virtualx-engine/servers/rendering/renderer_rd/shaders/forward_clustered
clayjohn 27a3014f50 Emulate double precision for regular rendering operation.
We calculate the lost precision on the CPU and pass it into the GPU
so that it can calculate an error-corrected version of the vertex position
2022-09-20 23:40:01 -07:00
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scene_forward_clustered.glsl
scene_forward_clustered_inc.glsl
SCsub