virtualx-engine/scene/2d
Rémi Verschelde fdf58a5858 Rename InputFilter back to Input
It changed name as part of the DisplayServer and input refactoring
in #37317, with the rationale that input no longer goes through the
main loop, so the previous Input singleton now only does filtering.

But the gains in consistency are quite limited in the renaming, and
it breaks compatibility for all scripts and tutorials that access
the Input singleton via the scripting language. A temporary option
was suggested to keep the scripting singleton named `Input` even if
its type is `InputFilter`, but that adds inconsistency and breaks C#.

Fixes godotengine/godot-proposals#639.
Fixes #37319.
Fixes #37690.
2020-04-28 15:19:49 +02:00
..
animated_sprite_2d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
animated_sprite_2d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
area_2d.cpp Add proper type to most public API uses of Array 2020-04-21 12:16:45 -03:00
area_2d.h Add proper type to most public API uses of Array 2020-04-21 12:16:45 -03:00
audio_stream_player_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
audio_stream_player_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
back_buffer_copy.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
back_buffer_copy.h Don't compile editor-only function when tools=no 2020-01-09 22:15:48 +01:00
camera_2d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
camera_2d.h Added a Window node, and made it the scene root. 2020-03-26 15:49:38 +01:00
canvas_modulate.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
canvas_modulate.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_object_2d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
collision_object_2d.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
collision_polygon_2d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
collision_polygon_2d.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
collision_shape_2d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
collision_shape_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
cpu_particles_2d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
cpu_particles_2d.h Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
gpu_particles_2d.cpp doc: Update classref with node renames 2020-03-30 18:23:02 +02:00
gpu_particles_2d.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
joints_2d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
joints_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
light_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
light_2d.h Modified light rendering to make it more compatible. 2020-02-11 11:53:28 +01:00
light_occluder_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
light_occluder_2d.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
line_2d.cpp Make Line2D be white by default 2020-04-26 23:40:41 +02:00
line_2d.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
line_builder.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
line_builder.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
mesh_instance_2d.cpp Texture refactor 2020-02-11 11:53:26 +01:00
mesh_instance_2d.h Texture refactor 2020-02-11 11:53:26 +01:00
multimesh_instance_2d.cpp Texture refactor 2020-02-11 11:53:26 +01:00
multimesh_instance_2d.h Texture refactor 2020-02-11 11:53:26 +01:00
navigation_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
navigation_2d.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
navigation_agent_2d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
navigation_agent_2d.h Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
navigation_obstacle_2d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
navigation_obstacle_2d.h Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
navigation_region_2d.cpp Add proper type to most public API uses of Array 2020-04-21 12:16:45 -03:00
navigation_region_2d.h Add proper type to most public API uses of Array 2020-04-21 12:16:45 -03:00
node_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
node_2d.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
parallax_background.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
parallax_background.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
parallax_layer.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
parallax_layer.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
path_2d.cpp Merge pull request #36035 from Xrayez/path2d-fix-self-modulate 2020-04-27 08:55:22 +02:00
path_2d.h Don't compile editor-only function when tools=no 2020-01-09 22:15:48 +01:00
physics_body_2d.cpp Add proper type to most public API uses of Array 2020-04-21 12:16:45 -03:00
physics_body_2d.h Add proper type to most public API uses of Array 2020-04-21 12:16:45 -03:00
polygon_2d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
polygon_2d.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
position_2d.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
position_2d.h Don't compile editor-only function when tools=no 2020-01-09 22:15:48 +01:00
ray_cast_2d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
ray_cast_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
remote_transform_2d.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
remote_transform_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
skeleton_2d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
skeleton_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
sprite_2d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
sprite_2d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
tile_map.cpp Add proper type to most public API uses of Array 2020-04-21 12:16:45 -03:00
tile_map.h Add proper type to most public API uses of Array 2020-04-21 12:16:45 -03:00
touch_screen_button.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
touch_screen_button.h Texture refactor 2020-02-11 11:53:26 +01:00
visibility_notifier_2d.cpp Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
visibility_notifier_2d.h Don't compile editor-only function when tools=no 2020-01-09 22:15:48 +01:00
y_sort.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
y_sort.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00