virtualx-engine/servers/rendering/renderer_rd/shaders
Rémi Verschelde 285ebed828
Merge pull request #83360 from ywmaa/vertex_shading
Implement vertex shading
2024-09-29 00:46:48 +02:00
..
effects Merge pull request #96923 from Repiteo/style/warning-admonition 2024-09-26 12:45:38 +02:00
environment SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
forward_clustered Implement vertex shading 2024-09-29 00:36:09 +02:00
forward_mobile Implement vertex shading 2024-09-29 00:36:09 +02:00
blit.glsl
canvas.glsl Calculate pixel snap in canvas space instead of world space 2024-09-20 17:43:33 -07:00
canvas_occlusion.glsl
canvas_sdf.glsl
canvas_uniforms_inc.glsl Combine texture and instance data into one uniform set in the 2D renderer 2024-09-27 11:05:46 -07:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl
cluster_store.glsl
decal_data_inc.glsl
giprobe_write.glsl
light_data_inc.glsl
particles.glsl Style: Apply new clang-format changes 2024-09-20 08:09:48 -05:00
particles_copy.glsl
samplers_inc.glsl Style: Trim trailing whitespace and ensure newline at EOF 2024-05-08 10:12:46 +02:00
scene_data_inc.glsl Jitter shadow map dithering pattern across frames when TAA is enabled 2024-09-24 15:52:07 -07:00
scene_forward_aa_inc.glsl
scene_forward_gi_inc.glsl
scene_forward_lights_inc.glsl Jitter shadow map dithering pattern across frames when TAA is enabled 2024-09-24 15:52:07 -07:00
scene_forward_vertex_lights_inc.glsl Implement vertex shading 2024-09-29 00:36:09 +02:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
skeleton.glsl