b087538119
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
37 lines
2 KiB
XML
37 lines
2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CSGCylinder" inherits="CSGPrimitive" version="3.5" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
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<brief_description>
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A CSG Cylinder shape.
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</brief_description>
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<description>
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This node allows you to create a cylinder (or cone) for use with the CSG system.
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[b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
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</description>
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<tutorials>
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<link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="cone" type="bool" setter="set_cone" getter="is_cone" default="false">
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If [code]true[/code] a cone is created, the [member radius] will only apply to one side.
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</member>
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<member name="height" type="float" setter="set_height" getter="get_height" default="1.0">
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The height of the cylinder.
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</member>
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<member name="material" type="Material" setter="set_material" getter="get_material">
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The material used to render the cylinder.
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</member>
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<member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0">
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The radius of the cylinder.
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</member>
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<member name="sides" type="int" setter="set_sides" getter="get_sides" default="8">
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The number of sides of the cylinder, the higher this number the more detail there will be in the cylinder.
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</member>
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<member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces" default="true">
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If [code]true[/code] the normals of the cylinder are set to give a smooth effect making the cylinder seem rounded. If [code]false[/code] the cylinder will have a flat shaded look.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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