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bokeh_dof.cpp
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Use fullscreen tri instead of quad
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2023-08-05 17:09:06 -03:00 |
bokeh_dof.h
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copy_effects.cpp
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Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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2023-09-25 10:37:47 -03:00 |
copy_effects.h
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Split raster barrier into vertex and fragment barrier
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2023-07-15 12:30:32 +10:00 |
debug_effects.cpp
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Fix shadow debug frustum index buffer size
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2023-10-19 13:48:11 -07:00 |
debug_effects.h
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Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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2023-09-25 10:37:47 -03:00 |
fsr.cpp
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fsr.h
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Allow for external python scripts to call the build python headers via external scripts
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2023-03-19 21:18:52 -07:00 |
fsr2.cpp
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Avoid trying to free null RIDs in FSR2 teardown
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2023-09-27 16:07:41 +02:00 |
fsr2.h
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Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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2023-09-25 10:37:47 -03:00 |
luminance.cpp
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Use fullscreen tri instead of quad
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2023-08-05 17:09:06 -03:00 |
luminance.h
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resolve.cpp
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resolve.h
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roughness_limiter.cpp
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Move roughness limiter and sort into their own classes
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2023-03-09 21:58:55 +11:00 |
roughness_limiter.h
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Move roughness limiter and sort into their own classes
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2023-03-09 21:58:55 +11:00 |
SCsub
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Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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2023-09-25 10:37:47 -03:00 |
sort_effects.cpp
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Move roughness limiter and sort into their own classes
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2023-03-09 21:58:55 +11:00 |
sort_effects.h
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Move roughness limiter and sort into their own classes
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2023-03-09 21:58:55 +11:00 |
ss_effects.cpp
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Fix various typos with codespell
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2023-08-07 13:09:47 +02:00 |
ss_effects.h
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taa.cpp
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Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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2023-09-25 10:37:47 -03:00 |
taa.h
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Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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2023-09-25 10:37:47 -03:00 |
tone_mapper.cpp
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Fix tonemapper, incorrect vertex count was specified
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2023-08-11 10:07:16 +10:00 |
tone_mapper.h
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Add option to enable HDR rendering in 2D
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2023-08-07 11:24:03 +02:00 |
vrs.cpp
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Use fullscreen tri instead of quad
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2023-08-05 17:09:06 -03:00 |
vrs.h
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