.. |
default_mouse_cursor.xpm
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
rasterizer.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
rasterizer.h
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add 3D textures
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2018-07-30 12:20:27 +02:00 |
SCsub
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style: Fix PEP8 whitespace issues in Python files
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2016-11-01 00:35:16 +01:00 |
shader_language.cpp
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Allow matrixes in varyings
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2018-08-19 15:36:58 +03:00 |
shader_language.h
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add 3D textures
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2018-07-30 12:20:27 +02:00 |
shader_types.cpp
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Added FRAGCOORD to spatial light processing
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2018-08-20 09:35:47 +03:00 |
shader_types.h
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Visual Shaders are back.
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2018-07-14 18:16:18 -03:00 |
visual_server_canvas.cpp
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Remove pointless check for no texture, fixes #7298
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2018-07-29 20:47:20 -03:00 |
visual_server_canvas.h
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Skeleton for 2D WIP
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2018-05-03 17:29:56 -03:00 |
visual_server_global.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
visual_server_global.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
visual_server_light_baker.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
visual_server_light_baker.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
visual_server_raster.cpp
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Clear color was not correctly being set, fixes #4939
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2018-07-29 15:09:42 -03:00 |
visual_server_raster.h
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add 3D textures
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2018-07-30 12:20:27 +02:00 |
visual_server_scene.cpp
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Rename flag to better name
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2018-07-27 08:59:18 -03:00 |
visual_server_scene.h
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Moved culling, updated lights and shadows into a prepare function so it is only called once for stereo rendering
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2018-06-11 21:51:30 +10:00 |
visual_server_viewport.cpp
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Clear color was not correctly being set, fixes #4939
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2018-07-29 15:09:42 -03:00 |
visual_server_viewport.h
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Clear color was not correctly being set, fixes #4939
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2018-07-29 15:09:42 -03:00 |
visual_server_wrap_mt.cpp
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Rasterizers are now in sync with engine
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2018-06-05 16:33:02 +02:00 |
visual_server_wrap_mt.h
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add 3D textures
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2018-07-30 12:20:27 +02:00 |