Virtualx Game Engine. Forked from Godot 3.6
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2016-01-02 13:28:18 -03:00
bin Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
core -Restore mouse on X11 when debugger break happens, closes #2232 2016-01-02 12:58:59 -03:00
demos Update Autoload demo 2015-12-09 23:21:37 +01:00
doc Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
drivers Change rb+ to wb+ on file access READ_WRITE to allow more use cases, closes #2278 2016-01-02 12:03:33 -03:00
main Analog values for gamepad triggers, using axes 6 & 7 2016-01-02 03:34:32 +01:00
modules Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
platform make num_buttons local, no need to keep in joystick struct 2016-01-02 03:52:44 +01:00
scene -Restore mouse on X11 when debugger break happens, closes #2232 2016-01-02 12:58:59 -03:00
servers skip the first integration in physics bodies, fixes #2213 2016-01-02 13:28:18 -03:00
tools -New reparent option "keep global transform" on reparent dialog. It is enabled by default. Closes #2284 2016-01-02 11:57:47 -03:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes Add SpriteRegionEditor and update Polygon2DUVEditor 2015-09-28 00:06:06 -03:00
.gitignore Add a Makefile to generate classes doc in various formats 2015-12-13 00:01:04 +01:00
.travis.yml upgrade .travis.yml 2015-12-23 15:33:39 +01:00
godot_icon.png Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
godot_icon.svg Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
godot_logo.svg logo in svg curves & license 2015-06-08 01:33:46 -03:00
LICENSE.md Updated copyright to 2016 2016-01-01 01:23:07 +00:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
methods.py Add icon to exe file in windows export 2015-11-09 02:23:58 +03:30
README.md Change wiki links to point to OpenProject website 2015-11-19 18:37:03 +01:00
SConstruct Merge pull request #2956 from est31/add_system_wide_export_path 2015-12-08 17:04:24 -03:00
version.py **WARNING BEFORE PULLING** 2015-08-23 20:15:56 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation has been moved to the OpenProject Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: http://godotengine.org/projects/godot-engine/wiki/Advanced_topics