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} else {
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ti = filters->create_item(root);
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}
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parenthood[accum] = ti;
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ti->set_text(0, name);
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ti->set_selectable(0, false);
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ti->set_editable(0, false);
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if (base->has_node(accum)) {
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Node *node = base->get_node(accum);
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ti->set_icon(0, EditorNode::get_singleton()->get_object_icon(node, "Node"));
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}
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} else {
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ti = parenthood[accum];
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}
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}
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Node *node = nullptr;
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if (base->has_node(accum)) {
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node = base->get_node(accum);
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}
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if (!node) {
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continue; //no node, can't edit
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}
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Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(node);
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if (skeleton) {
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HashMap<int, TreeItem *> items;
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items.insert(-1, ti);
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Ref<Texture> bone_icon = get_editor_theme_icon(SNAME("BoneAttachment3D"));
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Vector<int> bones_to_process = skeleton->get_parentless_bones();
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while (bones_to_process.size() > 0) {
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int current_bone_idx = bones_to_process[0];
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bones_to_process.erase(current_bone_idx);
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Vector<int> current_bone_child_bones = skeleton->get_bone_children(current_bone_idx);
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int child_bone_size = current_bone_child_bones.size();
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for (int i = 0; i < child_bone_size; i++) {
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bones_to_process.push_back(current_bone_child_bones[i]);
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}
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const int parent_idx = skeleton->get_bone_parent(current_bone_idx);
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TreeItem *parent_item = items.find(parent_idx)->value;
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TreeItem *joint_item = filters->create_item(parent_item);
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items.insert(current_bone_idx, joint_item);
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joint_item->set_text(0, skeleton->get_bone_name(current_bone_idx));
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joint_item->set_icon(0, bone_icon);
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joint_item->set_selectable(0, true);
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joint_item->set_metadata(0, accum + ":" + skeleton->get_bone_name(current_bone_idx));
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joint_item->set_collapsed(true);
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}
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}
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}
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filters->ensure_cursor_is_visible();
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filter_dialog->popup_centered_ratio();
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}
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void EditorPropertyRootMotion::_node_clear() {
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emit_changed(get_edited_property(), NodePath());
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update_property();
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}
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void EditorPropertyRootMotion::update_property() {
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NodePath p = get_edited_property_value();
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assign->set_tooltip_text(p);
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if (p == NodePath()) {
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assign->set_icon(Ref<Texture2D>());
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assign->set_text(TTR("Assign..."));
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assign->set_flat(false);
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return;
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}
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assign->set_icon(Ref<Texture2D>());
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assign->set_text(p);
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}
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void EditorPropertyRootMotion::setup(const NodePath &p_base_hint) {
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base_hint = p_base_hint;
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}
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void EditorPropertyRootMotion::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE:
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case NOTIFICATION_THEME_CHANGED: {
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Ref<Texture2D> t = get_editor_theme_icon(SNAME("Clear"));
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clear->set_icon(t);
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} break;
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}
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}
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void EditorPropertyRootMotion::_bind_methods() {
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}
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EditorPropertyRootMotion::EditorPropertyRootMotion() {
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HBoxContainer *hbc = memnew(HBoxContainer);
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add_child(hbc);
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assign = memnew(Button);
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assign->set_h_size_flags(SIZE_EXPAND_FILL);
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assign->set_clip_text(true);
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assign->connect("pressed", callable_mp(this, &EditorPropertyRootMotion::_node_assign));
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hbc->add_child(assign);
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clear = memnew(Button);
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clear->connect("pressed", callable_mp(this, &EditorPropertyRootMotion::_node_clear));
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hbc->add_child(clear);
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filter_dialog = memnew(ConfirmationDialog);
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add_child(filter_dialog);
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filter_dialog->set_title(TTR("Edit Filtered Tracks:"));
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filter_dialog->connect("confirmed", callable_mp(this, &EditorPropertyRootMotion::_confirmed));
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filters = memnew(Tree);
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filter_dialog->add_child(filters);
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filters->set_v_size_flags(SIZE_EXPAND_FILL);
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filters->set_hide_root(true);
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filters->connect("item_activated", callable_mp(this, &EditorPropertyRootMotion::_confirmed));
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//filters->connect("item_edited", this, "_filter_edited");
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}
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//////////////////////////
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bool EditorInspectorRootMotionPlugin::can_handle(Object *p_object) {
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return true; // Can handle everything.
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}
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bool EditorInspectorRootMotionPlugin::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const BitField<PropertyUsageFlags> p_usage, const bool p_wide) {
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if (p_path == "root_motion_track" && p_object->is_class("AnimationTree") && p_type == Variant::NODE_PATH) {
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EditorPropertyRootMotion *editor = memnew(EditorPropertyRootMotion);
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add_property_editor(p_path, editor);
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return true;
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}
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return false;
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}
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