ca7d572908
- RPC configurations are now dictionaries. - Script.get_rpc_methods renamed to Script.get_rpc_config. - Node.rpc[_id] and Callable.rpc now return an Error. - Refactor MultiplayerAPI to allow extension. - New MultiplayerAPI.rpc method with Array argument (for scripts). - Move the default MultiplayerAPI implementation to a module.
268 lines
9.9 KiB
C++
268 lines
9.9 KiB
C++
/*************************************************************************/
|
|
/* scene_cache_interface.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#include "scene_cache_interface.h"
|
|
|
|
#include "core/io/marshalls.h"
|
|
#include "scene/main/node.h"
|
|
#include "scene/main/window.h"
|
|
|
|
#include "scene_multiplayer.h"
|
|
|
|
void SceneCacheInterface::on_peer_change(int p_id, bool p_connected) {
|
|
if (p_connected) {
|
|
path_get_cache.insert(p_id, PathGetCache());
|
|
} else {
|
|
// Cleanup get cache.
|
|
path_get_cache.erase(p_id);
|
|
// Cleanup sent cache.
|
|
// Some refactoring is needed to make this faster and do paths GC.
|
|
for (const KeyValue<NodePath, PathSentCache> &E : path_send_cache) {
|
|
PathSentCache *psc = path_send_cache.getptr(E.key);
|
|
psc->confirmed_peers.erase(p_id);
|
|
}
|
|
}
|
|
}
|
|
|
|
void SceneCacheInterface::process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len) {
|
|
Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path());
|
|
ERR_FAIL_COND(!root_node);
|
|
ERR_FAIL_COND_MSG(p_packet_len < 38, "Invalid packet received. Size too small.");
|
|
int ofs = 1;
|
|
|
|
String methods_md5;
|
|
methods_md5.parse_utf8((const char *)(p_packet + ofs), 32);
|
|
ofs += 33;
|
|
|
|
int id = decode_uint32(&p_packet[ofs]);
|
|
ofs += 4;
|
|
|
|
String paths;
|
|
paths.parse_utf8((const char *)(p_packet + ofs), p_packet_len - ofs);
|
|
|
|
NodePath path = paths;
|
|
|
|
if (!path_get_cache.has(p_from)) {
|
|
path_get_cache[p_from] = PathGetCache();
|
|
}
|
|
|
|
Node *node = root_node->get_node(path);
|
|
ERR_FAIL_COND(node == nullptr);
|
|
const bool valid_rpc_checksum = multiplayer->get_rpc_md5(node) == methods_md5;
|
|
if (valid_rpc_checksum == false) {
|
|
ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path);
|
|
}
|
|
|
|
PathGetCache::NodeInfo ni;
|
|
ni.path = path;
|
|
|
|
path_get_cache[p_from].nodes[id] = ni;
|
|
|
|
// Encode path to send ack.
