virtualx-engine/core/os/main_loop.h
lawnjelly df7fab51a3 Physics Interpolation - Flush transforms after physics tick
Leftover transforms from the physics tick were being flushed during idle, which was causing problems for physics interpolation.

This PR flushes the transforms at the end of the physics tick when physics interpolation is active.
2022-05-04 20:30:46 +01:00

84 lines
3.5 KiB
C++

/*************************************************************************/
/* main_loop.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef MAIN_LOOP_H
#define MAIN_LOOP_H
#include "core/os/input_event.h"
#include "core/reference.h"
#include "core/script_language.h"
class MainLoop : public Object {
GDCLASS(MainLoop, Object);
OBJ_CATEGORY("Main Loop");
Ref<Script> init_script;
protected:
static void _bind_methods();
public:
enum {
//make sure these are replicated in Node
NOTIFICATION_WM_MOUSE_ENTER = 1002,
NOTIFICATION_WM_MOUSE_EXIT = 1003,
NOTIFICATION_WM_FOCUS_IN = 1004,
NOTIFICATION_WM_FOCUS_OUT = 1005,
NOTIFICATION_WM_QUIT_REQUEST = 1006,
NOTIFICATION_WM_GO_BACK_REQUEST = 1007,
NOTIFICATION_WM_UNFOCUS_REQUEST = 1008,
NOTIFICATION_OS_MEMORY_WARNING = 1009,
NOTIFICATION_TRANSLATION_CHANGED = 1010,
NOTIFICATION_WM_ABOUT = 1011,
NOTIFICATION_CRASH = 1012,
NOTIFICATION_OS_IME_UPDATE = 1013,
NOTIFICATION_APP_RESUMED = 1014,
NOTIFICATION_APP_PAUSED = 1015,
};
virtual void input_event(const Ref<InputEvent> &p_event);
virtual void input_text(const String &p_text);
virtual void init();
virtual bool iteration(float p_time);
virtual void iteration_end() {}
virtual bool idle(float p_time);
virtual void finish();
virtual void drop_files(const Vector<String> &p_files, int p_from_screen = 0);
virtual void global_menu_action(const Variant &p_id, const Variant &p_meta);
void set_init_script(const Ref<Script> &p_init_script);
MainLoop();
virtual ~MainLoop();
};
#endif