908 lines
30 KiB
C++
908 lines
30 KiB
C++
/**************************************************************************/
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/* metal_objects.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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/**************************************************************************/
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/* */
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/* Portions of this code were derived from MoltenVK. */
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/* */
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/* Copyright (c) 2015-2023 The Brenwill Workshop Ltd. */
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/* (http://www.brenwill.com) */
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/* */
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/* Licensed under the Apache License, Version 2.0 (the "License"); */
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/* you may not use this file except in compliance with the License. */
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/* You may obtain a copy of the License at */
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/* */
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/* http://www.apache.org/licenses/LICENSE-2.0 */
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/* */
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/* Unless required by applicable law or agreed to in writing, software */
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/* distributed under the License is distributed on an "AS IS" BASIS, */
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/* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or */
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/* implied. See the License for the specific language governing */
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/* permissions and limitations under the License. */
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/**************************************************************************/
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#ifndef METAL_OBJECTS_H
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#define METAL_OBJECTS_H
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#import "metal_device_properties.h"
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#import "metal_utils.h"
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#import "pixel_formats.h"
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#import "servers/rendering/rendering_device_driver.h"
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#import <CommonCrypto/CommonDigest.h>
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#import <Foundation/Foundation.h>
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#import <Metal/Metal.h>
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#import <QuartzCore/CAMetalLayer.h>
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#import <simd/simd.h>
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#import <zlib.h>
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#import <initializer_list>
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#import <optional>
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#import <spirv.hpp>
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// These types can be used in Vector and other containers that use
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// pointer operations not supported by ARC.
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namespace MTL {
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#define MTL_CLASS(name) \
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class name { \
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public: \
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name(id<MTL##name> obj = nil) : m_obj(obj) {} \
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operator id<MTL##name>() const { return m_obj; } \
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id<MTL##name> m_obj; \
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};
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MTL_CLASS(Texture)
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} //namespace MTL
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enum ShaderStageUsage : uint32_t {
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None = 0,
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Vertex = RDD::SHADER_STAGE_VERTEX_BIT,
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Fragment = RDD::SHADER_STAGE_FRAGMENT_BIT,
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TesselationControl = RDD::SHADER_STAGE_TESSELATION_CONTROL_BIT,
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TesselationEvaluation = RDD::SHADER_STAGE_TESSELATION_EVALUATION_BIT,
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Compute = RDD::SHADER_STAGE_COMPUTE_BIT,
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};
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_FORCE_INLINE_ ShaderStageUsage &operator|=(ShaderStageUsage &p_a, int p_b) {
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p_a = ShaderStageUsage(uint32_t(p_a) | uint32_t(p_b));
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return p_a;
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}
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enum class MDCommandBufferStateType {
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None,
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Render,
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Compute,
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Blit,
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};
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enum class MDPipelineType {
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None,
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Render,
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Compute,
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};
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class MDRenderPass;
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class MDPipeline;
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class MDRenderPipeline;
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class MDComputePipeline;
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class MDFrameBuffer;
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class RenderingDeviceDriverMetal;
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class MDUniformSet;
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class MDShader;
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#pragma mark - Resource Factory
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struct ClearAttKey {
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const static uint32_t COLOR_COUNT = MAX_COLOR_ATTACHMENT_COUNT;
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const static uint32_t DEPTH_INDEX = COLOR_COUNT;
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const static uint32_t STENCIL_INDEX = DEPTH_INDEX + 1;
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const static uint32_t ATTACHMENT_COUNT = STENCIL_INDEX + 1;
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uint16_t sample_count = 0;
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uint16_t pixel_formats[ATTACHMENT_COUNT] = { 0 };
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_FORCE_INLINE_ void set_color_format(uint32_t p_idx, MTLPixelFormat p_fmt) { pixel_formats[p_idx] = p_fmt; }
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_FORCE_INLINE_ void set_depth_format(MTLPixelFormat p_fmt) { pixel_formats[DEPTH_INDEX] = p_fmt; }
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_FORCE_INLINE_ void set_stencil_format(MTLPixelFormat p_fmt) { pixel_formats[STENCIL_INDEX] = p_fmt; }
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_FORCE_INLINE_ MTLPixelFormat depth_format() const { return (MTLPixelFormat)pixel_formats[DEPTH_INDEX]; }
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_FORCE_INLINE_ MTLPixelFormat stencil_format() const { return (MTLPixelFormat)pixel_formats[STENCIL_INDEX]; }
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_FORCE_INLINE_ bool is_enabled(uint32_t p_idx) const { return pixel_formats[p_idx] != 0; }
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_FORCE_INLINE_ bool is_depth_enabled() const { return pixel_formats[DEPTH_INDEX] != 0; }
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_FORCE_INLINE_ bool is_stencil_enabled() const { return pixel_formats[STENCIL_INDEX] != 0; }
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_FORCE_INLINE_ bool operator==(const ClearAttKey &p_rhs) const {
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return memcmp(this, &p_rhs, sizeof(ClearAttKey)) == 0;
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}
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uint32_t hash() const {
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uint32_t h = hash_murmur3_one_32(sample_count);
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h = hash_murmur3_buffer(pixel_formats, ATTACHMENT_COUNT * sizeof(pixel_formats[0]), h);
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return h;
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}
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};
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class API_AVAILABLE(macos(11.0), ios(14.0)) MDResourceFactory {
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private:
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RenderingDeviceDriverMetal *device_driver;
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id<MTLFunction> new_func(NSString *p_source, NSString *p_name, NSError **p_error);
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id<MTLFunction> new_clear_vert_func(ClearAttKey &p_key);
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id<MTLFunction> new_clear_frag_func(ClearAttKey &p_key);
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NSString *get_format_type_string(MTLPixelFormat p_fmt);
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public:
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id<MTLRenderPipelineState> new_clear_pipeline_state(ClearAttKey &p_key, NSError **p_error);
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id<MTLDepthStencilState> new_depth_stencil_state(bool p_use_depth, bool p_use_stencil);
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MDResourceFactory(RenderingDeviceDriverMetal *p_device_driver) :
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device_driver(p_device_driver) {}
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~MDResourceFactory() = default;
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};
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class API_AVAILABLE(macos(11.0), ios(14.0)) MDResourceCache {
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private:
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typedef HashMap<ClearAttKey, id<MTLRenderPipelineState>, HashableHasher<ClearAttKey>> HashMap;
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std::unique_ptr<MDResourceFactory> resource_factory;
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HashMap clear_states;
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struct {
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id<MTLDepthStencilState> all;
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id<MTLDepthStencilState> depth_only;
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id<MTLDepthStencilState> stencil_only;
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id<MTLDepthStencilState> none;
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} clear_depth_stencil_state;
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public:
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id<MTLRenderPipelineState> get_clear_render_pipeline_state(ClearAttKey &p_key, NSError **p_error);
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id<MTLDepthStencilState> get_depth_stencil_state(bool p_use_depth, bool p_use_stencil);
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explicit MDResourceCache(RenderingDeviceDriverMetal *p_device_driver) :
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resource_factory(new MDResourceFactory(p_device_driver)) {}
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~MDResourceCache() = default;
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};
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class API_AVAILABLE(macos(11.0), ios(14.0)) MDCommandBuffer {
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private:
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RenderingDeviceDriverMetal *device_driver = nullptr;
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id<MTLCommandQueue> queue = nil;
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id<MTLCommandBuffer> commandBuffer = nil;
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void _end_compute_dispatch();
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void _end_blit();
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#pragma mark - Render
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void _render_set_dirty_state();
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void _render_bind_uniform_sets();
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static void _populate_vertices(simd::float4 *p_vertices, Size2i p_fb_size, VectorView<Rect2i> p_rects);
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static uint32_t _populate_vertices(simd::float4 *p_vertices, uint32_t p_index, Rect2i const &p_rect, Size2i p_fb_size);
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void _end_render_pass();
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void _render_clear_render_area();
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public:
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MDCommandBufferStateType type = MDCommandBufferStateType::None;
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struct RenderState {
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MDRenderPass *pass = nullptr;
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MDFrameBuffer *frameBuffer = nullptr;
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MDRenderPipeline *pipeline = nullptr;
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LocalVector<RDD::RenderPassClearValue> clear_values;
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LocalVector<MTLViewport> viewports;
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LocalVector<MTLScissorRect> scissors;
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std::optional<Color> blend_constants;
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uint32_t current_subpass = UINT32_MAX;
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Rect2i render_area = {};
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bool is_rendering_entire_area = false;
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MTLRenderPassDescriptor *desc = nil;
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id<MTLRenderCommandEncoder> encoder = nil;
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id<MTLBuffer> __unsafe_unretained index_buffer = nil; // Buffer is owned by RDD.
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MTLIndexType index_type = MTLIndexTypeUInt16;
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LocalVector<id<MTLBuffer> __unsafe_unretained> vertex_buffers;
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LocalVector<NSUInteger> vertex_offsets;
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// clang-format off
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enum DirtyFlag: uint8_t {
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DIRTY_NONE = 0b0000'0000,
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DIRTY_PIPELINE = 0b0000'0001, //! pipeline state
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DIRTY_UNIFORMS = 0b0000'0010, //! uniform sets
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DIRTY_DEPTH = 0b0000'0100, //! depth / stenci state
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DIRTY_VERTEX = 0b0000'1000, //! vertex buffers
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DIRTY_VIEWPORT = 0b0001'0000, //! viewport rectangles
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DIRTY_SCISSOR = 0b0010'0000, //! scissor rectangles
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DIRTY_BLEND = 0b0100'0000, //! blend state
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DIRTY_RASTER = 0b1000'0000, //! encoder state like cull mode
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DIRTY_ALL = 0xff,
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};
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// clang-format on
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BitField<DirtyFlag> dirty = DIRTY_NONE;
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LocalVector<MDUniformSet *> uniform_sets;
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// Bit mask of the uniform sets that are dirty, to prevent redundant binding.
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uint64_t uniform_set_mask = 0;
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_FORCE_INLINE_ void reset() {
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pass = nil;
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frameBuffer = nil;
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pipeline = nil;
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current_subpass = UINT32_MAX;
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render_area = {};
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is_rendering_entire_area = false;
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desc = nil;
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encoder = nil;
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index_buffer = nil;
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index_type = MTLIndexTypeUInt16;
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dirty = DIRTY_NONE;
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uniform_sets.clear();
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uniform_set_mask = 0;
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clear_values.clear();
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viewports.clear();
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scissors.clear();
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blend_constants.reset();
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vertex_buffers.clear();
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vertex_offsets.clear();
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}
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_FORCE_INLINE_ void mark_viewport_dirty() {
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if (viewports.is_empty()) {
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return;
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}
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dirty.set_flag(DirtyFlag::DIRTY_VIEWPORT);
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}
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_FORCE_INLINE_ void mark_scissors_dirty() {
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if (scissors.is_empty()) {
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return;
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}
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dirty.set_flag(DirtyFlag::DIRTY_SCISSOR);
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}
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_FORCE_INLINE_ void mark_vertex_dirty() {
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if (vertex_buffers.is_empty()) {
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return;
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}
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dirty.set_flag(DirtyFlag::DIRTY_VERTEX);
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}
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_FORCE_INLINE_ void mark_uniforms_dirty(std::initializer_list<uint32_t> l) {
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if (uniform_sets.is_empty()) {
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return;
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}
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for (uint32_t i : l) {
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if (i < uniform_sets.size() && uniform_sets[i] != nullptr) {
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uniform_set_mask |= 1 << i;
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}
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}
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dirty.set_flag(DirtyFlag::DIRTY_UNIFORMS);
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}
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_FORCE_INLINE_ void mark_uniforms_dirty(void) {
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if (uniform_sets.is_empty()) {
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return;
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}
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for (uint32_t i = 0; i < uniform_sets.size(); i++) {
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if (uniform_sets[i] != nullptr) {
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uniform_set_mask |= 1 << i;
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}
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}
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dirty.set_flag(DirtyFlag::DIRTY_UNIFORMS);
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}
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MTLScissorRect clip_to_render_area(MTLScissorRect p_rect) const {
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uint32_t raLeft = render_area.position.x;
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uint32_t raRight = raLeft + render_area.size.width;
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uint32_t raBottom = render_area.position.y;
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uint32_t raTop = raBottom + render_area.size.height;
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p_rect.x = CLAMP(p_rect.x, raLeft, MAX(raRight - 1, raLeft));
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p_rect.y = CLAMP(p_rect.y, raBottom, MAX(raTop - 1, raBottom));
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p_rect.width = MIN(p_rect.width, raRight - p_rect.x);
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p_rect.height = MIN(p_rect.height, raTop - p_rect.y);
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return p_rect;
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}
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Rect2i clip_to_render_area(Rect2i p_rect) const {
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int32_t raLeft = render_area.position.x;
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int32_t raRight = raLeft + render_area.size.width;
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int32_t raBottom = render_area.position.y;
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int32_t raTop = raBottom + render_area.size.height;
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p_rect.position.x = CLAMP(p_rect.position.x, raLeft, MAX(raRight - 1, raLeft));
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p_rect.position.y = CLAMP(p_rect.position.y, raBottom, MAX(raTop - 1, raBottom));
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p_rect.size.width = MIN(p_rect.size.width, raRight - p_rect.position.x);
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p_rect.size.height = MIN(p_rect.size.height, raTop - p_rect.position.y);
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return p_rect;
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}
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} render;
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// State specific for a compute pass.
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struct {
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MDComputePipeline *pipeline = nullptr;
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id<MTLComputeCommandEncoder> encoder = nil;
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_FORCE_INLINE_ void reset() {
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pipeline = nil;
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encoder = nil;
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}
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} compute;
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// State specific to a blit pass.
