Virtualx Game Engine. Forked from Godot 3.6
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Juan Linietsky 28c4afeb57 -Rewritten KinematicBody2D::move to MUCH more efficient code.
-KinematicBody2D::move now properly recognizes collision exceptions and masks, fixes #1649
-Removed object type masking for KinematicBody2D
-Added a test_motion() function to RigidBody2D, allowing simlar behavior to KinematicBody2D::move there.
2015-04-19 20:50:55 -03:00
bin Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
core -Fixed post-import script-reload buf, fixes #1683 2015-04-18 19:06:58 -03:00
demos -Rewritten KinematicBody2D::move to MUCH more efficient code. 2015-04-19 20:50:55 -03:00
doc Merge pull request #1407 from NateWardawg/documentation 2015-03-22 15:02:00 -03:00
drivers -fix local and global usage for DirAccess, fixes #791 2015-04-18 20:11:33 -03:00
main Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
modules -Throw error if setter and getter reference their member variable with self. , fixes #1685 2015-04-18 17:55:04 -03:00
platform -fix local and global usage for DirAccess, fixes #791 2015-04-18 20:11:33 -03:00
scene -Rewritten KinematicBody2D::move to MUCH more efficient code. 2015-04-19 20:50:55 -03:00
servers -Rewritten KinematicBody2D::move to MUCH more efficient code. 2015-04-19 20:50:55 -03:00
tools -fix local and global usage for DirAccess, fixes #791 2015-04-18 20:11:33 -03:00
.gitignore Fix Javascript build. 2015-03-19 10:31:36 +05:30
.travis.yml Fix travis-ci build config for new build system 2014-10-08 14:38:46 +08:00
LICENSE.md lot of work on 2D lighting and isometric maps 2015-03-09 02:34:56 -03:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
methods.py merges from okam repo 2015-03-03 14:39:13 -03:00
README.md Update README.md 2014-12-15 22:41:50 -03:00
SConstruct Merge pull request #1531 from vkbsb/h5_canvas_polygon_fix 2015-04-07 20:22:58 -03:00
version.py Beta1 Attempt #1 2015-04-02 12:59:23 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced