6468f9b37c
- MustBeVariant attribute can be used to enforce that generic types must be a marshable from/to Variant. - Also renames all diagnostic ids to be valid unicode identifiers.
16 lines
825 B
C#
16 lines
825 B
C#
namespace Godot.SourceGenerators
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{
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public static class GodotClasses
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{
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public const string Object = "Godot.Object";
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public const string AssemblyHasScriptsAttr = "Godot.AssemblyHasScriptsAttribute";
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public const string ExportAttr = "Godot.ExportAttribute";
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public const string ExportCategoryAttr = "Godot.ExportCategoryAttribute";
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public const string ExportGroupAttr = "Godot.ExportGroupAttribute";
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public const string ExportSubgroupAttr = "Godot.ExportSubgroupAttribute";
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public const string SignalAttr = "Godot.SignalAttribute";
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public const string MustBeVariantAttr = "Godot.MustBeVariantAttribute";
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public const string GodotClassNameAttr = "Godot.GodotClassName";
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public const string SystemFlagsAttr = "System.FlagsAttribute";
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}
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}
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