virtualx-engine/platform/windows
Alvin Wong 28c60a5ff9 Combine existing modes when calling SetConsoleMode
Otherwise the default modes will be cleared, which causes long lines to
be truncated in some terminals (e.g. Windows Terminal).
2024-07-28 00:32:40 +08:00
..
doc_classes D3D12: Get rid of DXIL.dll! 2024-07-11 17:56:45 +02:00
export D3D12: Get rid of DXIL.dll! 2024-07-11 17:56:45 +02:00
console_wrapper_windows.cpp Combine existing modes when calling SetConsoleMode 2024-07-28 00:32:40 +08:00
crash_handler_windows.h [Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols. 2024-04-22 16:19:37 +03:00
crash_handler_windows_seh.cpp [Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols. 2024-04-22 16:19:37 +03:00
crash_handler_windows_signal.cpp [Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols. 2024-04-22 16:19:37 +03:00
detect.py Disable FP contraction. 2024-07-23 14:33:51 +03:00
display_server_windows.cpp Pass window exclusive and transient properties for subwindow creation 2024-07-25 00:27:27 +08:00
display_server_windows.h Pass window exclusive and transient properties for subwindow creation 2024-07-25 00:27:27 +08:00
gl_manager_windows_angle.cpp [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
gl_manager_windows_angle.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
gl_manager_windows_native.cpp [Windows] Use default aggregate initialization for NVAPI settings 2024-07-25 14:41:46 +02:00
gl_manager_windows_native.h [Windows] Disable G-SYNC in windowed mode 2024-06-29 13:40:15 +02:00
godot.ico [Windows] Optimize editor icon, use different icon for console executable. 2022-11-29 09:39:03 +02:00
godot.natvis Style: Trim trailing whitespace and ensure newline at EOF 2024-05-08 10:12:46 +02:00
godot_console.ico [Windows] Optimize editor icon, use different icon for console executable. 2022-11-29 09:39:03 +02:00
godot_res.rc Windows: Implement DisplayServer::dialog_show and DisplayServer::dialog_input_text 2024-03-04 12:53:22 -08:00
godot_res_wrap.rc Remove now unused year member from version.py 2024-01-25 15:08:34 +01:00
godot_windows.cpp [Windows] Enable crash reporter on MinGW builds, use libbacktrace to generate stack trace from DWARF symbols. 2024-04-22 16:19:37 +03:00
joypad_windows.cpp Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
joypad_windows.h Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
key_mapping_windows.cpp Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
key_mapping_windows.h Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
lang_table.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
msvs.py Add new VS proj generation logic that supports any platform that wants to opt in 2024-01-31 16:42:42 +01:00
native_menu_windows.cpp [NativeMenu] Do not auto toggle check/multi-state items. Add is_native_menu method. 2024-07-08 11:20:28 +03:00
native_menu_windows.h [NativeMenu] Do not auto toggle check/multi-state items. Add is_native_menu method. 2024-07-08 11:20:28 +03:00
os_windows.cpp Combine existing modes when calling SetConsoleMode 2024-07-28 00:32:40 +08:00
os_windows.h Collapse the gdextension arguments into the GDExtensionData struct 2024-04-19 07:56:02 -07:00
platform_config.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
platform_gl.h [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching. 2023-09-21 14:21:00 +03:00
platform_windows_builders.py Update pre-commit hooks configuration to use ruff instead of black 2024-05-21 18:02:29 -05:00
README.md Minor typo and docs URL fixes 2023-02-28 13:38:01 +01:00
rendering_context_driver_vulkan_windows.cpp Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
rendering_context_driver_vulkan_windows.h Avoid compiler error with RenderingContextDriverVulkanWindows. 2024-04-06 15:53:10 -07:00
SCsub D3D12: Get rid of DXIL.dll! 2024-07-11 17:56:45 +02:00
tts_windows.cpp clang-tidy: Enforce modernize-use-nullptr 2024-03-12 10:59:53 -05:00
tts_windows.h Windows TTS: Use HashMap instead of RBMap for ids 2023-04-11 15:54:21 +02:00
wgl_detect_version.cpp clang-tidy: Enforce modernize-use-nullptr 2024-03-12 10:59:53 -05:00
wgl_detect_version.h [ANGLE] Add fallback control options and defaults. 2023-10-03 16:23:43 +03:00
windows_terminal_logger.cpp [Windows] Use CRLF in the terminal prints. 2024-05-20 14:23:17 +03:00
windows_terminal_logger.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
windows_utils.cpp Fix type-limits warning in windows_utils 2024-06-22 23:04:00 +02:00
windows_utils.h Add renaming of PDB files to avoid blocking them 2024-04-05 00:14:23 +03:00

Windows platform port

This folder contains the C++ code for the Windows platform port.

See also misc/dist/windows folder for additional files used by this platform.

Documentation