|
|
CharString pname = String(path).utf8();
|
|
int len = encode_cstring(pname.get_data(), nullptr);
|
|
|
|
Vector<uint8_t> packet;
|
|
|
|
packet.resize(1 + 1 + len);
|
|
packet.write[0] = SceneMultiplayer::NETWORK_COMMAND_CONFIRM_PATH;
|
|
packet.write[1] = valid_rpc_checksum;
|
|
encode_cstring(pname.get_data(), &packet.write[2]);
|
|
|
|
Ref<MultiplayerPeer> multiplayer_peer = multiplayer->get_multiplayer_peer();
|
|
ERR_FAIL_COND(multiplayer_peer.is_null());
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
multiplayer->profile_bandwidth("out", packet.size());
|
|
#endif
|
|
|
|
multiplayer_peer->set_transfer_channel(0);
|
|
multiplayer_peer->set_transfer_mode(MultiplayerPeer::TRANSFER_MODE_RELIABLE);
|
|
multiplayer_peer->set_target_peer(p_from);
|
|
multiplayer_peer->put_packet(packet.ptr(), packet.size());
|
|
}
|
|
|
|
void SceneCacheInterface::process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len) {
|
|
ERR_FAIL_COND_MSG(p_packet_len < 3, "Invalid packet received. Size too small.");
|
|
|
|
const bool valid_rpc_checksum = p_packet[1];
|
|
|
|
String paths;
|
|
paths.parse_utf8((const char *)&p_packet[2], p_packet_len - 2);
|
|
|
|
NodePath path = paths;
|
|
|
|
if (valid_rpc_checksum == false) {
|
|
ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path);
|
|
}
|
|
|
|
PathSentCache *psc = path_send_cache.getptr(path);
|
|
ERR_FAIL_COND_MSG(!psc, "Invalid packet received. Tries to confirm a path which was not found in cache.");
|
|
|
|
HashMap<int, bool>::Iterator E = psc->confirmed_peers.find(p_from);
|
|
ERR_FAIL_COND_MSG(!E, "Invalid packet received. Source peer was not found in cache for the given path.");
|
|
E->value = true;
|
|
}
|
|
|
|
Error SceneCacheInterface::_send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, const List<int> &p_peers) {
|
|
// Encode function name.
|
|
const CharString path = String(p_path).utf8();
|
|
const int path_len = encode_cstring(path.get_data(), nullptr);
|
|
|
|
// Extract MD5 from rpc methods list.
|
|
const String methods_md5 = multiplayer->get_rpc_md5(p_node);
|
|
const int methods_md5_len = 33; // 32 + 1 for the `0` that is added by the encoder.
|
|
|
|
Vector<uint8_t> packet;
|
|
packet.resize(1 + 4 + path_len + methods_md5_len);
|
|
int ofs = 0;
|
|
|
|
packet.write[ofs] = SceneMultiplayer::NETWORK_COMMAND_SIMPLIFY_PATH;
|
|
ofs += 1;
|
|
|
|
ofs += encode_cstring(methods_md5.utf8().get_data(), &packet.write[ofs]);
|
|
|
|
ofs += encode_uint32(psc->id, &packet.write[ofs]);
|
|
|
|
ofs += encode_cstring(path.get_data(), &packet.write[ofs]);
|
|
|
|
Ref<MultiplayerPeer> multiplayer_peer = multiplayer->get_multiplayer_peer();
|
|
ERR_FAIL_COND_V(multiplayer_peer.is_null(), ERR_BUG);
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
multiplayer->profile_bandwidth("out", packet.size() * p_peers.size());
|
|
#endif
|
|
|
|
Error err = OK;
|
|
for (int peer_id : p_peers) {
|
|
multiplayer_peer->set_target_peer(peer_id);
|
|
multiplayer_peer->set_transfer_channel(0);
|
|
multiplayer_peer->set_transfer_mode(MultiplayerPeer::TRANSFER_MODE_RELIABLE);
|
|
err = multiplayer_peer->put_packet(packet.ptr(), packet.size());
|
|
ERR_FAIL_COND_V(err != OK, err);
|
|
// Insert into confirmed, but as false since it was not confirmed.
|
|
psc->confirmed_peers.insert(peer_id, false);
|
|
}
|
|
return err;
|
|
}
|
|
|
|
bool SceneCacheInterface::is_cache_confirmed(NodePath p_path, int p_peer) {
|
|
const PathSentCache *psc = path_send_cache.getptr(p_path);
|
|
ERR_FAIL_COND_V(!psc, false);
|
|
HashMap<int, bool>::ConstIterator F = psc->confirmed_peers.find(p_peer);
|
|
ERR_FAIL_COND_V(!F, false); // Should never happen.
|
|
return F->value;
|
|
}
|
|
|
|
int SceneCacheInterface::make_object_cache(Object *p_obj) {
|
|
Node *node = Object::cast_to<Node>(p_obj);
|
|
ERR_FAIL_COND_V(!node, -1);
|
|
NodePath for_path = multiplayer->get_root_path().rel_path_to(node->get_path());
|
|
// See if the path is cached.
|
|
PathSentCache *psc = path_send_cache.getptr(for_path);
|
|
if (!psc) {
|
|
// Path is not cached, create.
|
|
path_send_cache[for_path] = PathSentCache();
|
|
psc = path_send_cache.getptr(for_path);
|
|
psc->id = last_send_cache_id++;
|
|
}
|
|
return psc->id;
|
|
}
|
|
|
|
bool SceneCacheInterface::send_object_cache(Object *p_obj, int p_peer_id, int &r_id) {
|
|
Node *node = Object::cast_to<Node>(p_obj);
|
|
ERR_FAIL_COND_V(!node, false);
|
|
|
|
r_id = make_object_cache(p_obj);
|
|
ERR_FAIL_COND_V(r_id < 0, false);
|
|
NodePath for_path = multiplayer->get_root_path().rel_path_to(node->get_path());
|
|
PathSentCache *psc = path_send_cache.getptr(for_path);
|
|
|
|
bool has_all_peers = true;
|
|
List<int> peers_to_add; // If one is missing, take note to add it.
|
|
|
|
if (p_peer_id > 0) {
|
|
// Fast single peer check.
|
|
HashMap<int, bool>::Iterator F = psc->confirmed_peers.find(p_peer_id);
|
|
if (!F) {
|
|
peers_to_add.push_back(p_peer_id); // Need to also be notified.
|
|
has_all_peers = false;
|
|
} else if (!F->value) {
|
|
has_all_peers = false;
|
|
}
|
|
} else {
|
|
// Long and painful.
|
|
for (const int &E : multiplayer->get_connected_peers()) {
|
|
if (p_peer_id < 0 && E == -p_peer_id) {
|
|
continue; // Continue, excluded.
|
|
}
|
|
if (p_peer_id > 0 && E != p_peer_id) {
|
|
continue; // Continue, not for this peer.
|
|
}
|
|
|
|
HashMap<int, bool>::Iterator F = psc->confirmed_peers.find(E);
|
|
if (!F) {
|
|
peers_to_add.push_back(E); // Need to also be notified.
|
|
has_all_peers = false;
|
|
} else if (!F->value) {
|
|
has_all_peers = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (peers_to_add.size()) {
|
|
_send_confirm_path(node, for_path, psc, peers_to_add);
|
|
}
|
|
|
|
return has_all_peers;
|
|
}
|
|
|
|
Object *SceneCacheInterface::get_cached_object(int p_from, uint32_t p_cache_id) {
|
|
Node *root_node = SceneTree::get_singleton()->get_root()->get_node(multiplayer->get_root_path());
|
|
ERR_FAIL_COND_V(!root_node, nullptr);
|
|
HashMap<int, PathGetCache>::Iterator E = path_get_cache.find(p_from);
|
|
ERR_FAIL_COND_V_MSG(!E, nullptr, vformat("No cache found for peer %d.", p_from));
|
|
|
|
HashMap<int, PathGetCache::NodeInfo>::Iterator F = E->value.nodes.find(p_cache_id);
|
|
ERR_FAIL_COND_V_MSG(!F, nullptr, vformat("ID %d not found in cache of peer %d.", p_cache_id, p_from));
|
|
|
|
PathGetCache::NodeInfo *ni = &F->value;
|
|
Node *node = root_node->get_node(ni->path);
|
|
if (!node) {
|
|
ERR_PRINT("Failed to get cached path: " + String(ni->path) + ".");
|
|
}
|
|
return node;
|
|
}
|
|
|
|
void SceneCacheInterface::clear() {
|
|
path_get_cache.clear();
|
|
path_send_cache.clear();
|
|
last_send_cache_id = 1;
|
|
}
|