a627cdafc5
Happy new year to the wonderful Godot community!
92 lines
3.7 KiB
C++
92 lines
3.7 KiB
C++
/*************************************************************************/
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/* stream_peer_tcp.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef STREAM_PEER_TCP_H
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#define STREAM_PEER_TCP_H
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#include "core/io/ip.h"
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#include "core/io/ip_address.h"
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#include "core/io/net_socket.h"
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#include "core/io/stream_peer.h"
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class StreamPeerTCP : public StreamPeer {
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GDCLASS(StreamPeerTCP, StreamPeer);
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OBJ_CATEGORY("Networking");
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public:
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enum Status {
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STATUS_NONE,
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STATUS_CONNECTING,
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STATUS_CONNECTED,
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STATUS_ERROR,
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};
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protected:
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Ref<NetSocket> _sock;
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uint64_t timeout;
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Status status;
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IP_Address peer_host;
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uint16_t peer_port;
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Error _connect(const String &p_address, int p_port);
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Error _poll_connection();
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Error write(const uint8_t *p_data, int p_bytes, int &r_sent, bool p_block);
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Error read(uint8_t *p_buffer, int p_bytes, int &r_received, bool p_block);
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static void _bind_methods();
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public:
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void accept_socket(Ref<NetSocket> p_sock, IP_Address p_host, uint16_t p_port);
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Error connect_to_host(const IP_Address &p_host, uint16_t p_port);
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bool is_connected_to_host() const;
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IP_Address get_connected_host() const;
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uint16_t get_connected_port() const;
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void disconnect_from_host();
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int get_available_bytes() const;
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Status get_status();
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void set_no_delay(bool p_enabled);
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// Read/Write from StreamPeer
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Error put_data(const uint8_t *p_data, int p_bytes);
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Error put_partial_data(const uint8_t *p_data, int p_bytes, int &r_sent);
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Error get_data(uint8_t *p_buffer, int p_bytes);
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Error get_partial_data(uint8_t *p_buffer, int p_bytes, int &r_received);
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StreamPeerTCP();
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~StreamPeerTCP();
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};
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VARIANT_ENUM_CAST(StreamPeerTCP::Status);
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#endif
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