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struct {
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id<MTLBlitCommandEncoder> encoder = nil;
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_FORCE_INLINE_ void reset() {
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encoder = nil;
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}
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} blit;
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_FORCE_INLINE_ id<MTLCommandBuffer> get_command_buffer() const {
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return commandBuffer;
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}
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void begin();
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void commit();
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void end();
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id<MTLBlitCommandEncoder> blit_command_encoder();
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void encodeRenderCommandEncoderWithDescriptor(MTLRenderPassDescriptor *p_desc, NSString *p_label);
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void bind_pipeline(RDD::PipelineID p_pipeline);
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#pragma mark - Render Commands
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void render_bind_uniform_set(RDD::UniformSetID p_uniform_set, RDD::ShaderID p_shader, uint32_t p_set_index);
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void render_clear_attachments(VectorView<RDD::AttachmentClear> p_attachment_clears, VectorView<Rect2i> p_rects);
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void render_set_viewport(VectorView<Rect2i> p_viewports);
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void render_set_scissor(VectorView<Rect2i> p_scissors);
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void render_set_blend_constants(const Color &p_constants);
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void render_begin_pass(RDD::RenderPassID p_render_pass,
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RDD::FramebufferID p_frameBuffer,
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RDD::CommandBufferType p_cmd_buffer_type,
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const Rect2i &p_rect,
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VectorView<RDD::RenderPassClearValue> p_clear_values);
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void render_next_subpass();
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void render_draw(uint32_t p_vertex_count,
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uint32_t p_instance_count,
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uint32_t p_base_vertex,
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uint32_t p_first_instance);
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void render_bind_vertex_buffers(uint32_t p_binding_count, const RDD::BufferID *p_buffers, const uint64_t *p_offsets);
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void render_bind_index_buffer(RDD::BufferID p_buffer, RDD::IndexBufferFormat p_format, uint64_t p_offset);
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void render_draw_indexed(uint32_t p_index_count,
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uint32_t p_instance_count,
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uint32_t p_first_index,
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int32_t p_vertex_offset,
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uint32_t p_first_instance);
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void render_draw_indexed_indirect(RDD::BufferID p_indirect_buffer, uint64_t p_offset, uint32_t p_draw_count, uint32_t p_stride);
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void render_draw_indexed_indirect_count(RDD::BufferID p_indirect_buffer, uint64_t p_offset, RDD::BufferID p_count_buffer, uint64_t p_count_buffer_offset, uint32_t p_max_draw_count, uint32_t p_stride);
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void render_draw_indirect(RDD::BufferID p_indirect_buffer, uint64_t p_offset, uint32_t p_draw_count, uint32_t p_stride);
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void render_draw_indirect_count(RDD::BufferID p_indirect_buffer, uint64_t p_offset, RDD::BufferID p_count_buffer, uint64_t p_count_buffer_offset, uint32_t p_max_draw_count, uint32_t p_stride);
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void render_end_pass();
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#pragma mark - Compute Commands
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void compute_bind_uniform_set(RDD::UniformSetID p_uniform_set, RDD::ShaderID p_shader, uint32_t p_set_index);
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void compute_dispatch(uint32_t p_x_groups, uint32_t p_y_groups, uint32_t p_z_groups);
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void compute_dispatch_indirect(RDD::BufferID p_indirect_buffer, uint64_t p_offset);
