virtualx-engine/core/math
2015-04-13 09:47:03 -03:00
..
aabb.cpp Light Baker! 2014-06-11 10:41:03 -03:00
aabb.h Light Baker! 2014-06-11 10:41:03 -03:00
bezier_curve.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
bezier_curve.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
bsp_tree.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
bsp_tree.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
camera_matrix.cpp support for 2D shadow casters 2015-03-02 00:54:43 -03:00
camera_matrix.h Camera Fixes 2014-09-15 20:06:37 -03:00
face3.cpp Small Issues & Maintenance 2014-08-01 22:10:38 -03:00
face3.h Small Issues & Maintenance 2014-08-01 22:10:38 -03:00
geometry.cpp Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
geometry.h Changed code to remove gcc -Wparentheses warnings. 2015-02-16 18:58:41 -08:00
math_2d.cpp -Changed the cubic interpolator, improves situation with PathFollow in #1659 2015-04-13 09:47:03 -03:00
math_2d.h support for light and normal mapping in 2D 2015-02-18 19:40:02 -03:00
math_defs.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
math_defs.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
math_funcs.cpp - Fix issue #802: randomize() now generate non-zero seed during the first hour of every days, the first minute of every hours and the first second of every minutes. 2014-10-27 09:58:12 +01:00
math_funcs.h Fixes 2014-12-20 15:30:06 -03:00
matrix3.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
matrix3.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
octree.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
plane.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
plane.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
quat.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
quat.h 3D Physics Rework, Other Stuff 2014-09-15 11:33:30 -03:00
quick_hull.cpp -Much improvement to baked light baker 2014-10-27 22:54:32 -03:00
quick_hull.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
transform.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
transform.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
triangle_mesh.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
triangle_mesh.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
triangulate.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
triangulate.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
triangulator.cpp begin new serialization framework 2015-02-15 01:21:26 -03:00
triangulator.h begin new serialization framework 2015-02-15 01:21:26 -03:00
vector3.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
vector3.h 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00