Virtualx Game Engine. Forked from Godot 3.6
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Ibrahn Sahir 27a6ab457b Turn off physics and 3d navigation servers in the Project Manager.
Copying the editor behaviour of deactivating these servers we're not
using, to reduce CPU load.
2021-10-30 15:15:00 +01:00
.github CI: Update to clang-format 13 using LLVM repo 2021-10-28 17:11:00 +02:00
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editor Turn off physics and 3d navigation servers in the Project Manager. 2021-10-30 15:15:00 +01:00
main clang-format: Various fixes to comments alignment from clang-format 13 2021-10-28 15:43:36 +02:00
misc Merge pull request #54179 from aaronfranke/make-rst 2021-10-26 08:43:07 +02:00
modules Merge pull request #54361 from raulsntos/csharp-call-able-callable 2021-10-29 17:27:04 +02:00
platform Merge pull request #54340 from aaronfranke/time-doc 2021-10-29 15:49:22 +02:00
scene Merge pull request #54383 from Calinou/colorpicker-overbright-indicator-tweak-icon 2021-10-30 08:33:27 +02:00
servers Merge pull request #54405 from JFonS/fix_instance_index 2021-10-30 14:22:22 +02:00
tests clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
thirdparty ICU: Update to version 70.1 2021-10-28 09:15:28 +03:00
.clang-format clang-format: Enable BreakBeforeTernaryOperators 2021-10-28 15:57:41 +02:00
.clang-tidy
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.gitattributes Upgrade Android Gradle to version 7.2 2021-10-14 16:19:00 +01:00
.gitignore Main: Fixup --dump-extension-api after #54017 2021-10-21 09:43:39 +02:00
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CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt Remove WebM support (and deps libvpx and opus) 2021-10-15 12:09:11 +02:00
DONORS.md Update AUTHORS and DONORS list 2021-10-11 11:59:11 +02:00
glsl_builders.py
icon.png
icon.svg
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LICENSE.txt
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LOGO_LICENSE.md
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methods.py Fix import for collections Mapping 2021-10-25 00:20:28 +03:00
platform_methods.py
README.md
SConstruct Merge pull request #53833 from akien-mga/remove-webm-support 2021-10-15 17:33:06 +02:00
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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