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MDCommandBuffer(id<MTLCommandQueue> p_queue, RenderingDeviceDriverMetal *p_device_driver) :
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device_driver(p_device_driver), queue(p_queue) {
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type = MDCommandBufferStateType::None;
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}
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MDCommandBuffer() = default;
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};
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#if (TARGET_OS_OSX && __MAC_OS_X_VERSION_MAX_ALLOWED < 140000) || (TARGET_OS_IOS && __IPHONE_OS_VERSION_MAX_ALLOWED < 170000)
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#define MTLBindingAccess MTLArgumentAccess
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#define MTLBindingAccessReadOnly MTLArgumentAccessReadOnly
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#define MTLBindingAccessReadWrite MTLArgumentAccessReadWrite
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#define MTLBindingAccessWriteOnly MTLArgumentAccessWriteOnly
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#endif
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struct API_AVAILABLE(macos(11.0), ios(14.0)) BindingInfo {
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MTLDataType dataType = MTLDataTypeNone;
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uint32_t index = 0;
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|
MTLBindingAccess access = MTLBindingAccessReadOnly;
|
|
MTLResourceUsage usage = 0;
|
|
MTLTextureType textureType = MTLTextureType2D;
|
|
spv::ImageFormat imageFormat = spv::ImageFormatUnknown;
|
|
uint32_t arrayLength = 0;
|
|
bool isMultisampled = false;
|
|
|
|
inline MTLArgumentDescriptor *new_argument_descriptor() const {
|
|
MTLArgumentDescriptor *desc = MTLArgumentDescriptor.argumentDescriptor;
|
|
desc.dataType = dataType;
|
|
desc.index = index;
|
|
desc.access = access;
|
|
desc.textureType = textureType;
|
|
desc.arrayLength = arrayLength;
|
|
return desc;
|
|
}
|
|
|
|
size_t serialize_size() const {
|
|
return sizeof(uint32_t) * 8 /* 8 uint32_t fields */;
|
|
}
|
|
|
|
template <typename W>
|
|
void serialize(W &p_writer) const {
|
|
p_writer.write((uint32_t)dataType);
|
|
p_writer.write(index);
|
|
p_writer.write((uint32_t)access);
|
|
p_writer.write((uint32_t)usage);
|
|
p_writer.write((uint32_t)textureType);
|
|
p_writer.write(imageFormat);
|
|
p_writer.write(arrayLength);
|
|
p_writer.write(isMultisampled);
|
|
}
|
|
|
|
template <typename R>
|
|
void deserialize(R &p_reader) {
|
|
p_reader.read((uint32_t &)dataType);
|
|
p_reader.read(index);
|
|
p_reader.read((uint32_t &)access);
|
|
p_reader.read((uint32_t &)usage);
|
|
p_reader.read((uint32_t &)textureType);
|
|
p_reader.read((uint32_t &)imageFormat);
|
|
p_reader.read(arrayLength);
|
|
p_reader.read(isMultisampled);
|
|
}
|
|
};
|
|
|
|
using RDC = RenderingDeviceCommons;
|
|
|
|
typedef API_AVAILABLE(macos(11.0), ios(14.0)) HashMap<RDC::ShaderStage, BindingInfo> BindingInfoMap;
|
|
|
|
struct API_AVAILABLE(macos(11.0), ios(14.0)) UniformInfo {
|
|
uint32_t binding;
|
|
ShaderStageUsage active_stages = None;
|
|
BindingInfoMap bindings;
|
|
BindingInfoMap bindings_secondary;
|
|
};
|
|
|
|
struct API_AVAILABLE(macos(11.0), ios(14.0)) UniformSet {
|
|
LocalVector<UniformInfo> uniforms;
|
|
uint32_t buffer_size = 0;
|
|
HashMap<RDC::ShaderStage, uint32_t> offsets;
|
|
HashMap<RDC::ShaderStage, id<MTLArgumentEncoder>> encoders;
|
|
};
|
|
|
|
struct ShaderCacheEntry;
|
|
|
|
enum class ShaderLoadStrategy {
|
|
DEFAULT,
|
|
LAZY,
|
|
};
|
|
|
|
/**
|
|
* A Metal shader library.
|
|
*/
|
|
@interface MDLibrary : NSObject
|
|
- (id<MTLLibrary>)library;
|
|
- (NSError *)error;
|
|
- (void)setLabel:(NSString *)label;
|
|
|
|
+ (instancetype)newLibraryWithCacheEntry:(ShaderCacheEntry *)entry
|
|
device:(id<MTLDevice>)device
|
|
source:(NSString *)source
|
|
options:(MTLCompileOptions *)options
|
|
strategy:(ShaderLoadStrategy)strategy;
|
|
@end
|
|
|
|
struct SHA256Digest {
|
|
unsigned char data[CC_SHA256_DIGEST_LENGTH];
|
|
|
|
uint32_t hash() const {
|
|
uint32_t c = crc32(0, data, CC_SHA256_DIGEST_LENGTH);
|
|
return c;
|
|
}
|
|
|
|
SHA256Digest() {
|
|
bzero(data, CC_SHA256_DIGEST_LENGTH);
|
|
}
|
|
|
|
SHA256Digest(const char *p_data, size_t p_length) {
|
|
CC_SHA256(p_data, (CC_LONG)p_length, data);
|
|
}
|
|
};
|
|
|
|
template <>
|
|
struct HashMapComparatorDefault<SHA256Digest> {
|
|
static bool compare(const SHA256Digest &p_lhs, const SHA256Digest &p_rhs) {
|
|
return memcmp(p_lhs.data, p_rhs.data, CC_SHA256_DIGEST_LENGTH) == 0;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* A cache entry for a Metal shader library.
|
|
*/
|
|
struct ShaderCacheEntry {
|
|
RenderingDeviceDriverMetal &owner;
|
|
SHA256Digest key;
|
|
CharString name;
|
|
CharString short_sha;
|
|
RD::ShaderStage stage = RD::SHADER_STAGE_VERTEX;
|
|
/**
|
|
* This reference must be weak, to ensure that when the last strong reference to the library
|
|
* is released, the cache entry is freed.
