virtualx-engine/drivers/gles3/shaders
2016-12-02 22:23:16 -03:00
..
blend_shape.glsl Blend shapes using transform feedback (GPU) 2016-11-24 20:46:55 -03:00
canvas.glsl 2D Shaders are working again using the new syntax, though all is buggy in general 2016-10-10 18:31:01 -03:00
canvas_shadow.glsl Begining of GLES3 renderer: 2016-10-03 21:35:16 +02:00
copy.glsl Screen space reflection effect 2016-11-29 19:55:12 -03:00
cube_to_dp.glsl all light types and shadows are working, pending a lot of clean-up 2016-11-09 23:55:06 -03:00
cubemap_filter.glsl working reflection probes!! 2016-11-19 13:23:37 -03:00
effect_blur.glsl Add missing glsl file and remove generated .h files 2016-11-30 07:36:56 +01:00
resolve.glsl Subsurface scattering material param is now working! 2016-12-02 22:23:16 -03:00
scene.glsl Subsurface scattering material param is now working! 2016-12-02 22:23:16 -03:00
screen_space_reflection.glsl Subsurface scattering material param is now working! 2016-12-02 22:23:16 -03:00
SCsub Subsurface scattering material param is now working! 2016-12-02 22:23:16 -03:00
subsurf_scattering.glsl Subsurface scattering material param is now working! 2016-12-02 22:23:16 -03:00