|
|
*/
|
|
MDLibrary *__weak library = nil;
|
|
|
|
/** Notify the cache that this entry is no longer needed. */
|
|
void notify_free() const;
|
|
|
|
ShaderCacheEntry(RenderingDeviceDriverMetal &p_owner, SHA256Digest p_key) :
|
|
owner(p_owner), key(p_key) {
|
|
}
|
|
~ShaderCacheEntry() = default;
|
|
};
|
|
|
|
class API_AVAILABLE(macos(11.0), ios(14.0)) MDShader {
|
|
public:
|
|
CharString name;
|
|
Vector<UniformSet> sets;
|
|
|
|
virtual void encode_push_constant_data(VectorView<uint32_t> p_data, MDCommandBuffer *p_cb) = 0;
|
|
|
|
MDShader(CharString p_name, Vector<UniformSet> p_sets) :
|
|
name(p_name), sets(p_sets) {}
|
|
virtual ~MDShader() = default;
|
|
};
|
|
|
|
class API_AVAILABLE(macos(11.0), ios(14.0)) MDComputeShader final : public MDShader {
|
|
public:
|
|
struct {
|
|
uint32_t binding = -1;
|
|
uint32_t size = 0;
|
|
} push_constants;
|
|
MTLSize local = {};
|
|
|
|
MDLibrary *kernel;
|
|
#if DEV_ENABLED
|
|
CharString kernel_source;
|
|
#endif
|
|
|
|
void encode_push_constant_data(VectorView<uint32_t> p_data, MDCommandBuffer *p_cb) final;
|
|
|
|
MDComputeShader(CharString p_name, Vector<UniformSet> p_sets, MDLibrary *p_kernel);
|
|
};
|
|
|
|
class API_AVAILABLE(macos(11.0), ios(14.0)) MDRenderShader final : public MDShader {
|
|
public:
|
|
struct {
|
|
struct {
|
|
int32_t binding = -1;
|
|
uint32_t size = 0;
|
|
} vert;
|
|
struct {
|
|
int32_t binding = -1;
|
|
uint32_t size = 0;
|
|
} frag;
|
|
} push_constants;
|
|
|
|
MDLibrary *vert;
|
|
MDLibrary *frag;
|
|
#if DEV_ENABLED
|
|
CharString vert_source;
|
|
CharString frag_source;
|
|
#endif
|
|
|
|
void encode_push_constant_data(VectorView<uint32_t> p_data, MDCommandBuffer *p_cb) final;
|
|
|
|
MDRenderShader(CharString p_name, Vector<UniformSet> p_sets, MDLibrary *p_vert, MDLibrary *p_frag);
|
|
};
|
|
|
|
enum StageResourceUsage : uint32_t {
|
|
VertexRead = (MTLResourceUsageRead << RDD::SHADER_STAGE_VERTEX * 2),
|
|
VertexWrite = (MTLResourceUsageWrite << RDD::SHADER_STAGE_VERTEX * 2),
|
|
FragmentRead = (MTLResourceUsageRead << RDD::SHADER_STAGE_FRAGMENT * 2),
|
|
FragmentWrite = (MTLResourceUsageWrite << RDD::SHADER_STAGE_FRAGMENT * 2),
|
|
TesselationControlRead = (MTLResourceUsageRead << RDD::SHADER_STAGE_TESSELATION_CONTROL * 2),
|
|
TesselationControlWrite = (MTLResourceUsageWrite << RDD::SHADER_STAGE_TESSELATION_CONTROL * 2),
|
|
TesselationEvaluationRead = (MTLResourceUsageRead << RDD::SHADER_STAGE_TESSELATION_EVALUATION * 2),
|
|
TesselationEvaluationWrite = (MTLResourceUsageWrite << RDD::SHADER_STAGE_TESSELATION_EVALUATION * 2),
|
|
ComputeRead = (MTLResourceUsageRead << RDD::SHADER_STAGE_COMPUTE * 2),
|
|
ComputeWrite = (MTLResourceUsageWrite << RDD::SHADER_STAGE_COMPUTE * 2),
|
|
};
|
|
|
|
_FORCE_INLINE_ StageResourceUsage &operator|=(StageResourceUsage &p_a, uint32_t p_b) {
|
|
p_a = StageResourceUsage(uint32_t(p_a) | p_b);
|
|
return p_a;
|
|
}
|
|
|
|
_FORCE_INLINE_ StageResourceUsage stage_resource_usage(RDC::ShaderStage p_stage, MTLResourceUsage p_usage) {
|
|
return StageResourceUsage(p_usage << (p_stage * 2));
|
|
}
|
|
|
|
_FORCE_INLINE_ MTLResourceUsage resource_usage_for_stage(StageResourceUsage p_usage, RDC::ShaderStage p_stage) {
|
|
return MTLResourceUsage((p_usage >> (p_stage * 2)) & 0b11);
|
|
}
|
|
|
|
template <>
|
|
struct HashMapComparatorDefault<RDD::ShaderID> {
|
|
static bool compare(const RDD::ShaderID &p_lhs, const RDD::ShaderID &p_rhs) {
|
|
return p_lhs.id == p_rhs.id;
|
|
}
|
|
};
|
|
|
|
struct BoundUniformSet {
|
|
id<MTLBuffer> buffer;
|
|
HashMap<id<MTLResource>, StageResourceUsage> bound_resources;
|
|
};
|
|
|
|
class API_AVAILABLE(macos(11.0), ios(14.0)) MDUniformSet {
|
|
public:
|
|
uint32_t index;
|
|
LocalVector<RDD::BoundUniform> uniforms;
|
|
HashMap<MDShader *, BoundUniformSet> bound_uniforms;
|
|
|
|
BoundUniformSet &boundUniformSetForShader(MDShader *p_shader, id<MTLDevice> p_device);
|
|
};
|
|
|
|
enum class MDAttachmentType : uint8_t {
|
|
None = 0,
|
|
Color = 1 << 0,
|
|
Depth = 1 << 1,
|
|
Stencil = 1 << 2,
|
|
};
|
|
|
|
_FORCE_INLINE_ MDAttachmentType &operator|=(MDAttachmentType &p_a, MDAttachmentType p_b) {
|
|
flags::set(p_a, p_b);
|
|
return p_a;
|
|
}
|
|
|
|
_FORCE_INLINE_ bool operator&(MDAttachmentType p_a, MDAttachmentType p_b) {
|
|
return uint8_t(p_a) & uint8_t(p_b);
|
|
}
|
|
|
|
struct MDSubpass {
|
|
uint32_t subpass_index = 0;
|
|
LocalVector<RDD::AttachmentReference> input_references;
|
|
LocalVector<RDD::AttachmentReference> color_references;
|
|
RDD::AttachmentReference depth_stencil_reference;
|
|
LocalVector<RDD::AttachmentReference> resolve_references;
|
|
|
|
MTLFmtCaps getRequiredFmtCapsForAttachmentAt(uint32_t p_index) const;
|
|
};
|
|
|
|
struct API_AVAILABLE(macos(11.0), ios(14.0)) MDAttachment {
|
|
private:
|
|
uint32_t index = 0;
|
|
uint32_t firstUseSubpassIndex = 0;
|
|
uint32_t lastUseSubpassIndex = 0;
|
|
|
|
public:
|
|
MTLPixelFormat format = MTLPixelFormatInvalid;
|
|
MDAttachmentType type = MDAttachmentType::None;
|
|
MTLLoadAction loadAction = MTLLoadActionDontCare;
|
|
MTLStoreAction storeAction = MTLStoreActionDontCare;
|
|
MTLLoadAction stencilLoadAction = MTLLoadActionDontCare;
|
|
MTLStoreAction stencilStoreAction = MTLStoreActionDontCare;
|
|
uint32_t samples = 1;
|
|
|
|
/*!
|
|
* @brief Returns true if this attachment is first used in the given subpass.
|
|
* @param p_subpass
|
|
* @return
|
|
*/
|
|
_FORCE_INLINE_ bool isFirstUseOf(MDSubpass const &p_subpass) const {
|
|
return p_subpass.subpass_index == firstUseSubpassIndex;
|
|
}
|
|
|
|
/*!
|
|
* @brief Returns true if this attachment is last used in the given subpass.
|
|
* @param p_subpass
|
|
* @return
|
|
*/
|
|
_FORCE_INLINE_ bool isLastUseOf(MDSubpass const &p_subpass) const {
|
|
return p_subpass.subpass_index == lastUseSubpassIndex;
|
|
}
|
|
|
|
void linkToSubpass(MDRenderPass const &p_pass);
|
|
|
|
MTLStoreAction getMTLStoreAction(MDSubpass const &p_subpass,
|
|
bool p_is_rendering_entire_area,
|
|
bool p_has_resolve,
|
|
bool p_can_resolve,
|
|
bool p_is_stencil) const;
|
|
bool configureDescriptor(MTLRenderPassAttachmentDescriptor *p_desc,
|
|
PixelFormats &p_pf,
|
|
MDSubpass const &p_subpass,
|
|
id<MTLTexture> p_attachment,
|
|
bool p_is_rendering_entire_area,
|
|
bool p_has_resolve,
|
|
bool p_can_resolve,
|
|
bool p_is_stencil) const;
|
|
/** Returns whether this attachment should be cleared in the subpass. */
|
|
bool shouldClear(MDSubpass const &p_subpass, bool p_is_stencil) const;
|
|
};
|
|
|
|
class API_AVAILABLE(macos(11.0), ios(14.0)) MDRenderPass {
|
|
public:
|
|
Vector<MDAttachment> attachments;
|
|
Vector<MDSubpass> subpasses;
|
|
|
|
uint32_t get_sample_count() const {
|
|
return attachments.is_empty() ? 1 : attachments[0].samples;
|
|
}
|
|
|
|
MDRenderPass(Vector<MDAttachment> &p_attachments, Vector<MDSubpass> &p_subpasses);
|
|
};
|
|
|
|
class API_AVAILABLE(macos(11.0), ios(14.0)) MDPipeline {
|
|
public:
|
|
MDPipelineType type;
|
|
|
|
explicit MDPipeline(MDPipelineType p_type) :
|
|
type(p_type) {}
|
|
virtual ~MDPipeline() = default;
|
|
};
|
|
|
|
class API_AVAILABLE(macos(11.0), ios(14.0)) MDRenderPipeline final : public MDPipeline {
|
|
public:
|
|
id<MTLRenderPipelineState> state = nil;
|
|
id<MTLDepthStencilState> depth_stencil = nil;
|
|
uint32_t push_constant_size = 0;
|
|
uint32_t push_constant_stages_mask = 0;
|
|
SampleCount sample_count = SampleCount1;
|
|
|
|
struct {
|
|
MTLCullMode cull_mode = MTLCullModeNone;
|
|
MTLTriangleFillMode fill_mode = MTLTriangleFillModeFill;
|
|
MTLDepthClipMode clip_mode = MTLDepthClipModeClip;
|
|
MTLWinding winding = MTLWindingClockwise;
|
|
MTLPrimitiveType render_primitive = MTLPrimitiveTypePoint;
|
|
|
|
struct {
|
|
bool enabled = false;
|
|
} depth_test;
|
|
|
|
struct {
|
|
bool enabled = false;
|
|
float depth_bias = 0.0;
|
|
float slope_scale = 0.0;
|
|
float clamp = 0.0;
|
|
_FORCE_INLINE_ void apply(id<MTLRenderCommandEncoder> __unsafe_unretained p_enc) const {
|
|
if (!enabled) {
|
|
return;
|
|
}
|
|
[p_enc setDepthBias:depth_bias slopeScale:slope_scale clamp:clamp];
|
|
}
|
|
} depth_bias;
|
|
|
|
struct {
|
|
bool enabled = false;
|
|
uint32_t front_reference = 0;
|
|
uint32_t back_reference = 0;
|
|
_FORCE_INLINE_ void apply(id<MTLRenderCommandEncoder> __unsafe_unretained p_enc) const {
|
|
if (!enabled)
|
|
return;
|
|
[p_enc setStencilFrontReferenceValue:front_reference backReferenceValue:back_reference];
|
|
};
|
|
} stencil;
|
|
|
|
struct {
|
|
bool enabled = false;
|
|
float r = 0.0;
|
|
float g = 0.0;
|
|
float b = 0.0;
|
|
float a = 0.0;
|
|
|
|
_FORCE_INLINE_ void apply(id<MTLRenderCommandEncoder> __unsafe_unretained p_enc) const {
|
|
//if (!enabled)
|
|
// return;
|
|
[p_enc setBlendColorRed:r green:g blue:b alpha:a];
|
|
};
|
|
} blend;
|
|
|
|
_FORCE_INLINE_ void apply(id<MTLRenderCommandEncoder> __unsafe_unretained p_enc) const {
|
|
[p_enc setCullMode:cull_mode];
|
|
[p_enc setTriangleFillMode:fill_mode];
|
|
[p_enc setDepthClipMode:clip_mode];
|
|
[p_enc setFrontFacingWinding:winding];
|
|
depth_bias.apply(p_enc);
|
|
stencil.apply(p_enc);
|
|
blend.apply(p_enc);
|
|
}
|
|
|
|
} raster_state;
|
|
|
|
MDRenderShader *shader = nil;
|
|
|
|
MDRenderPipeline() :
|
|
MDPipeline(MDPipelineType::Render) {}
|
|
~MDRenderPipeline() final = default;
|
|
};
|
|
|
|
class API_AVAILABLE(macos(11.0), ios(14.0)) MDComputePipeline final : public MDPipeline {
|
|
public:
|
|
id<MTLComputePipelineState> state = nil;
|
|
struct {
|
|
MTLSize local = {};
|
|
} compute_state;
|
|
|
|
MDComputeShader *shader = nil;
|
|
|
|
explicit MDComputePipeline(id<MTLComputePipelineState> p_state) :
|
|
MDPipeline(MDPipelineType::Compute), state(p_state) {}
|
|
~MDComputePipeline() final = default;
|
|
};
|
|
|
|
class API_AVAILABLE(macos(11.0), ios(14.0)) MDFrameBuffer {
|
|
public:
|
|
Vector<MTL::Texture> textures;
|
|
Size2i size;
|
|
MDFrameBuffer(Vector<MTL::Texture> p_textures, Size2i p_size) :
|
|
textures(p_textures), size(p_size) {}
|
|
MDFrameBuffer() {}
|
|
|
|
virtual ~MDFrameBuffer() = default;
|
|
};
|
|
|
|
// These functions are used to convert between Objective-C objects and
|
|
// the RIDs used by Godot, respecting automatic reference counting.
|
|
namespace rid {
|
|
|
|
// Converts an Objective-C object to a pointer, and incrementing the
|
|
// reference count.
|
|
_FORCE_INLINE_
|
|
void *owned(id p_id) {
|
|
return (__bridge_retained void *)p_id;
|
|
}
|
|
|
|
#define MAKE_ID(FROM, TO) \
|
|
_FORCE_INLINE_ TO make(FROM p_obj) { return TO(owned(p_obj)); }
|
|
|
|
MAKE_ID(id<MTLTexture>, RDD::TextureID)
|
|
MAKE_ID(id<MTLBuffer>, RDD::BufferID)
|
|
MAKE_ID(id<MTLSamplerState>, RDD::SamplerID)
|
|
MAKE_ID(MTLVertexDescriptor *, RDD::VertexFormatID)
|
|
MAKE_ID(id<MTLCommandQueue>, RDD::CommandPoolID)
|
|
|
|
// Converts a pointer to an Objective-C object without changing the reference count.
|
|
_FORCE_INLINE_
|
|
auto get(RDD::ID p_id) {
|
|
return (p_id.id) ? (__bridge ::id)(void *)p_id.id : nil;
|
|
}
|
|
|
|
// Converts a pointer to an Objective-C object, and decrements the reference count.
|
|
_FORCE_INLINE_
|
|
auto release(RDD::ID p_id) {
|
|
return (__bridge_transfer ::id)(void *)p_id.id;
|
|
}
|
|
|
|
} // namespace rid
|
|
|
|
#endif // METAL_OBJECTS_H
|